Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TomG

Pages: 1 2 3 [4] 5 6 ... 365
46
[Max] Feature Requests / Re: Cryptomatte improvements
« on: 2024-03-04, 13:26:00 »
By Material is already in the daily builds. The other items are more dependent on the mix of native DCC file save routines and ours, so are more complex.

47
Yep HF 1 should have resolved this, so if you have cases where it is still happening, a ticket with scene / reproduction steps / images / video would be best. We'd need to know things such as, was the scene opened and saved in Corona 11 before HF1? Does it always happen in the same scene,  and never happen in others, or is there a different pattern to it? Thanks!

48
Sounds like a good summary :) There's one other thing to consider - with 4 nodes, they can all be rendering while your workstation is left out of that, leaving it fully powered for work, IR, and other things. With a single machine, if you are rendering, then this will impact anything else you are working on at the same time.

49
Did you check and follow the tutorial at
? A good starting point if you are unsure of decals. You haven't shown us what material was applied to the decal object, that would be critical to see (e.g. if no material applied to the decal object, or the same material as the base object, then no result will be seen).

50
[Max] General Discussion / Re: Cloud Support
« on: 2024-02-28, 15:22:35 »
No plan to bring Chaos Cloud Rendering to Corona in any form, sorry. Cloud Collaboration we plan to support, though.

51
Kind of. There is extra overhead in having to send scene info to the nodes and get the rendering result back, and there is the question of what Corona Render Node licenses you would need to purchase (historical users have main workstation plus 3 render nodes, so that would leave a subscription for one more node, for example). And of course your router / switch would have to be up to the task of allowing the data to flow smoothly between 5 machines (WS, and 4 nodes).

52
[C4D] General Discussion / Re: Chaos Vantage
« on: 2024-02-27, 15:58:17 »
Hahah yes, that was where I was pointing out the individual cost for Vantage that you'd have to subscribe to on top of the Corona subscription. There'd be no change to Corona pricing itself of course :)

53
[Max] I need help! / Re: VR 8k issue
« on: 2024-02-27, 15:57:09 »
What does RAM usage look like?

54
[C4D] General Discussion / Re: Chaos Vantage
« on: 2024-02-27, 14:21:25 »
To clarify, there would be no "price increase" for using Vantage, just that it's a separate product you would need to purchase to be able to use it, meaning you'd have to buy two products not just one. This is not the same thing as "price increase" which is a change to the pricing of an individual product :)

On Vantage for Mac, a question to send to the Vantage team (the Chaos forums should have a section). I would suspect not due to the usual issue of the graphics hardware being very different on Macs (or at least those newer ones that have moved away from using NVIDIA cards in them etc.).

55
Yes that option is still there, both for Corona Premium and Corona Solo. Do remember that auto-renewal is applied to any order, so you will have to remember to cancel before renewal (but that too is the same as before).

56
The roadmap is not an indication of who is working on what any more :) It is no longer updated by the devs to that level of detail, just by me at a higher level of detail.

57
[C4D] General Discussion / Re: Chaos Vantage
« on: 2024-02-26, 12:15:29 »
For an initial release, it could well be that functionality is limited to exporting to Vantage, after which any changes you make in Vantage will not appear back in your Max/C4D scene. There is no plan for a live link style functionality, though we will see how things go over time; but for now it's viewed as a one way conversion to vrscene to enable opening it in Vantage. You would still be able to edit in Vantage just as any other scene in Vantage, but as noted that would remain just in Vantage.

The expected purpose at the moment is to very quickly render previews, or if the needs of your client match the differences/limitations of GPU rendering, finals. Ideally this would be for, say, animated fly throughs too as that's when saving some rendering time for previews would be most useful, though again we'll have to see how far things go in the initial implementation in terms of animation. For 12 though the idea is to get the basic foundation in place and then go from there :)

PS the speed of Vantage compared to IR is very different :)

58
[C4D] Bug Reporting / Re: Dual cpu speed problems
« on: 2024-02-22, 20:04:43 »
The report is welcomed of course! I was looking to see if we had a better thread to report it under, but for now there isn't one, we might set one up though if we hear more issues with single CPUs. On the 3990X we have for testing, this fix did indeed make a difference, so this is interesting.

59
[C4D] Bug Reporting / Re: Dual cpu speed problems
« on: 2024-02-22, 19:18:49 »
Interesting, as this is the "Dual cpu speed problems" thread ;)

60
[C4D] Bug Reporting / Re: Dual cpu speed problems
« on: 2024-02-22, 16:48:52 »
The fix is for high core count single CPU machines - we're still investigating potential issues on high core count multi-CPU systems. Thanks!

Pages: 1 2 3 [4] 5 6 ... 365