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Messages - TomG

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4486
News / Corona Renderer for Cinema 4D Beta 2 released
« on: 2018-11-01, 09:04:00 »
Corona Renderer for Cinema 4D Beta 2 released
Full details on https://corona-renderer.com/blog/corona-renderer-for-cinema-4d-beta-2-released

Short summary of main changes since Beta 1:

New Additions

  • The Corona Material Node Editor
    • Global view of all materials, revolutionizing how you can work with materials in Cinema 4D
    • Works with native C4D maps and shaders
    • Works with existing materials - no need to create special "node materials"
    • Works with Layer map and Layered shader
    • One map can link to multiple channels, or even multiple materials
    • User defined views so you can organize your materials however you like
    • Works with Cinema 4D R20, R19, R18 - any version that supports Corona
  • Supports Cinema 4D R20
  • Dedicated Hair and Skin materials
  • Added the scene converter for explicit conversion
  • Implicit conversion for many lights and shaders from Cinema 4D and V-Ray
  • UVW Randomizer map
  • Triplanar map
  • Advanced Bokeh effects
  • Reworked motion blur implementation
  • Team Render now supports denoising, and stopping by Time and Noise limits

And of course many, MANY bug fixes!

If you just want to grab it, rather than read about it, head to:
https://corona-renderer.com/download

Thanks!

4487
[C4D] Feature Requests / Re: eyedropper tool crashing
« on: 2018-10-31, 18:44:30 »
Could you send us the bug report? We know you have one, it says it right there on the error message ;)

4488
[Max] Feature Requests / Re: CoronaVolume edge adjustments
« on: 2018-10-31, 15:26:01 »
Corona Distance Map? :)

4489
[Max] I need help! / Re: Corona color picker error
« on: 2018-10-30, 18:41:16 »
I've never seen that, that I can recall. What resolution are you working at, just in case that plays into things?

4490
[C4D] General Discussion / Re: lightbar effect
« on: 2018-10-30, 17:01:07 »
Depends on your scene set up - metals get their color solely from reflection, so they need something to reflect. Does your scene have something for the metal to reflect, either actual geometry, or a backplate or sky environment or similar?

EDIT - also, what do you mean by "metal" materials? A Corona Material set up to be metal? Or some non-Corona shader, and if so, which one and what are the settings for it?

4491
[C4D] General Discussion / Re: lightbar effect
« on: 2018-10-30, 13:49:25 »
Generally by controlling the Threshold for the Glare - since the other objects shouldn't be as bright as a light emitting source, raising the threshold should stop Bloom and Glare on other objects.

4492
Not heard other reports of this. Due to the other oddity of Max not deleting things, I'd check that you aren't affected by the "virus" in Max (e.g. see https://3dground.net/article/attention-alc-and-crp-viruses-in-3ds-max- or many other articles on the web).

Other than that, does it happen with a particular scene or scenes? If so, can you upload those? And of course we'd need the details like which version of Corona, which version of Max, which OS, and all that good stuff :)

4493
Just to check, when you say unable to stop rendering in IR, is the button greyed out? If so, that's likely because a pass limit was set for IR in the Render Settings (it's a separate pass limit than for final render) and the rendering reached that limit and has already stopped by itself (it will start again if you make any changes to the scene, and then you can stop it if you want then).

If the button is not greyed out and shows as still being able to be clicked, but isn't doing anything when you click it, let us know.

4494
    Corona Renderer 3 for 3ds Max (Release Candidate 3) is out now!

    Everyone with an active FairSaaS or Box with Subscription license has access, and the download is in the usual location: https://www.dropbox.com/sh/mswauuv1afec8am/AAA5OKrd_QujokDM3mxQ7S40a

    A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing.

    Here are the changes in RC 3 since RC 2:

    • Fixed DR slaves not fetching missing assets from master in some cases (for example bitmaps referenced by atmospheric effects)
    • CScatter
      • In object lists, when clicking the "..." button, reverted back to previous object selection dialog used in Corona v2.
      • Fixed Scatter to respect Material IDs set on polygons of distribute-on objects while evaluating MultiMap plugged into density or scale map slots. Behavior in old scenes is not changed unless the Legacy checkbox in the Scattering rollout gets unchecked.
      • Fixed Scatter not to occasionally crash when displaying instances as wire boxes or point clouds in the viewport.
      • Tooltips for Factor and Frequency spinners in Scatter are now displayed also for their labels. The tooltips now also state under which circumstances are the spinners enabled.
      • The “Original wire colors” checkbox in Scatter is now disabled for Previz types for which it is not supported.
      • The density spinner below distribute-on object list has been renamed to Factor spinner since it better describes its purpose (see its improved tooltip for further details). Also both Factor and Frequency spinners are now disabled when they are not considered in current scattering mode.
    • Lister
      • Added scattering mode (1D/2D/3D) parameter for scatter objects
      • Fixed the “count” and “per square/cube” parameter to correctly map to the corresponding parameters of the scatter object in 3D scattering mode


      Please post all bug reports, questions, etc. on the main Daily builds version 3 thread at https://forum.corona-renderer.com/index.php?topic=20851.405

      4495
      Corona Renderer 3 for 3ds Max (Release Candidate 2) is out now!

      Everyone with an active FairSaaS or Box with Subscription license has access, and the download is in the usual location: https://www.dropbox.com/sh/mswauuv1afec8am/AAA5OKrd_QujokDM3mxQ7S40a

      A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing.

      Here are the changes in RC 2 since RC 1:
      • Fixed corona color picker not taking into account values entered via keyboard right before OK is clicked
      • Corona Standalone is no longer showing modal error dialogs in silent mode
      • Fixed undo/redo for Clear list option in right-click menu on "+" button in various object lists.
      • Fixed Clear list option in right-click menu on "+" button in Scatter not to cause crashes.
      • DR
        • DR server - Added an option to restart slave 3ds Max after each render
        • DR Server - Added a button for opening the folder with EXR images which were sent to master
        • DR Master - Added a button to DR render settings for opening the folder with EXR images which were sent from slaves
      • Lister
        • Fixed light Kelvin temperature is displayed as 1000 by default
        • Fixed scatter count and per square/cube controls being enabled even when the scatter object is switched to UV scattering
        • Fixed scatter per square/cube parameter not being displayed in chosen display units - the control now displays the correct value, but does not display the actual unit yet
        • Reduced the UI lag when creating scatter/light objects when scatter/light lister tab is open. More thorough fix coming soon


      And just to catch up as we didn't do a post for RC1, here are changes in RC1 after the last daily build version:
      • Fixed incorrect shading result of CoronaRoundEdges map (in fast mode) on displaced geometry
      • IR is no longer restarted when switching between Bitmap nodes in slate material editor
      • Unified lister
        • Fixed crashes when the scene is reset or another scene is loaded
        • Fixed lister not updating when a new scene is loaded

      Please post all bug reports, questions, etc. on the main Daily builds version 3 thread at https://forum.corona-renderer.com/index.php?topic=20851.390


      4496
      Most welcome! At least something useful came of this thread, even if it was started by a bot ;)

      4497
      Yes, spotted that a) The text is identical (so this is probably a bot) and b) There's no sign on the web of XSystem these days.

      Resellers are particularly useful for some countries, where people can only purchase from a company that runs from within their country - in those cases, without a reseller, people wouldn't be able to get Corona at all. Other than that, they are useful for purchasers who have a history of buying from the reseller (so they may discover Corona on there, while they would not have run across it otherwise - so that just extends the reach and promotion of Corona).

      EDIT - in some countries, it's a restriction for all businesses in their country that they can only buy from a company in their country; for other places, certain organizations may have that as a rule just for themselves (most likely educational and Government organizations, for example).

      4498
      Well, worse than that, they are not an authorized reseller - they shouldn't be selling Corona at all.

      4499
      [Max] Daily Builds / Re: Daily builds version 3
      « on: 2018-10-22, 14:42:48 »
      No UV mapping mode in the lister for Scatters, either controls or at least an indicator that the Scatter is in UV Mode (and "Count" still shows as enabled in the Lister, though it is greyed out in the Scatter itself).

      4500
      The list of resellers is at https://corona-renderer.com/prices-licensing/resellers - though this may take a day or two to catch up with any resellers added and approved very recently.

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