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Messages - TomG

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Work in Progress/Tests / Re: Textile Factory Night Shots
« on: 2016-06-09, 14:11:49 »
I look forward to seeing them! I like day and night comparison shots so it will be interesting to see!

[Max] I need help! / Re: Slow material editor [Corona 1.4]
« on: 2016-06-09, 14:10:43 »
Hi Yagi,

No further ideas here at the moment, sorry - so far those are the only suggestions I am aware of that could make a difference, and not sure what difference it is that makes this happen for 1 or 2 folks and not everyone else. In this instance, we'll need to wait for Ondra it seems! TY for testing out those possible solutions and reporting the results, all that information is always a help in tracking things down.

Work in Progress/Tests / Re: Textile Factory Night Shots
« on: 2016-06-08, 21:53:23 »
They only make blankets and pyjamas, you see :)

TY for sharing the renders! Curious as to why night shots were selected for the project, I can see a mix of night and day, but it is unusual for it to be night only versions.

[Max] I need help! / Re: Gamma Issue
« on: 2016-06-08, 17:14:10 »
That works much better, ty! I went with the Gamut node solution. Also I seem to be having no trouble with a 32 bit EXR in Fusion today, not sure what I did to break it yesterday.

[Max] I need help! / Re: Gamma Issue
« on: 2016-06-08, 16:23:08 »
Ah that naughty Photoshop! I've never installed any of the EXR handling plugins for it as only just started with EXRs for testing in Fusion, but thought I'd see what Photoshop did to it on open for this thread- sneaky of it to do some conversion without telling me, tsk. I ought to add that in this instance it was a half float 16 bit EXR, as I got those working as expected in Fusion, just in case it is relevant to what the OP is doing.

[Max] I need help! / Re: Gamma Issue
« on: 2016-06-08, 15:21:29 »
Not sure what you mean by "3ds Max native render save option" - thinking you may mean save from within the Max VFB?

Anyway, if you save from the Corona VFB (or click and hold Save to open up the Save All if saving multiple passes at once) you will should be getting the expected results (see image attached of the Corona VFB toolbar) and same if saving from a "Save File" setting in the Render Output section in the Common tag under Render Setup dialog.

I did find in Fusion 8 on loading an EXR saved from Corona I had to reapply Gamma 2.2 (in a Brightness / Contrast node) to get the same results as the render, though Photoshop displayed it as expected, but I am no Fusion expert so may have just had a wrong setting on the Loader node :) Just in case it is the application you are opening it in that is making a difference, too.

General CG Discussion / Re: Contests
« on: 2016-06-07, 23:12:38 »
Allegorithmic are running a contest titled "A Road Trip in 2116" with a closing date of July 17th:

Gallery / Re: AREA's Artist of the Year contest
« on: 2016-06-07, 16:58:20 »
This is one of those where I'd never suspect it was a render if I'd seen it in some wildlife or photography magazine :) Good luck in the contest!

[Max] I need help! / Re: Panorama with corona_camera_mod
« on: 2016-06-07, 16:51:23 »
Is it possible to share the renders, or even better, the scene itself? Though not always possible I know due to terms with clients.

Another thought, depending on how complex the scene is, can you import the objects one by one from the problem scene into the very basic scene that is working, see if one of them breaks the result? Not practical if you have hundreds of objects of course, though could try it in groups.

[Max] I need help! / Re: Slow material editor [Corona 1.4]
« on: 2016-06-07, 16:49:31 »
Thanks Yagi, I look forward to hearing how you get on, and ty for the minidump too!

Gallery / Re: Czarli cafebar
« on: 2016-06-06, 21:55:15 »
TY! Now that was a contest I hadn't heard of before. Sorry not to see you there on the winners list, but here's to next year!

[Max] I need help! / Re: Panorama with corona_camera_mod
« on: 2016-06-06, 21:30:33 »
Would it be possible to show the resulting image? Understood if you can't share due to terms with a client.

Another thought, if you could share a screen grab of the UI showing the camera settings etc, may help in diagnosing what is happening. Last thought, is this in every scene, does it work if you create a brand new empty scene with just a ground plane and a couple of spheres in it for reference?

Gallery / Re: Czarli cafebar
« on: 2016-06-06, 21:28:33 »
Might I ask which competition? I like to keep track of those, as there is always the chance of a good Facebook post or blog article about either entrants or winners. :) These are great images, and best of luck in whatever competition it is!

[Max] I need help! / Re: Slow material editor [Corona 1.4]
« on: 2016-06-06, 19:17:52 »
Hi Yagi,

Been some scattered reports of it, one thing I am not sure has been tried for these scenarios is this tip, something that arose that had impact on C4D installations for some people:

You can also manually download MSVC++ 2015 (64-bit version!) which is required to run Corona under the following URL:

Sometimes it may be needed to uninstall the old files, and then install them anew:
Uninstalling .NET Framework
Uninstalling Microsoft C++ Redistributable

Likely the sort of thing that an up-to-date Windows has not done. Not had to do that myself and everything runs just fine in Max 2016 and 2017 for me.

EDIT: also this tip:

To all having problems with 1.4 and material editor:

It may seem strange, but some problems (especially crashes) are related to licensing. I would suggest removing all files from
...and then re-activating the license.

Other problems may appear if some other type of materials is set as defaut in meditor (e.g. vray materials).

Here is how to remove the Vray/other settings and set all material editor slots to Corona materials:

1. in 3ds Max go to Customize > Custom UI and Defaults Switcher, then select "Max" on the left list, and "DefaultUI" on the right list. Press "Set" and restart your 3ds Max.

2. To set all material slots to Corona see:
(see point 2)"

Gallery / Re: Container House
« on: 2016-06-06, 14:30:24 »
Good luck in the contest! Let me know how you get on :)

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