Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Cinemike

Pages: 1 ... 65 66 [67]
991
[C4D] General Discussion / Re: C4D beta still on target?
« on: 2017-03-12, 18:36:25 »
19 more days in Q1 ;)

992
[C4D] Resolved Bugs / Re: light problem
« on: 2017-03-08, 05:50:40 »
This begs the question: Does Corona use their own, homemade arealight or does it use the one that is built in C4D?
So I was on the wrong track? That's a relief!

993
[C4D] Resolved Bugs / Re: light problem
« on: 2017-03-05, 22:07:04 »
This begs the question: Does Corona use their own, homemade arealight or does it use the one that is built in C4D?
The one that comes with C4D natively is composed of more or less single lights.
It might not be as obvious in Corona, because it has no fake highlights, but still be a problem.

Just thinking ;)

994
[C4D] Resolved Bugs / Scene Bounding Box too large ... not
« on: 2017-02-26, 16:56:19 »
I ran into something that's rather a source of confusion or annoyance than a bug. Trying to render a converted scene (from standard C4D renderer) I ended up with a "Scene Bounding Box is too large", followed by some confusing numbers that rather pointed to a scene of the size of the universe before the big bang (we could argue here if there was a BEFORE, because there was no time then, but I am wandering from the subject) than a scene too large.
Nevertheless, after removing all objects one by one, a Corona light remained - Light type: Sector, Light Shape: Sphere Sector, Angle: 0°.
And this (impossible) angle caused the strange error warning.

Why did I write so much and did not come to the point at once?

Well, it took you considerably less time to read this than me to debug the scene ;) And I was really pi... (please, read it as 3.14159... - I am a polite guy).

Anyway, my conclusion is, you should rather suppress this misleading error message for this case or rather set 0.001° as minimum angle, so nobody accidentally runs into this issue. Who wants a zero-point-light anyway?

Thx,
Michael

995
[C4D] General Discussion / Re: C4D beta still on target?
« on: 2017-02-18, 05:52:50 »
Absolutely great news!
Can't wait to see how you solved material stacking!

Thx a lot for your reply.

996
[C4D] General Discussion / Re: C4D beta still on target?
« on: 2017-02-16, 20:15:22 »
While we are about it: Will the first beta still be free or will there at least be a trial?

I am really curious.

997
Don´t get it with the unwrapping ...

Usually unwrapping refers to creating proper UVs for the object.

998
[C4D] General Discussion / Re: C4D beta still on target?
« on: 2017-02-14, 18:28:28 »
While we are about it: Will the first beta still be free or will there at least be a trial?

999
I hope that the "better material stack support" announced for the first beta will just do what you need: Add a separate material with a separate mapping onto an object. I am missing this a lot and this is what keeps me from doing more stuff with Corona yet. Corona for C4D needs this native C4D way to achieve this urgently.

1000
[C4D] General Discussion / Re: Alpha v4 wishlist
« on: 2015-07-07, 17:07:17 »
Support world space for noises! Easy variations for clones, especially in bump and displacement.

1001
[C4D] General Discussion / Re: Alpha v4 wishlist
« on: 2015-06-17, 00:08:42 »
Stacking material tags.
It's essential to add "labels" (alpha textures) to base materials with different material settings and different mapping settings.
Imagine a tiled floor with some stains on it.

Pages: 1 ... 65 66 [67]