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Messages - Frood

Pages: 1 ... 4 5 [6] 7 8 ... 129
76
Update:

Here is what I get currently (Corona v9/v10):

Max 2023: no change, all assets are pulled from the network (-> freeze), memory usage increases to 20GB+ (empty scene)

Max 2024: all assets are pulled from the network (-> freeze), but memory usage does not increase any more

Btw: OutOfCoreCache entries (if not disabled) are generated for all assets of the material library additionally.


Good Luck




77
Here is what I get currently (Corona v9/v10):

Max 2023: no change, all assets are pulled from the network (-> freeze), memory usage increases to 20GB+ (empty scene)

Max 2024: all assets are pulled from the network (-> freeze), but memory usage does not increase any more

Btw: OutOfCoreCache entries (if not disabled) are generated for all assets of the material library additionally.


Good Luck




78
Latest Corona release (10) - when you adjust a forest pack object, for example if i disable a geometry within the forest pack options, then the interactive render doesnt work correctly, its as trhough its still trying to adjust (ie its all pixellated)

Which Max version and FP version is it? Have no issues using Max 2023/24 and (still) FPP 7.4.x. Btw: since it's about the final v10, this should have better gone to the need help or bug reporting section.


Good Luck



79
[Max] Feature Requests / Re: Corona Color Picker - Hue
« on: 2023-06-28, 16:24:06 »
Hi,

I never used that feature (picking from the color swatch itself), but if I had, I'd have reported this behavior as a bug :) No, that's not expected at all for me. I even struggle to get the logic behind it.


Good Luck




80
Since I want to tentatively +1 this anyway, respectively confirm the issue:

Just try any scene that needs some decent parsing/loading time. In many stages when starting up max or loading the scene on the slave side, communication DrServer <-> slave Max is interrupted or massively delayed. As mentioned by dj_buckley, especially in parsing stage.

Starting a DR render + cancel after a few seconds usually results in a slave first loading the scene completely until (slave) Max is able to receive commands again. If you start another render at this time, the DR system gets whacky: the slave still parses the first (canceled) DR scene, even the master VFB displays "parsing scene", but what's in fact being parsed is the old/canceled scene. You have to wait for the end of parsing (can take some ten minutes sometimes) until Max is responsive to DrServer again. Unfortunately, DrServer is somewhat out of sync at this time and logs "Slave 3ds Max ended render" and the Master VFB shows "waiting for render start" forever.

So you lost the slave for the entire render session after waiting a long time for the slave to parse the wrong scene. Maybe the responsiveness to DrServer commands while parsing can be improved on the Corona side somehow, this has always been an issue of the DR system.


Good Luck


Edit: typo

81
[Max] Feature Requests / Re: Corona Color Picker - Hue
« on: 2023-06-28, 08:33:24 »
Was about to request to leave the Hue slider display fully saturated many times :) Should go to feature requests...


Good Luck


Edit: typo

82
[Max] Resolved Feature Requests / Re: VFB History Notes
« on: 2023-06-23, 11:37:14 »
9 days it would be for me - if ever :)


Good Luck




83
[Max] Resolved Feature Requests / Re: VFB History Notes
« on: 2023-06-23, 11:01:37 »
"One of" - maybe. But nine hours is quite long!. The fastest I remember was 1:22h:

https://forum.corona-renderer.com/index.php?topic=13111.0

I miss that laconic "Done" a lot :)


Good Luck




84
[Max] I need help! / Re: ChaosScatter by maxscript
« on: 2023-06-19, 14:43:43 »
Works for me, no issues changing frequencies or adding/removing items. Can you attach the scene?


Good Luck



85
I don't think there is any point at keeping the HQ Denoiser.

While using Intel AI as default denoiser, there are still scenes/cases where HQ does a very good job in comparison. Especially using stills + lightmix with large exposure ranges. But yes, that may change in the future.


Good Luck




86
[Max] I need help! / Re: ChaosScatter by maxscript
« on: 2023-06-19, 11:40:27 »
Hi,

I succeeded, but there was one small problem, the scatter is not moved, Is that so ?

it is created where you requested it: at the position of "ScatteredObj", [0,0,0] that is. If you want the ScatterObject/Icon placed at the "pool"/b-plane, then you have to use instead:

Code: [Select]
ChaosScatter isselected:on iconsize: 50 pos: b.pos

I create the scatter with maxscript, It cannot be modified again,Why?

It can for sure, but your script does not save a reference to the ScatterObject for later use. You should store a reference into a variable (MyScatter=ChaosScatter isselected:on iconsize: 50 pos:b.pos) and change the variables properties instead of using the current selection:

Code: [Select]
ScatteredObj= sphere radius: 1 position:[0,0,0] --ScatteredObj
b = plane length: 100 width:100 pos: [150,150,0] --distrib objectp

MyScatter=ChaosScatter isselected:on iconsize: 50 pos: b.pos

--APPENDING
append MyScatter.targetFactors 1
append MyScatter.targetNodes b
append MyScatter.modelfrequencies 1
append MyScatter.modelNodes ScatteredObj

You can now change the properties of 'MyScatter' every time later on. Alternatively you can access the ChaosScatter object by name. These are very basic script topics though.


Good Luck




87
[Max] I need help! / Re: ChaosScatter by maxscript
« on: 2023-06-19, 09:02:37 »
Hi,

yes properties changed as well as the class name. Your script would look like this now (ChaosScatter v2.4):

Code: [Select]
ScatteredObj= sphere radius: 1 position:[0,0,0] --ScatteredObj
b = plane length: 100 width:100 pos: [150,150,0] --distrib objectp

ChaosScatter isselected:on iconsize: 50 pos: ScatteredObj.pos

--APPENDING
append $.targetFactors 1
append $.targetNodes b
append $.modelfrequencies 1
append $.modelNodes ScatteredObj


If you want to see all properties of a class, use 'showclass "<classname>*.*"', so for ChaosScatter: 'showclass "ChaosScatter*.*"'.


Good Luck




88
[Max] I need help! / Re: ChaosScatter by maxscript
« on: 2023-06-18, 19:11:48 »
Hi, yes, property names may have changed meanwhile, will check tomorrow.


Good luck



90
Hi,

Does anybody know if it is possible to open a camera's tone mapping settings editor from maxscript or a macro?


Not conveniently, but you can get a reference to the UI and let windows press the button. Example macro:

Code: [Select]
macroScript OpenCCamToneMapping
category:"# Scripts"
toolTip:"Opens tone mapping edit window of current Corona camera."
icon: #("Systems",2)

(

on isEnabled do (
return ((classof (viewport.getCamera())==CoronaCam))
)

on execute do (
max modify mode
select (viewport.getCamera())
TMButton=windows.getChildHWND (windows.getChildHWND #max ((viewport.getCamera()).name))[7] "Edit..."         
windows.sendMessage TMButton[1] 0x201 0 0 -- LMB down
windows.sendMessage TMButton[1] 0x202 0 0 -- LMB up
)
)


Coding like this it is crap, but it works.


Good Luck




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