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Messages - Frood

Pages: 1 ... 3 4 [5] 6 7 ... 128
61
[Max] Feature Requests / Re: Corona Color Picker - Hue
« on: 2023-06-28, 08:33:24 »
Was about to request to leave the Hue slider display fully saturated many times :) Should go to feature requests...


Good Luck


Edit: typo

62
[Max] Resolved Feature Requests / Re: VFB History Notes
« on: 2023-06-23, 11:37:14 »
9 days it would be for me - if ever :)


Good Luck




63
[Max] Resolved Feature Requests / Re: VFB History Notes
« on: 2023-06-23, 11:01:37 »
"One of" - maybe. But nine hours is quite long!. The fastest I remember was 1:22h:

https://forum.corona-renderer.com/index.php?topic=13111.0

I miss that laconic "Done" a lot :)


Good Luck




64
[Max] I need help! / Re: ChaosScatter by maxscript
« on: 2023-06-19, 14:43:43 »
Works for me, no issues changing frequencies or adding/removing items. Can you attach the scene?


Good Luck



65
I don't think there is any point at keeping the HQ Denoiser.

While using Intel AI as default denoiser, there are still scenes/cases where HQ does a very good job in comparison. Especially using stills + lightmix with large exposure ranges. But yes, that may change in the future.


Good Luck




66
[Max] I need help! / Re: ChaosScatter by maxscript
« on: 2023-06-19, 11:40:27 »
Hi,

I succeeded, but there was one small problem, the scatter is not moved, Is that so ?

it is created where you requested it: at the position of "ScatteredObj", [0,0,0] that is. If you want the ScatterObject/Icon placed at the "pool"/b-plane, then you have to use instead:

Code: [Select]
ChaosScatter isselected:on iconsize: 50 pos: b.pos

I create the scatter with maxscript, It cannot be modified again,Why?

It can for sure, but your script does not save a reference to the ScatterObject for later use. You should store a reference into a variable (MyScatter=ChaosScatter isselected:on iconsize: 50 pos:b.pos) and change the variables properties instead of using the current selection:

Code: [Select]
ScatteredObj= sphere radius: 1 position:[0,0,0] --ScatteredObj
b = plane length: 100 width:100 pos: [150,150,0] --distrib objectp

MyScatter=ChaosScatter isselected:on iconsize: 50 pos: b.pos

--APPENDING
append MyScatter.targetFactors 1
append MyScatter.targetNodes b
append MyScatter.modelfrequencies 1
append MyScatter.modelNodes ScatteredObj

You can now change the properties of 'MyScatter' every time later on. Alternatively you can access the ChaosScatter object by name. These are very basic script topics though.


Good Luck




67
[Max] I need help! / Re: ChaosScatter by maxscript
« on: 2023-06-19, 09:02:37 »
Hi,

yes properties changed as well as the class name. Your script would look like this now (ChaosScatter v2.4):

Code: [Select]
ScatteredObj= sphere radius: 1 position:[0,0,0] --ScatteredObj
b = plane length: 100 width:100 pos: [150,150,0] --distrib objectp

ChaosScatter isselected:on iconsize: 50 pos: ScatteredObj.pos

--APPENDING
append $.targetFactors 1
append $.targetNodes b
append $.modelfrequencies 1
append $.modelNodes ScatteredObj


If you want to see all properties of a class, use 'showclass "<classname>*.*"', so for ChaosScatter: 'showclass "ChaosScatter*.*"'.


Good Luck




68
[Max] I need help! / Re: ChaosScatter by maxscript
« on: 2023-06-18, 19:11:48 »
Hi, yes, property names may have changed meanwhile, will check tomorrow.


Good luck



70
Hi,

Does anybody know if it is possible to open a camera's tone mapping settings editor from maxscript or a macro?


Not conveniently, but you can get a reference to the UI and let windows press the button. Example macro:

Code: [Select]
macroScript OpenCCamToneMapping
category:"# Scripts"
toolTip:"Opens tone mapping edit window of current Corona camera."
icon: #("Systems",2)

(

on isEnabled do (
return ((classof (viewport.getCamera())==CoronaCam))
)

on execute do (
max modify mode
select (viewport.getCamera())
TMButton=windows.getChildHWND (windows.getChildHWND #max ((viewport.getCamera()).name))[7] "Edit..."         
windows.sendMessage TMButton[1] 0x201 0 0 -- LMB down
windows.sendMessage TMButton[1] 0x202 0 0 -- LMB up
)
)


Coding like this it is crap, but it works.


Good Luck




71
If activating "Edit Instances" mode, the following viewport navigation actions execute a selection/deselection of instances when the cursor is above the scatter:

- Zoom
- Pan view
- 2d pan zoom mode

Apparently inherited error: when using a 3D mouse, the selection happens at every movement in the center of the viewport. In this case, you are not even able to use the standard move transform type-in. Using Forest Pro and similar, subobject/instance selection works as it should.


Good Luck




Max 2023/2024, CScatter 2.4/3.0

72
[Max] General Discussion / Re: Corona 8 round edges
« on: 2023-05-25, 14:49:02 »
Hi Rowan,

this is most welcome, no need to use scripts to fix a scene any more. I'd suggest implementing that "legacy" behavior as "angle threshold" in the new code, where we can decide when coplanar triangles stop to be such and start to be processed as edge.


Good Luck



73
Hi,

all already there:

Code: [Select]
renderers.current.adaptivity_targetError -- noise level limit in percent
renderers.current.progressive_passLimit -- pass limit in passes
renderers.current.progressive_timeLimit -- time limit in ms
renderers.current.denoise_filterType -- 0:off, 1:fireflies only, 2:corona high quality, 3:gather for later, 4:Nvidia GPU, 5:Intel AI.
renderers.current.denoise_blendAmount -- denoising amount
renderers.current.denoise_sensitivity -- denoising radius for corona high quality denoiser


Good Luck




74
[Max] I need help! / Re: Field of view option not available
« on: 2023-05-10, 13:28:57 »
Hi,

your camera looks like orthographic projection is active ("Projection and VR" tab), you have to switch to "Perspective".


Good Luck



75
[Max] I need help! / Re: Corona RoundedEdge weird effect
« on: 2023-04-26, 08:35:00 »
Hi,

old and annoying one, see https://forum.corona-renderer.com/index.php?topic=36271.0

Good Luck



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