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Messages - Frood

Pages: 1 ... 125 126 [127] 128 129
1891
[Max] Resolved Bugs / Re: Object invisible in reflections
« on: 2015-03-23, 17:23:48 »
Ondra, I never stated that it should. That (quoting myself sucks) "but the reflection does not completely disappear" in my post referred to the original post claiming a DIFFERENCE to what hrisek encountered. Also I wanted to point out that for this littlte test, only the shadow setting was used and all other object settings worked as expected and were not touched for this. Sorry if anybody misunderstood that.

[...] it disables shadows for the green box, so the environment is also visible on top of the object

Somebody pinch me please, I seem to have missed something? Why should there be environment visible through the box? Attached the same situation as mr rendering, that is what I would expect: The green box (object settings: Cast Shadows off) looks the same but it simply does not cast shadows. And the same as Corona rendering again, just to have the same angle/scene. Additionally the Corona scene again with some geometry around it. So this is expected behaviour?

Frood
*scratchinghishead*









1892
[Max] I need help! / Re: problem multi texmap
« on: 2015-03-23, 15:51:25 »
Even more stupid question: Are you sure you actually HAVE elements in your poly? So if you go back in the stack to Editable Poly and subobject level "Element" and you select something in your mesh, it doesn´t select all?


1893
Work in Progress/Tests / Re: Ural motorbike front wheel
« on: 2015-03-23, 10:39:32 »
Anyway it shows still enough behind-the-scenes for me, thank you very much! I started to smell rubber and oil when I saw your images, especially the tyre...


1894
General CG Discussion / Re: How to save exr at 300 dpi
« on: 2015-03-20, 14:48:02 »
Photoshop and EXRs have never been friends (without plugin) and I don´t even know right now if the basic EXR format has some tag like dpi/print size. But he is saving out his images as tiffs so that doesn´t matter. Changing dpi in the EXR and saving it as tiff preserves the dpi settings in the tiff and he will have a happy client :)






1895
[Max] Resolved Bugs / Re: Object invisible in reflections
« on: 2015-03-20, 13:32:52 »
maru, I agree to the term "fake" but I don´t agree to break with absolutely basic max functionality. If this is considered NOT to work, object and layer rendering controls should be ignored COMPLETELY at the outset. And this should be clearly stated then. No one should be interested to turn Corona into a half-implemented renderer where features are not fully usable.



1896
[Max] Resolved Bugs / Re: Object invisible in reflections
« on: 2015-03-20, 13:17:02 »
No need to use object properties for that. [...]

"No need" is much more less effort than using rayswitch and is part of many workflows, including mine. A simple test with a mirrorball an a box (not even having a material) shows that when objects "Cast Shadows" setting is off the result is not what is to expect. The box looks somewhat transparent but the reflection does not completely disappear. I´m glad someone found this before I ran into that trap. This has to be fixed. Rayswitch is to be considered a a workaround here, not a solution imho.

Good luck!







 

1897
General CG Discussion / Re: How to save exr at 300 dpi
« on: 2015-03-20, 12:45:38 »
That´s a pretty forward explanation for the reason (though i strongly disagree here) I´d feared you found something I´m not aware of in some technical whitepaper on page 2.402, printed in ARIAL 4pt in a footnote claiming that it is not very realistic to do so ;0)

1898
General CG Discussion / Re: How to save exr at 300 dpi
« on: 2015-03-20, 11:21:48 »
Why not just use image size dialogue? Load image into PS, go to Image -> Image Size (Alt-Crl-I), untick "Resample", put 300 into resolution field and there you are.

And yes, almost NO client is capable to understand the relationship dpi<->pixel<->print size. This has been in sum waisting about 3 days in my life explaning to different clients.

Another classic is "But, but... Our print service said It has to be 300dpi !" - for a 8x4m construction sign for example...

Good luck!

1899
Work in Progress/Tests / Re: Ural motorbike front wheel
« on: 2015-03-20, 10:29:45 »
Incredible. Such fantastic modelling work like this is almost every time the result of private/spare time projects as it is here. And no, I don´t even think of asking you the "how long..." stuff :)

I´d love to see claywires!




1900
No, I unpacked the installer archive on a Workstation. When trying to execute Corona_1.00.02.exe on the server I get the same "no valid Win32 application" error. Just because I´m curious about that I will try to run it on a old XP/win32 laptop to see if the "server edition" is the problem.

But please don´t care about that any longer, I totally agree on cutting off legacy stuff. better go hunting and finxing DR-rendering bugs instead ;)

Thanks and good luck!

1901
As I wrote in the initial post: windows server 2003
(Standard Edition / Service Pack 2 / Shell says Windows Version 5.2.3790)



1902
Doesn´t seem so to me: "LicensingServer.exe is no valid Win32 application"

- downloaded https://download.corona-renderer.com/builds/3dsmax/Corona_1.00.02.zip
- extracted manually out of the installer
- in extracted folder "LicensingServer" there is only one (no runtime libs this time?) file: LicensingServer.exe, Size 5.055.136 Bytes, digital timestamp: Monday 16. March 2015 21:37:26
- running this file on the server results in "LicensingServer.exe is no valid Win32 application"

?


1903
[Max] I need help! / Re: DR render problems
« on: 2015-03-19, 09:36:10 »
That´s more than I can achieve here, drServer doesn´t even create any max file in drData :/ I will submit that to the Bugtracker when I find some time to test some remaining options.

Good luck!

1904
[Max] I need help! / Re: DR render problems
« on: 2015-03-18, 14:00:44 »
Just as a hint: In our network in a similar setup like described by olejka2k here in this thread as reply #9 the problem seems to be that a dr slave when used as a BB-Job-slave does not even receive the scene to render ("received_scene_[hash]" in drData directory).

This leads to the "Camera [cam_name_here] defined but not found" entry in drData\MaxLog.txt. At least here it´s reproducable. Maybe it´s the same problem.

And maybe it´s the same issue described by fobus in this post without going deeper into detail or checking logfiles.

Good luck!


1905
fflasshh, regarding your mixed up frames see this thread, there is a hotfix for DrServer. I encountered mixed up frames only when using DR and selecting frames (not a range) to render but give it a try.

The question to Ondra is: Should it work like described in my post (one BB-Job includes other slaves defined in the file) or not. At least for pre 1.0 Corona builds (before slaves got saved into the scene, could be also Alpha 6, can´t remember exactly right now) this was (of course) not possible at all and as far as I can remember it still isn´t intended to work like this. One reason is a legal one, not technical. I hope Ondra can clarify (some day :).

Good luck!


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