Do the problem scenes have the thousands of animation layers as before? Did you install the cleaner script in the startup to make sure those were always removed?
I have used the script yes, and it makes no difference. However I do not have it as a startup script. How do I do this?
If only when rendering, does the freeze start right away or only after rendering for a while? (Could be an overheating issue throttling the CPU in that case, what are the temps?) What is the CPU usage when rendering?
It starts to become slower the first 30 seconds or so, and then it totally freezes for minutes at a time. Could be an overheating issue yes, I do use a laptop... I have not checked the temps, will definitely do that. -> Checked now, the CPU-usage is 100% and the temperature is 95 degrees Celsius.
Are you running a firewall or anti-virus? What other things are running at the same time?
I run nothing at the same time and have uninstalled the default anti-virus software from Norton.Is the Material Editor open or closed while you render? Are you rendering single frames, or animations? While there was no out of memory issue in the one scene in that previous thread, what is memory usage like in these other scenes that have a problem?
Material editor is closed and I render a single frame. I am not sure of the memory usage but I get no errors or warnings from Corona.
You can capture a minidump when things are freezing, see
https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006-how-to-report-issues-3ds-maxYou can override the number of threads used in rendering, to see if that keeps things more responsive (
https://coronarenderer.freshdesk.com/support/solutions/articles/12000019240-where-are-the-system-settings- )
What would be a decent amount to test with? Im not that technical...