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Topics - mpavlos

Pages: [1] 2
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[Max] I need help! / Broblem with surface render
« on: 2021-05-29, 13:11:06 »
Hello!

I have a problem with surface converted from nurbs to mesh. No matter how dense the mesh after converting i get artifacts (like this on the first previews below). I suppose it`s related to point/edges not welded or overlaping at some places. But even after welding this problem remains. And what is more "interesting" here that same surface in Vray does not have any issues (second). It`s smooth. Light here is 1 hdri map only.
Is there any way to solve it?

2
[Max] Feature Requests / Turn off "Fit resolution to VFB"
« on: 2018-04-04, 20:00:20 »
Hello!
Had a question in the "help" area and since nobody said a word i assume this feature is not in Corona yet.

When you in interactive mode and resize the VFB, the whole scene restarting and image get resized to a new size of the VFB which is annoyng as hell. In VRay there is an option to turn off "Fit resolution to VFB".

Would be awesome to have this feature in Corona, guys. Please, add it!

3
[Max] I need help! / How to turn off Fit resolution to VFB?
« on: 2018-04-03, 23:22:54 »
Hello!

Is there an oprion to use fixed full image size in Interactive render? I mean when you in interactive mode and resize the VFB, the whole scene restarting and image get resized to a new size of the VFB which is annoyng as hell. In VRay there is an option to turn off "Fit resolution to VFB" and it all works. Is there the same option in Corona?

Thanks a lot!
Cheers!

4
Gallery / GT-R 2017 "HULK"
« on: 2017-03-30, 09:26:30 »
Hello! My new fun project. Hope you like it, guys!

5
Hello guys!

It would really make life easier with a roll out menue like vray has. Guys please do something like this )) this feature is very convenient (when you can turn on and off stuff like "visible in reflection/refraction" on the fly). I know you did most of it on shader level with CoronaRaySwitch but in my routine work i found it`s not very convenient and fast (

So guys if you add this small feature, would be gorgeous!


6
[Max] Resolved Bugs / Refraction override "bug"
« on: 2017-02-22, 11:45:02 »
Hi!

Don`t know if its a bug or not, but it works i bit wrong to me.
When you turn on Refraction override in global Scene Environment, it replaces the HDR map you use for black. So the reflections and light on the objects changes. But it should keep the HDR map and do just a black where you see refractions. Could you please fix that? It`s really annoing )


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Gallery / Mercedes S Coupe in Hong Kong
« on: 2017-02-14, 12:41:43 »
New personal project. I hope you like it

8
Gallery / Ferrari 458 Italia
« on: 2017-01-01, 16:39:50 »
Personal CG project. Hope you like it!

9
Gallery / Ford Mustang
« on: 2016-12-23, 17:12:47 »
Another pesonal projects. Hope you like it!

10
Gallery / Mercedes-Benz GLE Coupe
« on: 2016-12-07, 11:11:15 »
New presonal work. Hope you like it guys!

Special thanks goes to Adam HotovĂ˝!

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Gallery / BMW 6 Gran Coupe
« on: 2016-06-09, 13:33:37 »
Hello!

My last personal CG project.

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Gallery / Mercedes-Benz GT AMG
« on: 2015-12-10, 12:18:42 »
My last personal project

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[Max] I need help! / Turn off caustic globally?
« on: 2015-11-17, 14:02:36 »
Hi!

Can you turn off coustic in the whole scene globally?

Thanks!

14
Gallery / Porsche Spyder 918
« on: 2015-11-10, 12:53:28 »
Personal project. Full CG Porsche Spyder 918.

15
[Max] I need help! / AA around highlights
« on: 2015-07-20, 18:46:07 »
Seen a lot of images in gallery with same problem and don`t have a clue how to fix that poor AA around highlights. In this image it`s just a sun with only 0.02 power. But the sun highlight is still very overbrightened. Even with Highlight Compress at 50 its still has a problem.
Any suggestions how to deal sun highlights AA?

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