Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ramyhanna

Pages: [1]
1
I can confirm this is an issue with Corona 9.  If you are using a box, raw refraction will show reflection.  This is not how raw refraction layer worked in vray, at least in vray 4.  It would be nice to still use thickness for glass, but get a raw refraction without internal reflections.  Any idea now to achieve this without changing the IOR to 1.0?

Thanks,
Ramy

2
The converter still doesn't work in Corona 8, the most simple of materials still get converted to metal :(

Hi, there is a Metalness switch now, right above the convert button of the Corona converter window, if you set it to "Force non-metal" it doesn't help?

This feature doesn't work.  When I choose "Force non-metal" materials still convert to metal sometimes.  I'm really hoping this gets fixed for the next release / update.

3
It would be great if we can create Sub Meshes when exporting multiple objects to a crp proxy file.  This can currently be done in Vray and would be a huge welcome to Corona!



Thanks,
Ramy

4
I wanted to bring this back up, as in our office our artists were complaining about this same issue.  If they have to fix something and do a region render, bloom and glare is dumped from the whole image and is calculated just for that region.  It needs to function like the cxr was loaded into the frame buffer and bloom and glare was turned on.  Is there a way to have Bloom and Glare calculated for the whole image, even after the region is rendered?

5
This would be incredible to get this functionality working with Corona.   I would certainly prioritize this.  This is one of the features keeping us from using it in film production.

thanks,
Ramy Hanna

6
I was looking for a way to get masks to behave similarly to Vray where I can have a mask of one object behind a refractive object.  This way I can have a full mask for each object regardless of object occlusion.  Changing the propagate masks only made the objects disappear.  Is there a way to achieve this result in Corona?

7
[Max] Resolved Bugs / Re: Render only Masks issue
« on: 2021-02-08, 16:31:49 »
In addition, I was looking for a way to get masks to behave similarly to Vray where I can have a mask of one object behind a refractive object.  This way I can have a full mask for each object regardless of object occlusion.  Changing the propagate masks only made the objects disappear.  Is there a way to achieve this result in Corona?

Thanks,
Ramy Hanna

Pages: [1]