Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - riccky

Pages: [1] 2
1
[C4D] I need help! / Re: Specular map with physical shader
« on: 2022-12-19, 17:19:45 »
Thanks Beanzvision !
Conclusion of the reading it is not necessary nowadays ! :)

2
[C4D] I need help! / Specular map with physical shader
« on: 2022-12-19, 12:04:34 »
Hi,
Where can I put now my specular map with the physical shader ? Is it still necessary ?
Thanks for your support

3
[C4D] Daily Builds / Re: RC3 - OSX - Render Region
« on: 2022-10-14, 11:45:04 »
Oups ! It works after a new try... Excuse-me

4
[C4D] Daily Builds / RC3 - OSX - Render Region
« on: 2022-10-13, 10:30:38 »
Hello,
with the RC3 when you use render region in IR mode the frame you define is still the same and if you move it, it keeps the initial one. When you want to render, Corona render only the initial render region. It is impossible de deactivate and delete this render region. Hope it helps

5
Thanks Tom for your answer. It is on both in IR and render mode with light and heavy scene. I will contact the support the bug report

6
Hi since corona 8 and now corona 9 RC2 with OSX version, I have always some crash when I want to change the color of the light with the lightmix mode. Is it a kwown bug or not enough RAM on my MacPRO 2019 version with 48 Go RAM ?

7
[C4D] Feature Requests / Re: Add solo node option
« on: 2022-08-05, 14:06:43 »
+1

8
[C4D] Feature Requests / Re: Zoom steps corona VFB
« on: 2022-05-02, 21:24:34 »
+1

9
[C4D] Feature Requests / Re: Load Textures into Area Lights
« on: 2022-05-02, 21:22:50 »
+100000 !! For studio lighting is just essentiel to mimic the fall off a softbox or umbrella reflection like a photo studio !


10
[C4D] Resolved Bugs / slicer and override mtl
« on: 2022-04-30, 17:49:07 »
Hi,
Slicer doesn't work when you override mtl in render settings
Regards

11
[C4D] General Discussion / Re: Surface spread and proxies
« on: 2019-03-28, 07:42:38 »
Thanks folks ! Go back to my virtual garden

12
[C4D] General Discussion / Re: Surface spread and proxies
« on: 2019-03-27, 23:22:26 »
Thanks for your answer, I will look about it.
Another question here, is corona support render instances ?

13
[C4D] General Discussion / Surface spread and proxies
« on: 2019-03-27, 11:01:38 »
Hello, is  someone have good result with this tandem ? For me freezing and crashing with 3000 instances of grass :(
C4d prime for me so no mograph here
Some help is welcome

14
[C4D] Bug Reporting / Re: corona bitmap shader
« on: 2017-04-27, 18:55:08 »
Thanks for explanation and support

15
[C4D] Bug Reporting / Re: corona bitmap shader
« on: 2017-04-27, 16:13:35 »
So you have a Corona Material with diffuse and reflection channel enabled, right?
yes
And the reflection channel has a bitmap in the glossiness slot, filtered by the Corona Output shader?
yes
And now the problem is that the results are inconsistent with what Cinema filter shader does and with what you'd expect?
yes. As the bitmap is pure white now because the brightness is at 1, the sphere must be (for me) with no roughness.
I give you the scene, just replace the hdri by one of yours
https://dl.dropboxusercontent.com/u/106066238/corona.rar

Pages: [1] 2