Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: bluebox on 2019-03-05, 13:12:43

Title: Color Bleeding slider inside corona mtl
Post by: bluebox on 2019-03-05, 13:12:43
Hey there.
Would it be possible to introduce a slider or numeric value for color bleeding inside corona mtl ? Value of 1 would result in using original diffuse map/color in color bleeding where value of 0 would result in using desaturated values of the above mentioned (any values inbetween respectively) ?
Title: Re: Color Bleeding slider inside corona mtl
Post by: fellazb on 2019-03-05, 14:35:55
I prefer to use the CoronaRaySwitchMtl. Easily adjustable and no need for extra knobs.
Title: Re: Color Bleeding slider inside corona mtl
Post by: bluebox on 2019-03-05, 20:36:48
You do, others don't. Besides it arguably is not faster/easier.  Anyone wanting to just reduce color bleeding without overriding reflect and refract channels would just put the value to 0 without being forced to either instance visible mtl into those slots or pasting visible color in corona rayswitch map.
Title: Re: Color Bleeding slider inside corona mtl
Post by: maru on 2019-03-06, 19:16:44
This will probably never make it into the UI of Corona mtl. It is against Corona philosophy of simplicity, uncluttered UI, and no fakes.
The current solution is to use the rayswitch material or rayswitch map.
Title: Re: Color Bleeding slider inside corona mtl
Post by: bluebox on 2019-03-06, 21:57:21
Seriously Maru ?
- no fakes - what about "prevent black appearance", "rayswitch mtl" itself etc. ?
- uncluttered UI - I presume you are referring to all those "PBR" and "Legacy" options in the interface ?

This option would be just a faster way to achieve the same fakes that are currently doable using rayswitch mtl or rayswitch map with the difference that enduser in some situations would be able to create less clutter in his or her shaders.

And as for the "uncluttered UI" it could be hidden alongside all the existing clutter in "Advanced options" tab ;)
Title: Re: Color Bleeding slider inside corona mtl
Post by: jrgby on 2019-03-08, 13:04:32
The current solution is to use the rayswitch material or rayswitch map.
Ahh, I didn't know there was a rayswitch map as well as the material!
Title: Re: Color Bleeding slider inside corona mtl
Post by: lupaz on 2021-12-13, 18:48:12
I'd like to re bump this idea.
I feel that color bleeding in Corona is too strong, giving an appearance of toy look.

The red box in the attached image is 90cm tall.
My feeling is that nothing in real life would cast such color that far away from the object with this lighting.
Title: Re: Color Bleeding slider inside corona mtl
Post by: lupaz on 2021-12-13, 18:55:30
See image attached. The red chair isn't casting much of the red onto the wall.

EDIT: The chair image is a photo
Title: Re: Color Bleeding slider inside corona mtl
Post by: tradstown on 2021-12-22, 19:52:45
Haha, no fakes in Corona with Rayswitch material, right.
Just add some spinner in to the render Setup. Common, it will makes set upping less pain full against Rayswith in every material of scene.
Title: Re: Color Bleeding slider inside corona mtl
Post by: Ondra on 2022-01-14, 21:34:14
we wont add similar spinners, they are beyond where we draw the line on fakes we want