Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Feature Requests => Topic started by: Redeemer on 2018-08-30, 11:07:28

Title: Mapping Visible in Viewport
Post by: Redeemer on 2018-08-30, 11:07:28
Not sure if this already came across, but it would make life a lot better if it would be possible to preview a certain mapping on an object in the viewport (like in max). EG: If I have a glossy material with a grunge map on the reflection glossiness, I want to preview that grunge map on the object where the material is applied to so I can map it properly. Now it is often guessing or cheating by creating a second material with that specific grunge map in the diffuse slot.

This is something I've been missing in C4D in general, but it would be nice if it could be implemented in Corona.

Thanks!
Title: Re: Mapping Visible in Viewport
Post by: Nejc Kilar on 2018-08-30, 11:33:21
I totally agree. +1000!

You can actually find this functionality when working with standard c4d materials if you go under "editor" -> "editor display".

It really makes mapping stuff ten times easier - Especially when previewing how each map looks like. With that said, my impression as to why this hasn't been done is because the c4d viewport sdk is lacking. Thats just my guess though.
Title: Re: Mapping Visible in Viewport
Post by: viclio on 2019-01-04, 16:16:07
+1000 !
In Arnold and Redshift for C4D, it is a standard feature. It makes precise texturing very easy.
I was disappointed to find this is lacking in Corona. Even the new R20 node material editor has it now !
I use the same trick as Nkilar, but as the viewport preview is often not accurate, I use instead the emission channel to preview. Not very practical...
In R20's node editor, the little "s" button previews the node on the material
(https://i.imgur.com/tDETrRk.png)
In RS  you use alt+w to connect any node to "output"
(https://i.imgur.com/2VfVz7J.png)
Title: Re: Mapping Visible in Viewport
Post by: slowgojoe on 2021-11-18, 19:17:14
Read 1218 times from 2018. Still relevant. so here's a bump!
Title: Re: Mapping Visible in Viewport
Post by: lollolo on 2021-11-19, 10:31:15
Please!!! +1000
Title: Re: Mapping Visible in Viewport
Post by: jojorender on 2021-11-29, 19:37:39
Absolutely necessary!
I was even dreaming about a “preview” dropdown (maybe in the general section) that lets you quickly select any map present in the material to be used for mapping preview in the viewport.

Using IPR is not the solution for everybody!

EDIT: LOL, after posting, I checked out C4D mat and it turns out my "dream" is not unique. The way Maxon does the preview is perfect.
Title: Re: Mapping Visible in Viewport
Post by: mmarcotic on 2021-11-30, 10:25:57
Hello,

I will bring this up for discussion to the developers today.

Thanks,
Jan

(Internal ID=802529848)
Title: Re: Mapping Visible in Viewport
Post by: rafaz on 2021-11-30, 12:23:28
+1 here, it would save a lot of time