Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Tutorials & Guides => Topic started by: prorender on 2013-07-18, 08:44:41
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Hi,
as I know distributed rendering will be developed soon. But to use a distributed method right now I found 2 ways to do it manually.
The way to do it is just simple:
Method A / Batch Script Rendering with Standalone Version
Method B / Network Rendering
Have fun!
Regards
Daniel Krüger
P.S.: prorender is a professional renderfarm service which offers also support for corona renderer (public cloud rendering)
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Hi, prorender, can you explain this two methods in detals please)))
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Hi,
as I know distributed rendering will be developed soon. But to use a distributed method right now I found 2 ways to do it manually.
The way to do it is just simple:
Method A / Batch Script Rendering with Standalone Version
Method B / Network Rendering
Have fun!
Regards
Daniel Krüger
P.S.: prorender is a professional renderfarm service which offers also support for corona renderer (public cloud rendering)
You disturbed render with Alpha 5?
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disturbed render
\m/
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LOOOL
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MOST IMPORTANT: Get Corona to render different noise on every rendering -->
then you can later merge the pics from different maschines into one cleaner pic.
Stone-age old trick for hand made DR.
Achieve this by submitting still-scenes as short animation over a renderfarm.
Than mix the frames in a 32bit capable App like Photoshop, Nuke, Fusion, AfterE.
Automate it somehow for faster workflow.
I don't know if u can force Corona to render the grain differently on every render, just testing Corona for 2 days.
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there is a way, simply change the random seed parameter in the devel/debug settings tab (activated in the about tab). Value of 0 = different seed every time you hit render
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So is it possible to add a couple of nodes to render 1 still image?
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So is it possible to add a couple of nodes to render 1 still image?
I needz to know this also :)
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thank you
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awesome.Just tested distributed rendering in my mini farm and works!