Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Tutorials & Guides => Topic started by: prorender on 2013-07-18, 08:44:41

Title: workflow for distributed rendering
Post by: prorender on 2013-07-18, 08:44:41
Hi,

as I know distributed rendering will be developed soon. But to use a distributed method right now I found 2 ways to do it manually.

The way to do it is just simple:
Method A / Batch Script Rendering with Standalone Version

Method B / Network Rendering

Have fun!

Regards
Daniel Krüger

P.S.: prorender is a professional renderfarm service which offers also support for corona renderer (public cloud rendering)
Title: Re: workflow for distributed rendering
Post by: BreegM on 2013-12-09, 15:13:12
Hi, prorender, can you explain this two methods in detals please)))
Title: Re: workflow for distributed rendering
Post by: bair4ik on 2013-12-18, 14:12:30
Hi,

as I know distributed rendering will be developed soon. But to use a distributed method right now I found 2 ways to do it manually.

The way to do it is just simple:
Method A / Batch Script Rendering with Standalone Version

Method B / Network Rendering

Have fun!

Regards
Daniel Krüger

P.S.: prorender is a professional renderfarm service which offers also support for corona renderer (public cloud rendering)

You disturbed render with Alpha 5?
Title: Re: workflow for distributed rendering
Post by: Ondra on 2013-12-18, 14:19:19
disturbed render


\m/
Title: Re: workflow for distributed rendering
Post by: klyde on 2013-12-18, 14:36:57
LOOOL
Title: Re: workflow for distributed rendering
Post by: vklein on 2014-01-23, 15:50:23
MOST IMPORTANT: Get Corona to render different noise on every rendering  -->
then  you can later merge the pics from different maschines into one cleaner pic.

Stone-age old trick for hand made DR.

Achieve this by submitting still-scenes as short animation over a renderfarm.

Than mix the frames in a 32bit capable App like Photoshop, Nuke, Fusion, AfterE.
Automate it somehow for faster workflow.

I don't know if u can force Corona to render the grain differently on every render, just testing Corona for 2 days.
Title: Re: workflow for distributed rendering
Post by: Ondra on 2014-01-23, 16:09:05
there is a way, simply change the random seed parameter in the devel/debug settings tab (activated in the about tab). Value of 0 = different seed every time you hit render
Title: Re: workflow for distributed rendering
Post by: artmaknev on 2014-02-18, 02:31:19
So is it possible to add a couple of nodes to render 1 still image?
Title: Re: workflow for distributed rendering
Post by: naikku on 2014-02-28, 10:31:13
So is it possible to add a couple of nodes to render 1 still image?

I needz to know this also :)
Title: Re: workflow for distributed rendering
Post by: kengkange on 2014-03-01, 04:21:31
thank you
Title: Re: workflow for distributed rendering
Post by: alkyon on 2014-03-19, 19:30:33
awesome.Just tested distributed rendering in my mini farm and works!