Recent Posts

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1
[Max] I need help! / Re: Proxies making file take forever to save
« Last post by Frood on Today at 15:12:29 »
I did - no difference.

Good Luck

2
[Max] I need help! / Re: Proxies making file take forever to save
« Last post by romullus on Today at 12:20:24 »
Could it be out of core textures feature? Maybe it's worth to turn it off and see if that helps.
3
Gallery / Re: Santal
« Last post by maru on Today at 11:43:52 »
This is super nice in terms of image quality per frame! I was only able to spot some tiny flickering bits, for example on the knitted pillow, that was probably caused by displacement in "screen" rather than "world" mode.
Were the caustics rendered with Corona's caustics solver or was some kind of trick involved? They look very clear and I couldn't see any flickering.
4
[Max] I need help! / Re: Proxies making file take forever to save
« Last post by Frood on Today at 11:38:17 »
Hi,

this looks like another of various issues with my 'beloved' CoronaBitmap. Original scene save:

Code: [Select]
INF: [18684] [50788] File save duration. Excluding pre/post save callbacks: 20 seconds. Including callbacks: 20 seconds.
After converting all CoronaBitmaps to standard Bitmap:

Code: [Select]
[18684] [50788] File save duration. Excluding pre/post save callbacks: 1 seconds. Including callbacks: 1 seconds.

Good Luck



5
[Max] I need help! / Re: Strange background pattern
« Last post by maru on Today at 11:37:04 »
Hi, is this visible in the VFB while rendering or only after saving the file to some format like jpg?
Are you using some denoiser here?
6
[Max] I need help! / Re: Select the light mix list item by light
« Last post by James Vella on Today at 09:27:58 »
You can reference this post about the lightmix, which has valuable information on scripting the lightmix:
https://forum.corona-renderer.com/index.php?topic=32697.0

From that post I put this together for you, you can also use more loops to do other stuff but the basics are here. Its a bit quick so you can clean it up for your use but you should get the point:

Code: [Select]
coronaLights = #()
for i in getclassinstances CShading_LightSelect do
(
    -- Adds array, eg Light_Select 2 might have 3 lights, etc.
    append coronaLights i.includedNodes
)

-- select the light in the first Light_Select - 1 light in this array
select coronaLights[1][1]

Also if you want to select all the lights in say Light_Select 2, remove the last line (select coronaLights[1][1]) and use this instead:

Code: [Select]
--select the lights in the second Light_Select - 2 or more lights in this array
lightSel = for j in coronaLights[2] collect j
select lightSel

Or just have it do multiple for loops, like for i in coronaLights for j in i etc..
7
[Max] I need help! / Select the light mix list item by light
« Last post by SRY on Today at 05:57:20 »
Is there a way to select the light mix list item by light? You know, On the contrary, we can do it. I want to do that in Maxscript or C# .
8
[Max] Feature Requests / Re: Toon Outlines
« Last post by TJF on Today at 05:23:28 »
Yes this would be a great feature.

Cebas' FinalToon would be the benchmark and is very powerful, but overpriced IMO if you just want occasional simple ink line renders. FSTorm has a primitive outline render pass you can add, but it's nearly useless its so limited.

Something in between the two would be quite helpful I think.
9
[Max] I need help! / Strange background pattern
« Last post by TJF on Yesterday at 19:32:00 »
Hi all,

Anyone know what's causing this in the empty/sky areas of a render?

10
Gallery / An attempt to achieve realism
« Last post by ajafar33 on Yesterday at 18:37:52 »
An attempt to achieve realism
3d max corona
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