Author Topic: Targa 32bit  (Read 4384 times)

2015-09-11, 04:08:27

vossiewulf

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Looked in Google and see no mention of issues with targa files, but my 32 bit textures show up like this:



Looks like the green channel is out of place. With no mention in google there's no way I've discovered a general problem, so must be my files or I'm not doing something correctly. I couldn't figure a way around it, resaved texures as PNG to get them to render correctly in Corona. Any suggestions?

2015-09-11, 11:28:45
Reply #1

atelieryork

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I also had this recently. I just converted everything to PNG. But I hope this can be fixed.
Alex York
Atelier York
www.atelieryork.co.uk
max 2016 sp1, corona 1.3 final, win 8.1. pro

2015-09-13, 03:31:33
Reply #2

vossiewulf

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Mods, if it's a real issue with targa 32 bit textures is it known? If not maybe move this to bug reports?

2015-09-14, 11:05:04
Reply #3

maru

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Hi, more details please. Does this happen when loading, or saving tga files? Does it also show up like this in rendering? Or only in material editor when previewing the file? If it's when loading, does this happen with Corona Bitmap node, or 3dsmax Bitmap too?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-09-15, 05:04:03
Reply #4

vossiewulf

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Sure, would have said so with first message but I assumed it was something I was doing.

1. 3DS MAX 2015/Win 7 64.
2. Corona version: 1.2.1, Maxsdk version: 2015
3. This shows up loading files in the material editor, in viewports, and rendering. I have not tried saving output as TGA.
4. See below, it's only the CoronaBitmap map type - default 3DS Bitmap maps do not show this behavior. Same source for both.
5. Material in question is about as simple as a Corona material gets, nothing but level and glossiness changed and diffuse map added.

Let me know if there's any more information that would be helpful.

(Sorry for large images, need to be able to read the text)






2015-09-15, 14:08:42
Reply #5

maru

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Ok, so this is a CoronaBitmap bug. Is it already reported on Mantis, or only here?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-09-15, 21:06:22
Reply #6

vossiewulf

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Ok, so this is a CoronaBitmap bug. Is it already reported on Mantis, or only here?

No idea about Mantis so only here. Is there a bug report form you want me to use? If so let me know where and I'll copy this info over.

2015-09-16, 04:32:53
Reply #7

vossiewulf

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Ok, after a couple of days, with laser-like awareness, I noticed a sticky thread called Mantis Bug Tracking System right above this thread. Laser. Like. ;-)

I'll move this there.

https://corona-renderer.com/bugs/view.php?id=1302
« Last Edit: 2015-09-16, 04:51:40 by vossiewulf »

2015-09-16, 10:39:11
Reply #8

maru

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Marcin Miodek | chaos-corona.com
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2015-09-16, 10:41:08
Reply #9

Ondra

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fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)