Author Topic: scene bounding box is too large?  (Read 16696 times)

2015-09-07, 05:44:37

Christa Noel

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hi guys,
I have a small kind of interior scene, check the attachment. using the latest dailybuild 15-09-05, I got an error message "scene bounding box is too large, some shading artifacts may occur". i ignored the message and the results seems okay. the scene is just 20 square meters, 123MB.
I don't really understand to "scene bounding box", what is it? appreciate for any explanation

update:
after click render button, "too large scene bounding box" is disappear. so it is only appear when run the IR.. is it a bug or something i should understand.
« Last Edit: 2015-09-07, 06:38:59 by noel20 »

2015-09-07, 08:40:42
Reply #1

romullus

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Scene bounding box shows how far scene objects extends from world origin point to each side. Your scene maybe just 20 m wide but if it's located some kilometers from origin point, bounding box will be huge. Also it depends on sistem units you're working with. If system units are set to millimeters, 20 m will result in 20000 system units.

OTOH there is possibility that you discovered bug of Corona's new error messaging system :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-09-07, 10:26:31
Reply #2

Ondra

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can you upload me the scene? It should not fire for 20 meters scene at any condition
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-07, 11:05:06
Reply #3

Christa Noel

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of course i will upload the scene but when my internet connection is stable enough (sorry connection is so unstable these days). my objects is a bit away from origin point. yes in mm, i always use mm system units. and I use max 2016

2015-09-07, 11:11:40
Reply #4

Ondra

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can you upload just the box, and everything else deleted, if it still produces the problem? There should be no warning until you input 100 000 000 as the value.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-07, 11:26:23
Reply #5

Christa Noel

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can you upload just the box, and everything else deleted, if it still produces the problem? There should be no warning until you input 100 000 000 as the value.
ok i'll try
I've just uploaded the real scene in https://corona-renderer.com/upload/ but ended with error page. i'll upload the boxes only.
but I don't understand what do you mean about 100 000 000 value input.. where do I have to input it?
« Last Edit: 2015-09-07, 11:29:55 by noel20 »

2015-09-07, 11:34:27
Reply #6

maru

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Maybe you have something messed in these settings? (not sure if this could have any impact)
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2015-09-07, 11:42:55
Reply #7

Christa Noel

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Maybe you have something messed in these settings? (not sure if this could have any impact)
here it is my system unit setting.

2015-09-07, 11:59:17
Reply #8

romullus

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can you upload just the box, and everything else deleted, if it still produces the problem? There should be no warning until you input 100 000 000 as the value.
ok i'll try
I've just uploaded the real scene in https://corona-renderer.com/upload/ but ended with error page. i'll upload the boxes only.
but I don't understand what do you mean about 100 000 000 value input.. where do I have to input it?

I think Ondra wanted to say that Corona should give you no warning message until your scene's bounding box won't exceed 100 000 000 system units.
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2015-09-07, 12:26:28
Reply #9

Christa Noel

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can you upload just the box, and everything else deleted, if it still produces the problem? There should be no warning until you input 100 000 000 as the value.
ok i'll try
I've just uploaded the real scene in https://corona-renderer.com/upload/ but ended with error page. i'll upload the boxes only.
but I don't understand what do you mean about 100 000 000 value input.. where do I have to input it?

I think Ondra wanted to say that Corona should give you no warning message until your scene's bounding box won't exceed 100 000 000 system units.
ah ok, I got it :)
I've simplified the scene and it's still showed error message when run IR. uploaded it in https://corona-renderer.com/upload/ but I don't know why it is always resulted in error page (using ie browser, win7).
check the attachment for the scene (win 7, max 16, corona latest build)

2015-09-07, 13:40:17
Reply #10

Ondra

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I tried the scene and I get no error, the scene bounding box is as expected. Can you try this build and copy the error message: https://dl.dropboxusercontent.com/u/5426917/Release.zip?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-08, 00:24:08
Reply #11

dubcat

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Got the error today with "2015-09-06" Daily build on Max 2016.

The scene contains a single 8192mm x 8192mm plane. This was with interactive render.

Uploaded the scene with "Private uploader"
1441664781_TooLargeBoundingBox.zip
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2015-09-08, 04:11:34
Reply #12

Christa Noel

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I tried the scene and I get no error, the scene bounding box is as expected. Can you try this build and copy the error message: https://dl.dropboxusercontent.com/u/5426917/Release.zip?
hi ondra, there is two kinds of dll-update inside the rar. I've tried both kinds but i got error on first run the max. "error loading plug-in dll".. error code 126.

2015-09-08, 05:03:34
Reply #13

Christa Noel

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all of my scene got "scene bounding box is too large, some shading artifacts may occur". eventhough when i start a new empty scene and create 1 box right at the origin point.. and change the units setup to any unit scale. it is still occur.
win7 SP1, 3ds max 2016, corona 1.3 dailybuild sep 8 2015.

i think it is the time for moderator to move this thread to bugs section.

2015-09-08, 05:09:32
Reply #14

Christa Noel

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Got the error today with "2015-09-06" Daily build on Max 2016.

The scene contains a single 8192mm x 8192mm plane. This was with interactive render.

Uploaded the scene with "Private uploader"
1441664781_TooLargeBoundingBox.zip
hi dubcat, is the error still occur if you start a new scene and create 1 box and IR that..?