Author Topic: Daily Builds 1.0 - 1.4  (Read 248033 times)

2016-04-21, 19:07:04
Reply #1305

romullus

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I tried texture bluring once, got somewhat strange results, didn't touched those settings since. Might be worth to look at it one more time while it's still available :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-04-21, 19:09:04
Reply #1306

johan belmans

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2016-04-21, 19:12:18
Reply #1307

johan belmans

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Would you mind changing the default value of the beauty render element into 0%?
The default value  (100%) now gives the same output as the "beauty" render.

2016-04-21, 19:58:31
Reply #1308

antanas

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Same here with blurring settings, yet I might add one thing, indeed, default settings do work almost perfectly for 4k renderings (which I mostly do) but, imo, are not too good or perhaps better to say they aren't as universal for fullhd ones due to imo quite excessive blurring for some cases\textures\materials in that resolution. So yeah, move them to devel/debug, just don't remove\hide them completely for one can never know when or if those will be needed for some particular scene.

2016-04-21, 20:10:00
Reply #1309

PROH

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Hi. For smaller renders (2K or lower) I set blur to 0,5 pixel, which IMHO is giving a better result than 1. But as long we can still access this parameter, it's OK to move it to "Debug".

2016-04-22, 09:34:19
Reply #1310

Frood

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Would you mind changing the default value of the beauty render element into 0%?

I totally agree here. Additionally default denoise amount should get around 0.6

Good Luck


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2016-04-22, 10:21:53
Reply #1311

AM_visualization

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Did anyone experience error with DOF enabled? when i switch on the dof max crash....
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2016-04-22, 10:42:00
Reply #1312

romullus

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Did anyone experience error with DOF enabled? when i switch on the dof max crash....

What build you're using? There was issue with DOF in one of the older builds, but it should be fixed now.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-04-22, 10:51:01
Reply #1313

AM_visualization

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Did anyone experience error with DOF enabled? when i switch on the dof max crash....

What build you're using? There was issue with DOF in one of the older builds, but it should be fixed now.

 1.4 DailyBuild Apr 11 2016  i'll downloading the last one, thanks
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2016-04-22, 11:13:22
Reply #1314

johan belmans

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Hi there,

with build 18/04 backburner hangs on 8K renders during denoising -> bad allocation.
Reported it on Mantis as 0001767

2016-04-22, 11:29:34
Reply #1315

Ondra

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Hi there,

with build 18/04 backburner hangs on 8K renders during denoising -> bad allocation.
Reported it on Mantis as 0001767

it is possible this is just RAM exhaustion? Denoising requires quite lot of it....
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-22, 12:23:16
Reply #1316

johan belmans

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Hi there,

with build 18/04 backburner hangs on 8K renders during denoising -> bad allocation.
Reported it on Mantis as 0001767

it is possible this is just RAM exhaustion? Denoising requires quite lot of it....
could be the case, but I didn't had the problem with the previous Daily build.

2016-04-22, 14:18:24
Reply #1317

pokoy

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I am testing the latest daily (21-4) after a longer time and have to say that the region in VFB is a fantastic addition. I can even write this simultaneously in Chrome which is awesome as well :)
You've seriously improved Corona once again. Now add support for non-homogenous volumetric media and I couldn't get happier :D 1000 thumbs up!

2016-04-22, 15:06:39
Reply #1318

Nekrobul

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Slightly bothering thing about DR.

Is it pausible to preform the licens chek when the DR client is being started not when render starts?
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2016-04-22, 16:23:45
Reply #1319

Ondra

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I put that on our DR TODO
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)