Author Topic: Daily Builds 1.0 - 1.4  (Read 244696 times)

2016-04-12, 13:21:24
Reply #1185

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-12, 13:56:48
Reply #1186

FrostKiwi

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Finally someone invented manual bucket rendendering
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2016-04-12, 14:25:42
Reply #1187

maru

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Basically a feature to improve most noisy areas added after a feature to make noise level uniform was added. ;)
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2016-04-12, 15:06:00
Reply #1188

shadowman

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Build timestamp: Apr 11 2016, under max2015, Win 10 x64
DOF type: Bladed crashes max

2016-04-12, 15:21:39
Reply #1189

VASLAVO

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hi, have noticed two things on latest builds, first the velocity channel hangs or crashes complex scenes, it took like 36 hours to parsing a scene or simply max crashes and windows says it out of memory, all the machines with 64 gigs of ram but with no velocity only took 27 minutes to render at full hd, the second thing is that forest (itoosoft) added a edge map slot for corona opacity but it increased my render times by 40%, tested on 5 different scenes, always the same result, animated and non animated trees.

2016-04-12, 15:43:21
Reply #1190

Ondra

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I would like to get a scene for the first problem. In the second case, some slowdown is expected, but this seems too much
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-12, 16:32:13
Reply #1191

VASLAVO

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No problem, it has to be the hole scene? has too many xref animated meshes, for the forest i can make some quick test and ulpoad them.

2016-04-12, 16:49:26
Reply #1192

Ondra

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it is always best if you can simplify the scene as much as possible
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-12, 18:01:16
Reply #1193

Ondra

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Build timestamp: Apr 11 2016, under max2015, Win 10 x64
DOF type: Bladed crashes max
cannot reproduce that, can you create proper bug report with a scene?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-12, 18:55:14
Reply #1194

romullus

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Build timestamp: Apr 11 2016, under max2015, Win 10 x64
DOF type: Bladed crashes max
cannot reproduce that, can you create proper bug report with a scene?

I was able to reproduce it in basic scene with few teapots. Got crash on trying to render with aperture shape set to bladed. Will make mantis report soon.
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2016-04-12, 19:03:44
Reply #1195

shadowman

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I was able to reproduce it in basic scene with few teapots. Got crash on trying to render with aperture shape set to bladed. Will make mantis report soon.

already sent my report with an empty scene

2016-04-12, 23:50:43
Reply #1196

VASLAVO

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Here are the 2 expamples about the forest and edge texture, no edge 6 min, with edge 8 min


2016-04-13, 00:10:07
Reply #1197

VASLAVO

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test with velocity, it hangs at 30s parsing no velocity its ok, didt wait the scene to finish. ram usage freezes with veolocity and it doesnt represent an increment but after a while all system crash with a windows memory error, couldnt take a screen of it, will try to simplify the scene to upload it.

2016-04-13, 08:58:16
Reply #1198

Nekrobul

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In last Daily Build from 2016/04/11 still same problem with DR+Adaptivity and DeNoise/
and also in DR mode Corona rendering strange amount of passes,instead of a predetermined amount and render stop's:
for example /
given render 200 passes, after render 18 passes in DR mode render stop's:
here is screen shorts:

I confirm same here it cuts off at 10 passes using 4 computers instead of the preset 100,
if you disable adaptivity it will render beyond 10. so not enough to disable denoising, both need to be disabled for DR.
thanks!

Or use time limit instead of pases limit.
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2016-04-13, 09:05:41
Reply #1199

denisgo22

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In last Daily Build from 2016/04/11 still same problem with DR+Adaptivity and DeNoise/
and also in DR mode Corona rendering strange amount of passes,instead of a predetermined amount and render stop's:
for example /
given render 200 passes, after render 18 passes in DR mode render stop's:
here is screen shorts:

I confirm same here it cuts off at 10 passes using 4 computers instead of the preset 100,
if you disable adaptivity it will render beyond 10. so not enough to disable denoising, both need to be disabled for DR.
thanks!

Or use time limit instead of pases limit.

or buy another computer :)

Passes turning must work or no????