Author Topic: Daily Builds 1.0 - 1.4  (Read 244888 times)

2016-03-10, 23:17:39
Reply #945

mferster

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I'm having some trouble installing the daily builds.

 I follow all the instructions as directed but keep getting this error message.

I'm using 3ds Max Design 2015 and I can confirm all the files are in the correct folders.

Thanks a bunch.
« Last Edit: 2016-03-10, 23:22:24 by mferster »

2016-03-10, 23:54:14
Reply #946

denisgo22

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I'm curious how the Denoise working with previously stored Dump files.
For example:
if I render the scene with 200 passes with DeNoise filter and save Dump file, after that I load the file using the option /resume from file/ and render additionally 50 passes, DeNoise filter
takes information from channels of last 50 passes, or from summary 250 passes with additional information???
i think based on my tests, that DeNoise using only last 50 additional passes from render,due to this final result is worse
and do not have any meaning in the options /resume from file/ or /resume last render/ ///
maybe I'm wrong or not???
« Last Edit: 2016-03-11, 00:05:18 by denisgo22 »

2016-03-11, 00:11:43
Reply #947

Dom74

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I'm curious how the Denoise working with previously stored Dump files.
For example:
if I render the scene with 200 passes with DeNoise filter and save Dump file, after that I load the file using the option /resume from file/ and render additionally 50 passes, DeNoise filter
takes information from channels of last 50 passes, or from summary 250 passes with additional information???
i think based on my tests, that DeNoise using only last 50 additional passes from render,due to this final result is worse
and do not have any meaning in the options /resume from file/ or /resume last render/ ///
maybe I'm wrong or not???

+1

2016-03-11, 08:11:43
Reply #948

Ondra

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it should be summary
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-03-11, 08:46:56
Reply #949

ilia.ms

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ZDept channel is not working on the last build (2016-03-08)
Attached .max file

2016-03-11, 09:06:54
Reply #950

Nekrobul

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it should be summary

Tested it. It is not. at first it gives a message that you should render atleast 2 pases to use denoise. Then if you have waited for these 2 pases then it denoises like if it actualy were 2 paseses. (atleast resume last render does so)

I will try to find this images where i had this problem. (or replicate them)
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2016-03-11, 12:48:48
Reply #951

romullus

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I'm having some trouble installing the daily builds.

 I follow all the instructions as directed but keep getting this error message.

I'm using 3ds Max Design 2015 and I can confirm all the files are in the correct folders.

Thanks a bunch.

Try this: https://forum.corona-renderer.com/index.php/topic,7239.msg71615.html#msg71615
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-03-11, 17:13:32
Reply #952

mferster

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Boom! worked. Thanks a bunch.

2016-03-11, 22:01:06
Reply #953

romullus

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Is it just me or anybody else don't like how ColorMap was renamed to Postproc in VFB?
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2016-03-11, 22:40:30
Reply #954

Frood

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Yes, me. Maybe only "Post"?

But what the hey, it feels like a somewhat "golden daily" for me. Denoising does a perfect job for a conceptual animation I´ve been preparing for the weekend, and the farm spits out test frames like never before.

Additionally I wonder if there have been any cpu load/thread improvements because I can (again) render with all cores in one Max instance and acceptably model/work in another one (both on idle priority) without twiddling with the task manager or using Coronas thread limit feature - just great. Could be the switch from Max2014 to 2016 though.

Good Luck!

Never underestimate the power of a well placed level one spell.

2016-03-11, 23:12:10
Reply #955

Ludvik Koutny

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PostPro maybe... :) Postproc sound indeed quite weird.

2016-03-11, 23:16:38
Reply #956

Ludvik Koutny

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1. I don't want to render 2x. It's not very "cool" solution

2. Highlight compression doesn't' help

3. I'm waiting for the new solution  ( "VFB MSI" or bloom filter)

There was a bit of problem in one of the newer builds with rewritten filtering. Rewritten filtering was less strong than original one, but it remained at the default value of 1.5. Such value will produce jagged edges aliasing in pretty much any scene. I would recommend to use Tent filter with filter width value of 2.0 (or higher) for the best results. Definitely do not use 1.5. Hopefully the default will change before final release.

2016-03-12, 19:26:19
Reply #957

VASLAVO

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is there a way to have the denoise filter on the channels?

2016-03-12, 20:33:50
Reply #958

romullus

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Love the new build!
Does RGB values in sampling focus RE, actually tied to samples amount, i.e. does pixel with [5, 5 ,5] gets ten times more samples than pixel with [0.5, 0.5, 0.5]?
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2016-03-12, 21:44:37
Reply #959

sevecek

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Love the new build!
Does RGB values in sampling focus RE, actually tied to samples amount, i.e. does pixel with [5, 5 ,5] gets ten times more samples than pixel with [0.5, 0.5, 0.5]?
Yes, on average.