Author Topic: Daily Builds 1.0 - 1.4  (Read 248374 times)

2016-03-07, 11:35:35
Reply #885

Frood

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It is abandoned until a need for it arises again [...]

ThankĀ“s for the information!

Good Luck

Never underestimate the power of a well placed level one spell.

2016-03-07, 12:00:06
Reply #886

juang3d

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It is abandoned until a need for it arises again (which may or may not happen). Only scenario I can think of is rendering huge resolutions with out of core VFB.

I had no time to test adaptivity yet becaue I just finished a rendering project the day before you released it hehe but does this means that the new adaptivity is more efficient than the old adaptivity present in bucket rendering?

Bucket rendering was great when we had troubles with things like DOF or motion blur, does this new adaptivity deal with those situation in the same efficient way?

Cheers.

2016-03-07, 13:13:17
Reply #887

antanas

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I've got exactly the same bug with regular vfb or vfb+ and render region too

2016-03-07, 13:45:45
Reply #888

denisgo22

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Very well, but problem with DR rendering,it seems to me that the slaves sending Extra Data without Adaptivity///

2016-03-07, 13:50:52
Reply #889

martinsik

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Here's video on how to reliably reproduce it:

Thanks, the bug will be fixed in the next build.

2016-03-07, 14:05:04
Reply #890

Ondra

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uploading the fixed daily now
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-03-07, 15:44:17
Reply #891

Bormax

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You are great!
Thank you!

2016-03-07, 16:35:07
Reply #892

antanas

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Good, nasty region render bug seems to be gone http://clip2net.com/s/3vgnTcQ

2016-03-07, 23:36:05
Reply #893

Chakib

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Guys is It just me or the render is a bit slow now? I'm testing the latest including new image filters (I'm using Parabolic for my case)

I'll make a test using the first denoising build and this one later.


« Last Edit: 2016-03-08, 13:31:42 by Chakib »

2016-03-07, 23:46:30
Reply #894

cecofuli

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In my simple test, with adaptive ON,  yes, it's a little bit slower. If you disable adaptive, it runs fast, as usual.

2016-03-08, 00:08:22
Reply #895

sevecek

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In my simple test, with adaptive ON,  yes, it's a little bit slower. If you disable adaptive, it runs fast, as usual.
By "slower" you mean slower than without adaptivity or slower than the previous build?

2016-03-08, 00:56:27
Reply #896

Renovacio

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Hello!! What does it mean - sample error?

2016-03-08, 01:09:59
Reply #897

PROH

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Question to Ondra: When internal resolution spinner is removed, what happens when loading a file with internal resolution set to 2? Is it automatically set to 1, or shall I install an older version to be able to manually set it to 1?

BTW - It's amazing what's going on right now with Corona. Keep it coming :)

2016-03-08, 01:50:17
Reply #898

snakebox

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In my simple test, with adaptive ON,  yes, it's a little bit slower. If you disable adaptive, it runs fast, as usual.

when you say adaptive on?  I was under impression adaptive was always on? do you put it to 0.0 noise threshold to disable it or?

2016-03-08, 08:25:36
Reply #899

lacilaci

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In my simple test, with adaptive ON,  yes, it's a little bit slower. If you disable adaptive, it runs fast, as usual.

when you say adaptive on?  I was under impression adaptive was always on? do you put it to 0.0 noise threshold to disable it or?

You don't disable adaptivity with 0.0 noise limit - you disable it in development/experimental stuff. And I have no idea in what situation you would want to do that.If you disable adaptivity, while the rendering might seem faster in one area of the image, it's probably slower in another, giving you a somewhat clean image in one part but noise in another. With adaptivity ON, you should get noise level more even across the image and overall it should make final rendering a bit faster. I guess that was the whole idea. Good example is DoF which would get noisy before even when rest of the image is super clean...