Author Topic: Daily Builds 1.0 - 1.4  (Read 127976 times)

2016-02-04, 15:11:39
Reply #735

FrostKiwi

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I just want to note that the reason I found terrible IR performance, I think, is because I am running on a 4K monitor, and even with what seems like a "small" window if I use one of the quads, the actual pixel size of the IR is just about the same of a fullscreen 1080p, which makes refreshing the IR a nightmare.  If I use the popout, and make it smaller, its a lot smoother.
IR is intended for such high res. No matter the rays, you have to sample a crap ton, this + VFB update stress will cause IR to render slow. But should not increase update check and update scene performance.

2016-02-04, 17:51:09
Reply #736

Juraj

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I think I use pretty medium size scenes (or rather small even) these days and for me the IR performance isn't particularly good in 1.3 either but I find the issue in responsivness, the initial lag after every action, not so much the speed afterwards. Resolutions doesn't even play any role.
I mostly use it to set CoronaSun location and that always takes considerable time (like 2-3) seconds.
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2016-02-04, 18:12:06
Reply #737

snakebox

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I think I use pretty medium size scenes (or rather small even) these days and for me the IR performance isn't particularly good in 1.3 either but I find the issue in responsivness, the initial lag after every action, not so much the speed afterwards. Resolutions doesn't even play any role.
I mostly use it to set CoronaSun location and that always takes considerable time (like 2-3) seconds.

yeah it's this lag I am talking about too..  but if I make a small 800x600 IR window, with just a plane and a tepot + lights it's smooth and very responsive.  If i I do the same at with a considerable higher resolution of the IR the lag starts.. and you really notice it with scenes with a lot of geo and group, forest pack objects etc. IR becomes unusable as it's faster to just render the initial pass normally.

2016-02-07, 08:03:22
Reply #738

Fritzlachatte

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Your "support" is absolutly one of your "unique selling points" I just realized there was a problem with the "save all function" and one night later before I had been able to post the problem you fixed it in a new daily build.

Everybody is always friendly and amazingly fast, I never felt the need for being part of a "web community" before, but here in the forum even I must realize, great product, great people, great renderings 24/7 :-)     

2016-02-08, 23:18:39
Reply #739

arqrenderz

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When is the expected release for  1.4 ? any chance to update the road map?

2016-02-08, 23:36:32
Reply #740

Ondra

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updated
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-02-09, 04:26:32
Reply #741

arqrenderz

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WoW, its going to be a massive release! Keep up the good work! :)

2016-02-09, 09:23:06
Reply #742

romullus

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updated

Expected release date: april 1st - c'mon, who do you think to fool with that? ;]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-02-09, 09:30:50
Reply #743

tomislavn

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I guess the date just goes well with version 1.4 :D

Maybe we can expect 1.5 on 1st of May then :P
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2016-02-09, 10:19:07
Reply #744

Ondra

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yes, it coincides perfectly, so we HAVE to make it :D.

Dont worry about april fools joke, it is already included in older versions :D
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-02-11, 02:15:16
Reply #745

ihabkal

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Hi,
With the latest daily builds after the Corona_Dailybuild_2016_01_27.exe which works fine for me, but the two latest ones after it including the last one the interface and scene navigation is very very laggy, so I rotate the view a little and then have to wait 5 seconds or more to rotate again or access any menu. I am using 3dsmax 2016 sp2 ext1 on windows 10 with a quaddro K2000 4930k and 64gb RAM. SO Corona_Dailybuild_2016_01_27 works fine in this regards.

2016-02-11, 13:19:32
Reply #746

maru

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I am not experiencing this. Is this happening only in some heavier scenes? In scenes from previous versions? Can you send a sample scene where this happens?
There were some reports about Win10+ui lagginess...

2016-02-12, 20:55:22
Reply #747

juang3d

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Adaptivity any time soon?

I have to render an animation, it's an interior scene and I think I could leverage Adaptivity for sure to speed up render times.

Cheers.

2016-02-12, 22:45:12
Reply #748

Ondra

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today we did a review of the code, it will be released soon, in a week or two
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-02-12, 23:24:49
Reply #749

denisgo22

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It would be great!!!
about how it accelerates the render time???
Approximately??