Author Topic: Daily Builds 1.0 - 1.4  (Read 249801 times)

2015-11-03, 15:39:46
Reply #615

Ondra

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int interactive.minRenderTime = 33
Is there a reason why this shouldn't be set to 1 just to force as fast updates as possible?


when setting it to zero and moving around too fast, you would get caught in a loop:
view changed, stop render -> parse new camera/object position/... -> re-start rendering -> view changed, stop render after 5 pixels were rendered total -> ...

So you would get faster FPS, but nothing would be displayed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-11-03, 15:46:39
Reply #616

Ludvik Koutny

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It's important just to be sure it doesn't make anything worse. You should improvement especially in long time convergence as you can now have enough GI samples per AA sample in IR while still having fast enough feedback as first pass always renders only one secondary ray per AA ray.

2015-11-03, 15:48:17
Reply #617

maru

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Regarding float interactive.giSamplesMult = 1.00 - Yes, you want to decrease it for stuff like DoF and MB, but if you have DoF or MB heavy scene, you will likely want to decrease it for your production rendering mode, not just IR. Having interactive.giSamplesMult set to 1.00 means it will simply use production GI/AA value, so if you have heavy Dof Scene where you have your GI/AA set to 4 for production rendering, GI/AA will be 4 in IR as well (after first pass).
Fakt. ;)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-11-06, 11:23:54
Reply #618

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-11-06, 12:55:39
Reply #619

atelieryork

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Oh well... :)
Alex York
Atelier York
www.atelieryork.co.uk
max 2016 sp1, corona 1.3 final, win 8.1. pro

2015-11-06, 12:57:13
Reply #620

racoonart

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Jaaay, one of my bugs made it to the finals :D
Any sufficiently advanced bug is indistinguishable from a feature.

2015-11-06, 12:59:06
Reply #621

atelieryork

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Jaaay, one of my bugs made it to the finals :D

I had a feature request make it in (DRSpawner installed by default) but it's not a bug, so doesn't count haha

Anyway, nice to be a small part of the development.
Alex York
Atelier York
www.atelieryork.co.uk
max 2016 sp1, corona 1.3 final, win 8.1. pro

2015-11-06, 14:29:35
Reply #622

Ondra

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well if you made some contribution in the bug hunt you can still get a discount ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-11-06, 14:37:32
Reply #623

atelieryork

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well if you made some contribution in the bug hunt you can still get a discount ;)

Well I definitely won't say no...! That's great customer service!
Alex York
Atelier York
www.atelieryork.co.uk
max 2016 sp1, corona 1.3 final, win 8.1. pro

2015-11-16, 22:15:37
Reply #624

romullus

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Just had an issue where save all flyout didn't show up in Corona VFB. It stayed invisible even after restarting scene or creating new one. It was cured only by restarting 3ds max. Although invisible, flyout still were functional as i was able to save elements by moving and releasing mouse roughly where save all should be. Cannot reproduce though.

Looks like it happens everytime max session stays open for prolonged time. Once this bug occurs it cannot be healed even with scene reset. Application restart is required for save all flyout to reappear again.

Should i report this on mantis?
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2015-11-16, 23:09:05
Reply #625

Ondra

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yep. Time estimate would be helpful ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-11-16, 23:34:39
Reply #626

romullus

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Xoxo, time estimate... well, it should be several hours i think.

<goes to search for grandpa's old pocket watch>
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2015-11-17, 06:03:15
Reply #627

fobus

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Is it possible to have official hotfix for .CBIN proxies? We have much trouble to convert all our project files to .CPROXY through downgrading to 1.2.1 every time. And daily build is not a good idea for production I think.

2015-11-24, 04:24:46
Reply #628

fobus

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2015-11-24, 09:46:01
Reply #629

Ondra

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I thought the fix was in the last daily...?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)