Hi, yesterday I was looking at corona error message window where I got some 50 + normal map gamma related errors in some older scene which got something round 500 or more materials, and it got me thinking what it would be a good thing to add one of those things in there :
solution 1 - some sort of fix gamma button to automatically add gamma to that afflicted map\material or all of them at once fix category perhaps )) - probably Martin could help with that too ))
solution 2 - select that afflicted material containing object\s which would obviously make finding that troublesome map\material a lot easier even if it would select a whole group of objects where that map is used - well as a standard select by material does.
solution 3 - bring that material to a material editor slot 1 as an instance
Honestly doesn't matter which one of those can be done - whatever is easier to do really )) as either of those solutions would help scene\material troubleshooting tremendously
Probably same sort of solution could be applied to all other errors as most probably all those functions are accessible via maxscript anyways - hell even that Error window itself could be "rebranded" to a less menacing thing called for example something like Corona scene trouble-shooter\doctor\fixer\whatever to make it not only user friendlier but much, much more useful as well ))