Author Topic: Daily Builds 1.0 - 1.4  (Read 248565 times)

2015-09-03, 15:10:38
Reply #420

Ludvik Koutny

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How about 2 rollouts?
#1 - displays 2-3 layers, is opened by default
#2 - displays 5+ layers, is closed by default

This way you do not need to create any add/remove tricks, and ui is clean.

Yep, not sure about that. It could indirectly imply first 3 layers behave somewhat differently to other 5. Like that they are specialized for something.

2015-09-03, 17:20:09
Reply #421

Juraj

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Phew, that looks good ! So in the end we'll get both spinner and checker, cool.

Variable count would be nice, but if it's hard, doesn't seem as necessity, it's not that much of a clutter on big displays.
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2015-09-03, 17:40:18
Reply #422

pokoy

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How about 2 rollouts?
#1 - displays 2-3 layers, is opened by default
#2 - displays 5+ layers, is closed by default

This way you do not need to create any add/remove tricks, and ui is clean.

Yep, not sure about that. It could indirectly imply first 3 layers behave somewhat differently to other 5. Like that they are specialized for something.

How about... 5 layers per rollout, with a 2 or 3 rollouts limit? This way it's clearly grouped into 5 layers, they could be named 'Layer 6-10' and 'Layer 11-15'.

2015-09-03, 18:40:23
Reply #423

Ludvik Koutny

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Keep in mind it's not a sure thing. Just a prototype mockup. It's up to Ondra to approve.

2015-09-03, 18:41:37
Reply #424

pokoy

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Fingers crossed! Thanks for showing this.

2015-09-03, 21:27:11
Reply #425

antanas

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Well I would prefer something a little more mageable, more easily understandable at a glance, which got some pretty pictures\previews, maybe something like the cleaned up version of those which I suggested on page 25, yet maybe that's just me and my somewhat crooked mind)), still the new proposed version could be more useable\handier than the current implemented one I think.

2015-09-03, 22:10:39
Reply #426

-Ben-Battler-

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How about 2 rollouts?
#1 - displays 2-3 layers, is opened by default
#2 - displays 5+ layers, is closed by default

This way you do not need to create any add/remove tricks, and ui is clean.

Hmm, I assume in the Slate Material Editor all 8+ available layers would be visible in the node all the time? I'm not a fan. I really like how in the Multi-/Subobject we are able to choose how big the node is.
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2015-09-03, 22:36:57
Reply #427

romullus

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You can hide unused map slots in SME (default shortcut H) and make editor window much more clean and manageable. I always use it since i discovered it.
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2015-09-04, 08:52:23
Reply #428

-Ben-Battler-

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You can hide unused map slots in SME (default shortcut H) and make editor window much more clean and manageable. I always use it since i discovered it.

Wow, nice one! Then I'm in in whatever solution ;)
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2015-09-07, 16:34:56
Reply #429

Ondra

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Teaser: tighter packing when using avoid collisions in Corona Scatter. Image before/after:
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2015-09-07, 17:06:59
Reply #430

romullus

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Now that looks very cool! I hope it won't affect performance too drastically.
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2015-09-07, 18:13:32
Reply #431

racoonart

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Bounding box vs. convex hull intersection?
Any sufficiently advanced bug is indistinguishable from a feature.

2015-09-07, 18:15:09
Reply #432

hubrobin

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Just AABB versus OBB

2015-09-08, 19:24:30
Reply #433

romullus

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CoronaScatter's avoid collision improvement is awesome! One thing though, i noticed that altering distribute objects pivot, misplaces scattered instances. Is there a way to overcome this, other than reseting transformations?
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2015-09-08, 22:18:45
Reply #434

romullus

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New avoid collision works poorly with flat or nearly flat objects (think of leaves on ground).
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