Author Topic: Daily Builds 1.0 - 1.4  (Read 244734 times)

2015-09-01, 15:16:15
Reply #405

hubrobin

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Hi Ondra,
for the Corona Bitmap to be usable in network rendering scenarios you need to make it so the asset manager capable of collecting the bitmaps and update their paths to new network folders, thanks!

Hi,

can you elaborate on this? It seems that asset manager is correctly collecting Corona bitmaps and the 'Set Path...' feature seems to be working fine.

Thanks,

Robin

2015-09-03, 00:17:44
Reply #406

ihabkal

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Sorry I meant resource collector, please see attached, 1 and 2 don't play together.

2015-09-03, 10:52:46
Reply #407

maru

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As far as I know the answer here is that Autodesk need to update their resource collector to be compatible with Corona.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-09-03, 11:28:16
Reply #408

Ondra

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yep. We will ask them to, but dont hold your breath.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-03, 11:37:15
Reply #409

pokoy

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yep. We will ask them to, but dont hold your breath.

Neil Blevins has a more complete version of this in his SoulburnScripts collection called bitmapCollector, as it's available freely he might update it to respect Corona specific maps (and lights) as a replacement for the built in script.

2015-09-03, 12:35:16
Reply #410

Ludvik Koutny

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I tried to come up with LayeredMTL design that would suit everyone's need.

Are you sure you would want this complex beast?

2015-09-03, 12:40:56
Reply #411

pokoy

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Not bad actually. Is it too complicated? It's still better to have more control than no control. I could perfectly live with it, you still managed to keep it minimal and to the point.

Will there be a way to add/delete layers like with Multi/Sub material so in case you need only 3 layers you don't have a huge list?
Does the mask checkbox grey out when layer is disabled?

2015-09-03, 12:48:56
Reply #412

Ludvik Koutny

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Not bad actually. Is it too complicated? It's still better to have more control than no control. I could perfectly live with it, you still managed to keep it minimal and to the point.

Will there be a way to add/delete layers like with Multi/Sub material so in case you need only 3 layers you don't have a huge list?
Does the mask checkbox grey out when layer is disabled?

Variable count is possible, but fairly complicated. I am not sure if Ondra would want to mess with it. As for freezing, it's a little more complicated than that.

- If there was no material in a layer, both spinners and checkboxes would be frozen
- If there was material but not a map, then map spinner and map checkbox would be frozen.
- If there was a material and a map, but material checkbox would be unchecked, both spinners and map checkbox would be frozen
- If there was a material and a map, but map checkbox would be unchecked, then map spinner would be frozen.

2015-09-03, 13:13:15
Reply #413

maru

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not sure, but maybe this order would make it look more familiar? (same as in "maps" in standard/corona mtl)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-09-03, 13:17:52
Reply #414

pokoy

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not sure, but maybe this order would make it look more familiar? (same as in "maps" in standard/corona mtl)

It certainly looks more like a standard layout that we're all used to, I agree.

2015-09-03, 13:45:15
Reply #415

romullus

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I'd like to see such improvement in layered material. +1 from me.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-09-03, 13:55:49
Reply #416

pokoy

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Not bad actually. Is it too complicated? It's still better to have more control than no control. I could perfectly live with it, you still managed to keep it minimal and to the point.

Will there be a way to add/delete layers like with Multi/Sub material so in case you need only 3 layers you don't have a huge list?
Does the mask checkbox grey out when layer is disabled?

Variable count is possible, but fairly complicated. I am not sure if Ondra would want to mess with it. As for freezing, it's a little more complicated than that.

- If there was no material in a layer, both spinners and checkboxes would be frozen
- If there was material but not a map, then map spinner and map checkbox would be frozen.
- If there was a material and a map, but material checkbox would be unchecked, both spinners and map checkbox would be frozen
- If there was a material and a map, but map checkbox would be unchecked, then map spinner would be frozen.

The checkbox behavior sounds good!
As for adding/removing layers, please push that one. I imagine most people will not exceed 3-5 layers so not having all 8 available layers displayed all the time will be way easier to grasp (and will look slick!).

2015-09-03, 14:29:44
Reply #417

arqrenderz

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2015-09-03, 14:33:52
Reply #418

maru

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How about 2 rollouts?
#1 - displays 2-3 layers, is opened by default
#2 - displays 5+ layers, is closed by default

This way you do not need to create any add/remove tricks, and ui is clean.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-09-03, 15:07:23
Reply #419

romullus

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I imagine that would cause a lot of confusion amongst newcomers.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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