Author Topic: Daily Builds 1.0 - 1.4  (Read 250435 times)

2015-08-17, 19:56:52
Reply #390

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8850
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Vector displacement produces a lot of IND0 pixels. However, i must admit i don't have proper vector displacement map nor knowledge how to use it, so must likely i do it all wrong :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2015-08-17, 20:18:00
Reply #391

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio
Vector displacement produces a lot of IND0 pixels. However, i must admit i don't have proper vector displacement map nor knowledge how to use it, so must likely i do it all wrong :]

Regardless of that, nothing user does should ever produce IND0 pixels, so i would mantis it :)

2015-08-17, 20:49:25
Reply #392

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
simple, mantis it, post scene
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-08-18, 12:48:00
Reply #393

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12764
  • Marcin
    • View Profile
Vector displacement produces a lot of IND0 pixels. However, i must admit i don't have proper vector displacement map nor knowledge how to use it, so must likely i do it all wrong :]
Using CoronaBitmap seems to fix this. 1:0 for CBitmap. :)
Update: nope.
« Last Edit: 2015-08-18, 12:52:23 by maru »
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-08-19, 18:37:17
Reply #394

antanas

  • Active Users
  • **
  • Posts: 269
  • Hmm ...
    • View Profile
The thing is that scene provided by rommulus on mantis does have High dynamic range enabled in Vector Displacement map but the provided map itself is just a jpeg which of course is not anything close to hdr, so probably that's what causing those artifacts cause if hdr\32bit version of the same ear map is used instead of original those black faces\pixels do not appear. Only thing is that if the scene is rendered at least once using the original map it doesn't matter which map is used and artifacts do appear for quite some time and then suddenly they disappear and displacement renders as it should. Attached that hdr map for test.   

2015-08-27, 21:35:17
Reply #395

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
New daily build... I messed up with scheduling and thread priorities, so it is highly experimental, but it should fix some problems with freezing (both inside and outside Corona), so try it out ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-08-27, 22:21:55
Reply #396

ihabkal

  • Active Users
  • **
  • Posts: 253
    • View Profile
Fixed google chrome freezing up when rendering with Corona!!! Youpeeeee!

2015-08-28, 01:22:27
Reply #397

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
hourly build: added advanced “render selected” - render mask by Include/exclude list. Behaves differently with "clear VFB" option on/off. Very experimental, will need some tweaking, but you can already have some fun with it.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-08-28, 20:49:16
Reply #398

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
new daily with animated proxy in 10 minutes
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-08-29, 01:56:19
Reply #399

arqrenderz

  • Active Users
  • **
  • Posts: 995
  • https://www.behance.net/Arqrenderz1
    • View Profile
    • arqrenderz
Ondra is Rocking!!

2015-08-29, 18:40:10
Reply #400

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8850
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Update of VFB in build aug 28 is pretty bad for both regular and interactive renderings. Even with very simple scenes VFB updates in prolongated intervals.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2015-08-29, 19:18:00
Reply #401

Bormax

  • Active Users
  • **
  • Posts: 568
    • View Profile
Hello,
Tried Build from 28-08-2015 - it loads proxies with no links to mesh files

2015-08-29, 21:36:54
Reply #402

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8850
  • Let's move this topic, shall we?
    • View Profile
    • My Models
I can confirm that - proxies from previous scene loads empty.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2015-08-29, 22:27:39
Reply #403

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
fix is already done, will be in next daily
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-08-31, 01:16:15
Reply #404

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
New daily fixing the proxy bug and adding improved warning/error dialog will be up shortly. Let me know if you can think of any additional warnings you would like to see there
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)