Author Topic: Daily Builds 1.0 - 1.4  (Read 249525 times)

2015-07-09, 01:18:57
Reply #180

Javadevil

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Woohoo lovin' both the keep edges displacement and adaptivity !! nice !!

2015-07-09, 06:01:41
Reply #181

Christa Noel

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adaptivity on displacement, that sounds so delicious!!
when will the build release?? I can't wait for those things anymore :D

2015-07-09, 16:16:17
Reply #182

fire3d

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wow, this look's awesome and very handy Ondra, can't wait to play with the Displacement features

2015-07-09, 18:26:27
Reply #183

bs

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uijah - adaptive displacement is one nice thing=) unbelieveable what you guys keep on setting up here ... im still in the awww
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2015-07-13, 14:21:38
Reply #184

Ludvik Koutny

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Some quick test of new displacement. Everything is displaced. The thing in the middle was originally just a torus knot :D


2015-07-13, 16:13:29
Reply #185

PROH

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Realy great stuff :)

2015-07-13, 17:35:12
Reply #186

romullus

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Stop teasing and give us a new build to play! Now! :]
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2015-07-13, 18:49:00
Reply #187

Ondra

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Stop teasing and give us a new build to play! Now! :]

doing the anti-piracy protection right now ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-16, 18:45:02
Reply #188

Juraj

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Just read the "1.2" notes... crazy. Now that's a way to spend summer :- )

Can't wait to use "render selected".
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2015-07-16, 18:56:41
Reply #189

Ondra

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Just read the "1.2" notes... crazy. Now that's a way to spend summer :- )

Can't wait to use "render selected".

Well we have AC, so it is pleasure ;)

its the 3dsmax "isolate selected on render", not the "I want a mask in shape of this object". That one is planned for few weeks later
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-16, 20:34:12
Reply #190

juang3d

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But will it work with network rendering?

I'm in the exact need of a mobile render area for a fix for a project, but there is no way to do this right now.

Cheers!

2015-07-16, 21:38:50
Reply #191

Ondra

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render selected? No. Alternative advanced implementation is planned.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-16, 22:04:13
Reply #192

Ludvik Koutny

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Just to clarify, what Ondra is referring to is just a 3ds Max native feature that only does what isolate selected (Alt+Q) does, but it happens only at rendertime. - This one is implemented already

The REAL render selected, that renders cutout of the selected objects but in the context of the rest of the scene is not yet implemented, but is planned to be.

The way Ondra said it is a little confusing. Render selected as in cutout of the selected object is not an advanced version of the render selected feature 3ds Max has in region to render dropdown menu. Those are two completely unrelated features for completely different purposes, that just share the naming for an unfortunate reason.

2015-07-17, 00:31:01
Reply #193

Ondra

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aaaand the build is finally up... f****ing compiler.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-17, 08:30:47
Reply #194

VASLAVO

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hi guys, thanks for the release, testing right now, no errors, i have only a question, is there a way to have also the corona sun old interface too? it was very easy to set up with hdri