Hmmm, as requested by Ondra before, I wanted to do some tests of 2015-05-28 1.01 build on some older production scene which was originally done using v 1.00.02 or maybe 2015-03-25 build - most probably the latter.
OC cam 01 by
Antanas Sprindzhiukas, on Flickr -
Instead I've got infinite scene parsing with constantly growing ram consumption which has gone up to 35gigs and surely wanted more when I terminated it using task manager - previous 2015-05-05 buid renders it without such behavior so I'm rolling back there for a moment.
No conversion to corona bitmaps were done, I just wanted to test memory consumption\speed difference with and without it.
The scene itself is quite heavy, (originally it chews up something round 27gigs of ram to render) and is quite badly optimized as it was originally done in archicad and then brought into max and one can easily guess what getting "clean" geometry is not always possible that way. Why so - well the whole designing and viz process took me no more than 2.5 days (no more than some 10h for the viz itself) and lots, lots of coffee - do in time or go home scenario this one so there surely were no time for any optimizations and bug hunting - just a good old bruteforce feature\prop cramming, still the contractors were happy and are already past the third floor building it so I'm pretty happy about it too)) All of the vegetation is scattered using Forestpack if that matters and something tells me it probably does...
To Juraj this
http://clip2net.com/s/3iwiXpU is how it looks - not that much to look at the moment but the possibilities are quite promising ))