Author Topic: Post-1.0 Daily builds changelog  (Read 39743 times)

2016-05-01, 23:34:09
Reply #120

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Getting very close to 1.4...
  • Made falloff map evaluation much faster
  • Hopefully crashed fixed with multiscatter + interactive
  • The lower bound value of filtering blur in CoronaBitmap has been changed from 0 to 0.01
  • Fixed regression bug in falloff map introduced in last daily build
  • Adaptivity is recomputed at render end, so user sees actual noise level
  • Misc UI tweaks
  • Autosave now saves both tonemapped version and the usual raw version for resuming render
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-05-02, 19:54:21
Reply #121

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
RC2 is out:
  • Fixed crash when denoising extremely large images
  • Upgraded material converter to v1.26
  • CShading_Beauty denoise amount range changed to 0-1
  • Fixed: noise level getting stuck when using adaptivity with denoising and render selected
  • Fixed: noise level being reported differently for native vs. Corona region
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-05-03, 19:32:09
Reply #122

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
1.4 RC3

  • Fixed parsing of some scenes with forest pack taking too long
  • Incorrect gamma warning is now displayed also for Normal Bump maps
  • Fixed error popups for incompatible, but disabled baje render elements: https://corona-renderer.com/bugs/view.php?id=1798
  • Fixed: Denoising blurring fireflies in some cases
  • Added New warning that is shown when resuming render done without denoising while having denoising enabled (might cause denoising to work incorrectly)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-05-05, 20:18:11
Reply #123

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
1.4 RC4

Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-05-08, 12:14:51
Reply #124

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
1.4 RC5

  • Renderstamp is no longer used in texture baking renders
  • Fixed “System exception” when doing render to texture while interactive rendering is on. The baking still does not work though
  • Bugfix in direct light solver for many lights
  • Fixed random wxwidgets asserts in history tab
  • Fixed default path handling for texture baking
  • Fixed autosave .exrs not converting % placeholder to statistics
  • Added offset and camera mode to velocity pass
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-05-12, 16:40:11
Reply #125

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-05-15, 12:57:24
Reply #126

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
probably last RC: RC7

VFB history buttons/text now have fixed width
Made displacement slightly faster, up to 30% speedup
Fixed bug in texture baking - missing geometry with flipped texture mapping

--> Released as 1.4
« Last Edit: 2016-05-17, 11:11:07 by Ondra »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)