Author Topic: Post-1.0 Daily builds changelog  (Read 39572 times)

2015-10-19, 20:39:19
Reply #75

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-20, 20:47:52
Reply #76

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-21, 20:58:34
Reply #77

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-22, 23:56:54
Reply #78

Ondra

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  • Fixed all 3dsmax log messages being classified as a warning https://corona-renderer.com/bugs/view.php?id=1379
  • Fixed creating animated Corona proxy from animated VRay proxy https://corona-renderer.com/bugs/view.php?id=1368
  • Improved docked interactive VFB idle screen
  • Fixed FBX export crashes by putting mental ray connection tab back into corona materials
  • “Keep old map as submap” in Round Edges Tex now keeps the old map in additional bump slot, instead of radius slot
  • DR now shows error message on master when slave machine uses different Corona version from server
  • DR now shows error message on master when slave machine is missing an XRef asset
  • Improved error messages concerning nodes from XRef scenes
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-24, 22:34:38
Reply #79

Ondra

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1.3 RC1
  • Added button for opening configuration/temp directory in experimental rollout
  • Added detection and warning about windows fault tolerant heap slowdown: https://coronarenderer.freshdesk.com/support/solutions/articles/5000678431
  • future-proofed the daily build - there should be less problems when reverting from future daily builds/stable versions to todays and other future dailies
  • This message is now written in the 3dsmax log upon startup - useful for debugging DR problems - 24.10.2015 20:56:53;  CORONA: Corona is up and running. Corona version: 1.3 DailyBuild Oct 24 2015, netrender mode: on, slave mode: on, quiet mode: on, Max gamma (display/input/output): 2.2/2.2/2.2
  • Fixed assert window popping up on slave machines when rendering with Corona DR
This is a version that will be released as 1.3, unless any more problems are found in it during a period of testing. Any testing will be appreciated, and rewarded (free licenses for found bugs - more info later). It comes with an installer. Download it here:

https://www.dropbox.com/sh/ujxuhszmr7pleea/AAAALlXp02CuNI2mmSMlh4Exa?dl=0
« Last Edit: 2015-10-25, 20:10:21 by Ondra »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-26, 18:39:39
Reply #80

Ondra

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RC2 is out - updated mtl converter to 1.18
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-27, 13:40:38
Reply #81

Ondra

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1.3 RC3:
  • Fix of disappearing objects with displacement in interactive sessions
  • Error window UI improvements - dropdown instead of checkboxes for filtering message types
  • Error window no longer disappears after dismissing last item or clearing the log
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-27, 18:24:44
Reply #82

Ondra

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1.3 RC4 - some GUI changes
  • Installer - better buttons
  • Activation dialog GUI improvements
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-28, 19:11:02
Reply #83

Ondra

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1.3 RC5
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-30, 15:30:15
Reply #84

Ondra

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1.3 RC6
  • Switched “multitexture/substance map not working with interactive” errors to warnings.
  • DR server is now selected to be installed by default
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-11-02, 18:34:02
Reply #85

Ondra

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1.3 RC7
  • Fixed crash when using physical camera with out-of-range ISO values
  • Corona now agains sets low thread priority when net-rendering
  • corona proxy now always correctly displays polycount in viewport
  • updated proxy exporter/mtl converter to versions 0.04/1.20 respectively
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-11-03, 15:36:21
Reply #86

Ondra

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1.3
  • Fixed network rendering failing when too long message was written in the log
--> Corona 1.3 released with all changes up to this point
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-11-12, 14:38:52
Reply #87

Ondra

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Just few bug fixes to start 1.4
  • Upgraded the spinning VFB smiley to improve compatibility with Backburner rendering
  • Fixed loading of mapping coordinates when legacy cbin proxy format is used
  • Fixed incorrect normal loading in Corona Proxy that sometimes happened when using legacy cmesh format
  • mtl editor previews no longer get stretched with non-unit pixel aspect ratio in global render settings
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-12-17, 20:57:01
Reply #88

Ondra

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First daily build after a massive internal rewrite. We are using new compiler, better tests, ... The rewrite is still ongoing. Here are only user-relevant changes. There is much more going under the hood to allow us faster and bug-free development in the future:

  • Fixed HDR bitmaps as some of them were not loading correctly.
  • Fixed bump mapping when used in combination with real-world scale.
  • Fixed crash when exporting empty mesh as Corona Proxy.
  • Fixed visible banding when using 16bit TIFFs in Corona bitmap
  • Significantly lower memory footprint when using .HDR bitmaps and single channel bitmaps
  • Global speedup: 5-10% faster rendering in all scenes
  • First prototype of Spherical VR in Corona Camera mod (still needs a lot of work, but maybe it will work for simple tests with oculus/cardboard)
  • DR server is now 32bit application - for easier deployment
It is distributed as installer - we need to test deployment of the new binaries as well. So please go ahead and give it a shot. But be warned - this build has a potential to be unstable.
« Last Edit: 2015-12-19, 12:04:48 by Ondra »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-12-18, 15:13:43
Reply #89

Ondra

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Installer fixes:
  • Installer now unpacks both legacy and full versions in “just unpack” mode
  • “Just unpack” now properly copies msvc redistributables
  • Fixed installer UAC admin privileges handling
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)