First daily build after a massive internal rewrite. We are using new compiler, better tests, ... The rewrite is still ongoing. Here are only user-relevant changes. There is much more going under the hood to allow us faster and bug-free development in the future:
- Fixed HDR bitmaps as some of them were not loading correctly.
- Fixed bump mapping when used in combination with real-world scale.
- Fixed crash when exporting empty mesh as Corona Proxy.
- Fixed visible banding when using 16bit TIFFs in Corona bitmap
- Significantly lower memory footprint when using .HDR bitmaps and single channel bitmaps
- Global speedup: 5-10% faster rendering in all scenes
- First prototype of Spherical VR in Corona Camera mod (still needs a lot of work, but maybe it will work for simple tests with oculus/cardboard)
- DR server is now 32bit application - for easier deployment
It is distributed as installer - we need to test deployment of the new binaries as well. So please go ahead and give it a shot. But be warned - this build has a potential to be unstable.