Author Topic: Post-1.0 Daily builds changelog  (Read 40374 times)

2015-08-31, 01:12:41
Reply #45

Ondra

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  • Fixed bug: proxy not loading files when opening older scenes
  • Improved error reporting
    • New window
    • Reporting bitmap paging turned on
    • Reporting incorrect gamma settings
    • More to come. And yes, it will be possible to disable it globally. ;)

Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-01, 22:15:24
Reply #46

Ondra

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Bugfixes daily build:

CoronaBitmap
  • load dialog now remembers gamma settings
  • fixed loading of HDR images that used old compression method
  • fixed bug in CoronaBitmap when used as direct visibility override environment map and seen through thin glass
Proxy
  • Added creation progress bar
  • Faster viewport updates when using pointcloud previz
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-03, 17:09:25
Reply #47

Ondra

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Updated licensing and DR servers so the text in log window can now be easily selected without the selection resetting immediately
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-03, 18:53:06
Reply #48

Ondra

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  • Fixed include/Exclude list in CoronaScatter not properly deleting nodes: https://corona-renderer.com/bugs/view.php?id=1269
  • added additional bump option to CoronaNormalTex
  • Proxy: Duration is also shown in frames in case of an animated proxy
  • Proxy: Duplicate to mesh fixed as it now creates the snapshot at the current time
  • Proxy: No create pop-up dialog in case of static (non-animated) objects
  • DR Server: The text from the log window is now properly selectable
  • Added some tooltips for new features
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-05, 23:28:55
Reply #49

Ondra

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DR Server, Licensing server text windows:

  • Doesn’t lose selection on lost focus
  • CTRL+A selects the whole text
  • Double click selects the whole line
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-06, 21:01:44
Reply #50

Ondra

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  • Displacement render progress message will no longer display if there is no displacement in the scene
  • Displacement fixed when used on non-manifold geometry (https://forum.corona-renderer.com/index.php/topic,9326.msg60202/topicseen.html#new)
  • Fixed excessive noise when the same map is in scene environment and also enviro overrides
  • Fixed top/bottom mtl working in reverse
  • Added many new error messages/warnings: using unsupported maps/materials, or with unsupported settings/in unsupported slots,  using unsupported 3dsmax multipass effect, using changing-topology meshes with motion blur, ...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-08, 00:28:18
Reply #51

Ondra

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  • slightly improved geometry pre-processing times
  • Scatter “avoid collisions” now produces much tighter packing when scattered nodes are rotated
  • rayswitch, layered mtl now displayed properly in viewport when they have no sub-materials
  • rayswitch, layered mtls now created with a default CoronaMtl as sub-material
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-09, 12:00:30
Reply #52

hubrobin

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  • CoronaScatter: Fixed a bug in avoid collisions strictness

2015-09-09, 20:30:15
Reply #53

Ondra

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  • coronabitmap with missing map will now produce red text in the render for better debugging
  • Fixed incorrect reports about too large scene bounding box
  • Added Corona warning when memory is running out
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-10, 10:12:57
Reply #54

Ondra

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quickfix: fixed creating proxy not working
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-10, 22:00:24
Reply #55

Ondra

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  • Nodes will not atttempt to contact server with empty login. This previously caused some temporary blocks of IP addresses when licensing was misconfigured.
  • Proxy supports geometry with changing topology
  • Proxy bugfixes
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-14, 00:42:54
Reply #56

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-22, 11:40:35
Reply #57

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-22, 20:20:44
Reply #58

Ondra

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  • Submaps of Corona mtls/maps are now displayed in track view
  • Only compatible materials are now displayed when picking new materials in mtl editor
  • Only compatible texmaps are now displayed when picking new texmaps for Corona material slots
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-24, 12:11:45
Reply #59

Ondra

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  • Removed/massively reduced flickering when using textured corona lights in animation
  • Decreased polycounts for displacement scenes with no loss in quality due to improved out of frustum culling
  • Improved appearance of textured lights with black regions in the texture
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)