2024-04-20, 05:07:28
Home
Help
Search
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Daily Builds
Post-1.0 Daily builds changelog
Print
Pages:
1
2
[
3
]
4
5
...
9
All
Author
Topic: Post-1.0 Daily builds changelog (Read 40426 times)
2015-07-16, 18:15:28
Reply #30
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
a small daily build :D This is more or less finished version 1.2. We are releasing daily build only now because we had to refresh anti-piracy checks first
Bugfixes
Fixed problems with instancing sometimes being parsed incorrectly when using WSM
Fixed crashes caused by interactive + displacement texmaps
Installer/uninstaller now reports running dr server/licensing server in addition to running 3dsmax
Fixed crash when using empty RaySwitchMtl in global volume mtl slot
Fixed linked object being wrongly included in masks of their parents
Fixed saving VFB as monochromatic PNG
Fixed freeze when using subdivide mod + geometry motion blur
UI changes
Max UHD cache precision changed to 20
CoronaScatter now has “enable” checkbox
New button “Duplicate to mesh” in Corona proxy
Added “Remove selected” and “Clear” options to material override UI via right-click menu
Implemented checkbox “Override EV” for CameraMod
ColorMap is now the default selected tab in VFB. It is also shown first in the list
When dragging, VFB spinners now reset to the last value before dragging started when right-clicking (not to the parameter reset value).
Changed defaults motion blur segments to 6/3
Distributed rendering slaves now use all available CPU cores by default, even if number of threads is changed on the master PC. This behavior can be changed via a string option:
https://corona-renderer.com/wiki/string_options
Only active MultiMap submaps are now displayed in slate (based on number of submaps)
“Show VFB” action will now always bring Corona VFB to the foreground, even if it is already displayed under some other window
Tweaks
“Area to Render: Selected” is now supported
Added support for 3dsmax atmospheric effects
Added maxscript get-only property for CoronaNormal gamma warning
textures in CScatter now supports vertex color as well as other extra mapping channels
Submaps/Submaterials in various Corona plugins are now properly displayed in track views
Removed because it caused long saving times bug. Will be reintroduced later using a different method
MultiMap now has 100 maximum slots (some of them are accessible only via maxscript)
Added seed spinner to MultiMap
New standalone corona sun - targeted
Fixed unexpected results when assigning geometry-based Corona texmap into environment slot or CTexmap render element
Added “override enviro distance” option to z-depth render element
Shading changes
Opacity is now evaluated as mono
by default. Old scenes load and evaluate as before by default (there is legacy checkbox). This will make it easier to use single texture as both diffuse and opacity mask (e.g. leaf textures)
Bump is now 4 times less strong by default
(value 1.0). Old scenes are loaded with 4 times higher bump amount to compensate
Removed obscure/unexpected behavior from Light Mtl (reflections getting brighter when “emit light” is off). Old scenes load and evaluate as before by default (there is legacy checkbox)
CoronaBitmap bugfixes/features
Compressed TGA supported
Faster sampling of opacity maps
Fixed incorrect blurring of stretched textures
Fixed CoronaBitmap working incorrectly with CoronaScatter
Cropping visually with a popout window is now possible
New displacement
Added Corona Displacement modifier
Displacement now keeps edges together
Added support for texture filtering
Added adaptivity
New algorithm that creates nicer meshes hopefully with less artifacts
the build will be uploaded later today.
«
Last Edit: 2015-07-28, 11:14:30 by Ondra
»
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-07-21, 19:58:37
Reply #31
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Removed unnecessary parameters from displacement UI
Removed memory usage spike when using displacement
Fixed bug with displacement modifier + interactive causing crashes via memory exhaustion
Improvements in 3dsmax fog effect support
2016 build with Physical Camera support (initial implementation)
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-07-22, 22:13:15
Reply #32
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
fixed bug with CoronaBitmap sometimes not working with CoronaScatter
CoronaMultiMap Slate slots are now always numbered the same as in the texmap UI
new Sun now correctly loads old scenes with animated sun rotation/elevation
updated corona converter script to v1.15 (will be included in the installer)
DR server now sends its version to nodes (should help with DR debugging)
added some logging to license activation process (should help with licensing debugging)
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-07-23, 20:03:44
Reply #33
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
fixed bug causing crashes when loading particular EXR images
re-introduced smooth normals in the displacement
(will be included in installer) New proxy exporter. Does not crash on undo, preserves object properties, better performance, automatically removes quad menu option when uninstalled
fixed portals working incorrectly with CoronaBitmap
atmospherics no longer crash when deleted in interactive rendering, and partially interactively respond to changes (unfortunately 3dsmax API is pretty bad here)
censored password when printing CoronaActivation.txt contents into the licensing log
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-07-27, 13:17:12
Reply #34
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
1.2 RC1
fixed legacy scenes sometimes not loading 1:1 in new build
fixed camera mod vs. physical camera priority (camera mod now always overrides physical camera)
fixed bug with physical camera settings remaining active after re-rendering from different view
fixed bug with physical camera DOF sometimes rendering different than expected.
Any testing is appreciated. Thanks
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-07-27, 18:04:33
Reply #35
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
1.2 RC2
UI tab order fixed in few dialogs
Gave proper credit to deadclown for the new proxy exporter
Fixed photographic exposure when using physical camera
Fixed material loading of some older scenes
Fixed crashes when using CoronaMultiMap in displacement slot
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-07-28, 13:43:15
Reply #36
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
RC3
FIxed long saving times in some scenes
physical camera DOF scale fixed
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-08-04, 11:52:02
Reply #37
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Fixed some rare NaNs
Made sun optionally targetted
Fixed crashes when opening scenes containing Corona sun made in older builds
- please test
--> released as 1.2 hotfix 1 release
«
Last Edit: 2015-08-06, 19:14:59 by Ondra
»
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-08-06, 19:17:45
Reply #38
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
starting 1.3 with some features. Bugfixes will follow later
fixed Self-illumination sometimes giving incorrect reflected intensity. Now it should always give same results regardless of PT/AA samples, and when rendering in unbiased mode, it should give same results (although noisier) as light emission.
Fixed CoronaBitmap changes sometimes taking too long (and blocking UI)
Added object-space/uvw-space anisotropy
Getting rid of visible transition between displacement tessellation levels
Added “strictness” to the collision avoiding mode of Corona Scatter
. It relaxes the self-intersection constraint a bit, making it possible to fill an area with almost non-intersecting instances
Added Corona Layered Mtl
«
Last Edit: 2015-08-06, 19:27:20 by Ondra
»
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-08-07, 00:14:28
Reply #39
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Removed "with AA" checkbox next to "render elements only". Replaced with working per-element antialiasing checkbox ("Enable filtering")
Increased antialiasing quality of the first pass
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-08-17, 17:39:44
Reply #40
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
added vector displacement map support
fixed hangups in some specific cases when CoronaAO is used:
https://corona-renderer.com/bugs/view.php?id=1242
scatter collision strictness now can go above 100%
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-08-27, 18:37:19
Reply #41
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Updated licensing server is out. It will not try to send requests with empty username/password to our server (which could cause temp bans when too many unsuccessful attempts occur)
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-08-27, 21:31:28
Reply #42
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
New daily... highly experimental. If you save scene in it, and then go back to stable/old daily, you will lose rounded corners settings in CoronaMtl
Fixed rare crash when opening old scenes with invalid CoronaLight
Missing CoronaBitmap will render red with warning, instead of black
IOR value < 1 will now render as 1/value, so you can use LDR maps without using output manipulation
Rounded corners moved to separate map.
More improvements like include/exclude coming soon
Fixed google chrome freezing up when rendering with Corona
Hopefully fixed freezing of interactive rendering when editing materials in mtl editor
Fixed some NaNs caused by fauilty texmap plugins
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-08-28, 01:16:10
Reply #43
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
added advanced “render selected” - render mask by Include/exclude list
. Behaves differently with "clear VFB" option on/off. Very experimental, will need some tweaking, but you can already have some fun with it.
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-08-28, 20:48:14
Reply #44
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Added animated proxy
Logged
Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
Print
Pages:
1
2
[
3
]
4
5
...
9
All
Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Daily Builds
Post-1.0 Daily builds changelog