Author Topic: Post-1.0 Daily builds changelog  (Read 40335 times)

2015-05-06, 23:18:26
Reply #15

Ondra

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Specifying licensing server IP is now possible - create CoronaActivation.txt file with single line: LS:1.2.3.4, where 1.2.3.4 is the server IP/hostname
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-05-28, 22:16:57
Reply #16

Ondra

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First 1.1 daily build is out! 3 major features

  • Particle Flow re-done - it now uses instancing. This means MUCH faster parsing, MUCH lower memory consumption. True motion blur and particle age map work even with static material operator*
  • Better error reporting - non-obtrusive, non-blocking, can be disabled.
  • CoronaBitmap initial implementation - faster, easier, and better quality bitmap node. Currently supports BMP, GIF, JPG, PNG, EXR, TIFF, TGA formats. There are currently some limitations, we will implement features that are missing for real production based on user feedback.
  • (Minor feature) Corona texmap previews draw in material editor much faster.
This build is specifically marked on dropbox and will work only for customers using DEMO, BOX+SUB, and FairSAAS licenses.

* similar to VrayInstancer, except you dont have to use VrayInstancer, it is always on.
« Last Edit: 2015-05-28, 23:49:48 by Ondra »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-05-30, 20:58:31
Reply #17

Ondra

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Forgot one more important thing in the last build:
  • Glossy reflections no longer darken material on edges
  • legacy checkbox is now unavailable for newly created materials, and cannot be used to arbitrarily switch BRDFs anymore
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-01, 14:26:01
Reply #18

Ondra

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DR server works with 3dsmax 2016
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-01, 20:12:29
Reply #19

Ondra

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New 1.1 bitmap update
  • Fixed CoronaBitmap in bump slot
  • Added "Output" rollout
  • Made spherical mapping 1:1 with 3ds max bitmap
  • Added button "Open in windows explorer"
  • Added option of entirely disabling filtering
  • Bitmap loading/precomputation is now multithreaded
  • Added real world scale option
  • Added "Rotate W" option
  • Scale and offset now works 1:1  with 3ds Max bitmap
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-03, 23:56:23
Reply #20

Ondra

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1) Corona bitmap update
  • Fixed environment EXR maps (incorrect mapping/crashes)
  • Filename is now an editable text field
  • Better matching of Corona vs. 3dsmax transforms
  • Better preview in viewport (with matching transforms)
  • Fixed crash when using CoronaBitmap in displacement slot
  • File open dialog now works with slate editor.
2) Stability fixes
  • Massively improved stability when parsing complex scenes with less frequent modifiers, motion blur, constraints, ... - please test your problematic scenes to make sure there are no more crashes
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-08, 22:43:53
Reply #21

Ondra

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CoronaBitmap progress...
  • Fixed crash on drag & drop
  • Fixed "open file" dialog issues (hopefully ;))
  • Added support for HDR Image Format
  • File open dialog now opens where file is stored
  • Fixed unexpected results if too high rotation value was specified
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-09, 21:59:07
Reply #22

Ondra

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CoronaBitmap
  • Material editor preview is now working
  • HDR format loader bugfixes
  • general bugfixes
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-10, 18:40:32
Reply #23

Ondra

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  • Fixed extremely slow ForestPack parsing
  • Fixed blurred corona bitmap preview in material editor
  • Added Load button right click context menu
  • Fixed issue with output not being initialized properly after loading a scene with corona bitmap
  • Added Drag & Drop support from Windows Explorer
  • Added Mono Channel Output switcher
  • Added RGB Channel Output switcher
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-11, 20:56:49
Reply #24

Ondra

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  • Fixed shadow catchers with corona bitmap
  • Added Crop/Placement in corona bitmap
  • Fixed Interactive viewport preview when changing parameter like rotation in corona bitmap
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-12, 18:58:59
Reply #25

Ondra

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General bugfixes
  • "Save bitmap" should work more reliably (with HDR TIFF/48bit PNG) - testing needed
CoronaBitmap - almost done
  • Environment-mapped bitmaps respect filtering blur
  • Fixed HDR format filtering
  • Fixed Real-World scale preview in viewport
  • Filename shown in bitmap slot instead of "CoronaBitmap"
  • Corona bitmap dialog polished
  • Filename without path is printed into Corona bitmap status window
  • Corona bitmap Real-World scale now respects units settings in 3ds Max
  • Gamma specified during bitmap loading is now respected
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-15, 00:04:23
Reply #26

Ondra

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General bugfixes:
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-15, 19:46:58
Reply #27

Ondra

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1.1 RC1:
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-17, 12:04:50
Reply #28

Ondra

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Version 1.1 released here, it contains all features/bugfixes mentioned above
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-22, 15:49:34
Reply #29

Ondra

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1.1 hotfix 1 release
  •     Fixed crashes on startup with some AMD CPUs
  •     Fixed crash when ID render pass + global volume mtl is used
  •     Fixed screen projection issues when camera offset from origin is too large
  •     Changed version numbering to something hopefully less confusing
  •     Updated installer - 2015 daily build is now properly removed from 3ds max 2016 during install
  •     Updated Corona Convertor to version 1.13
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)