Author Topic: Post-1.0 Daily builds changelog  (Read 39563 times)

2015-12-19, 00:17:06
Reply #90

Ondra

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  • Improved VR camera - added eye convergence
  • Made VR camera poles handling more smooth
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-01-10, 23:52:10
Reply #91

Ondra

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  • removed HD cache
  • .conf files now have human-readable properties for GI solvers, render engines, …
  • added network rendering debug render element
  • added MultiMap batch load button
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-01-12, 11:28:19
Reply #92

Ondra

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  • decreased logging frequency of messages in network rendering to solve some problems with deadline
  • merged multiple "zero scale object ignored" error messages into one, and reclassified it as warning
  • Fixed: Problems with displacement subdivision in orthographic view
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-01-13, 10:40:36
Reply #93

Ondra

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  • Fixed: Displacement seems to ignore filtering and cropping in IR even though it is displacement-related setting.
  • Fixed: Viewport representation of CoronaBitmap get´s blurred when using crop mode
  • Fixed: Error message when CoronaBitmap couldn’t be loaded due to missing file
  • Fixed: interactive does not automatically react to displacement map changes in some cases
fixed some minor regressions: photon mapping being accidentally exposed, too high samples/s value when precomputing UHD cache, translucency sometimes not working, ...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-01-18, 21:00:06
Reply #94

Ondra

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VR camera:
  • FIxed incorrect displayed eye separation in case non-millimeter units are used: https://corona-renderer.com/bugs/view.php?id=1540
  • complex bugfixing - separation parameter works again, changed behavior around poles, improved forward offset parameter behavior
Misc
  • Added warning when using VrayHDRI in interactive mode
  • File selection dialogs now prompt when overwriting existing files
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-01-26, 00:10:07
Reply #95

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-01-27, 14:02:26
Reply #96

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New daily build with installer:

  • Fixed: When save animated proxy dialog is up, alt-tab back to 3ds Max will focus that dialog. https://corona-renderer.com/bugs/view.php?id=1434
  • DR server no longer requires admin UAC elevation. This previously caused missing textures problems when doing DR with network-mapped drives. If the DR server is now run with UAC elevation, it will pop out error message.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-02-06, 22:35:13
Reply #97

Ondra

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« Last Edit: 2016-02-06, 22:43:27 by Ondra »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-02-10, 23:49:38
Reply #98

Ondra

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Texture baking... something. Try it. Maybe it will work :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-02-16, 11:20:55
Reply #99

Ondra

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Installer build

  • CoronaMultiMap improvements - wider texmap buttons, uses CoronaBitmap for batch load, properly names submaps after batch load
Standalone/export
  • various fixes/improvements based on user feedback
  • Corona Standalone is now part of the installer. If installed, it will be used automatically with the "Export+Render" button - no need to export to a folder where the standalone is copied
  • Maxscript CoronaFp.exportScene now takes a bool parameter which when true makes the scene render immediately (like the button in devel/debug settings)
  • When running corona standalone without arguments, prompt for selecting a file to render will show instead of error message
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-03-02, 00:17:07
Reply #100

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  • UAC elevation detection improved, removed popup in DR server (warning will be still written in the server log)
  • again fixed problems with spinners when decimal and thousands separators were the same characters
  • Fixed sometimes faceted shading when using bake textures option
  • Fixed some IES lights to produce excessive noise https://forum.corona-renderer.com/index.php?topic=10121
  • Fixed crashes when scrolling in element dropdown in corona VFB
Added denoising and image adaptivity options. They are still WIP. Adaptivity is enabled by default, denoising can be enabled in performance rollout.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-03-06, 22:15:02
Reply #101

Ondra

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  • denoising now reports progress
  • denoising has interactive blend amount parameter in VFB
  • new image filtering - does not lower the noise, but it is more correct
  • fixed anti-aliasing problems with adaptivity
  • fixed background blurring when repeatedly doing “render selected” with clear VFB off
  • fixed NaNs with extreme motion blur https://corona-renderer.com/bugs/view.php?id=1613
  • removed bucket renderer
  • removed internal resolution multiplier (to be replaced with bloom filter)
  • removed portals and total samples/s stat from vfb stats tab, added denoising time there
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-03-08, 19:15:32
Reply #102

Ondra

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  • Fixed DR not working
  • Fixed render elements missing when doing render selected
  • Corona scatter now has manual updates option (makes it possible to work with huge scatters in viewport)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-03-12, 14:54:38
Reply #103

Ondra

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  • Added dedicated beauty render element (with separately adjustable denoising amount)
  • Added debugging sample focus RE
  • Added render stamp render element
  • Panning in Corona VFB is now much faster
  • Improved Corona VFB spinners freezing, fixed bug https://corona-renderer.com/bugs/view.php?id=1620
  • Image filter default width increased
  • Moved all 1.4 options (even experimental ones that will be hidden later) to one rollout
  • Added VFB clamp parameter that can help with jagged light edges
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-03-25, 00:38:44
Reply #104

Ondra

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Some internal changes, use todays daily on your own risk ;)

  • Interactive renderer no longer stops when general renderer noise limit is reached
  • Ability to cancel denoising
  • Fixed adaptivity interval resetting
  • Added texture denoising parameter to image filtering
  • UI tweaks - better explanation why denoising is disabled, alignment improvements in error dialog
  • Fixed IES light button not being updated after loading a light
  • CoronaMultiMap + forestpack with animated camera and visibility clipped to camera frustum now does not change color assignment to nodes
  • New embree (5%-ish speedup)
  • 3dsmax native lights are now properly scattered inside volumetric materials
  • Interactive rendering now supports render elements
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)