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Chaos Corona for 3ds Max
[Max] Daily Builds
Post-1.0 Daily builds changelog
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Topic: Post-1.0 Daily builds changelog (Read 39567 times)
2015-09-24, 20:21:07
Reply #60
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Estimated remaining time is now correct when rendering with DR
https://corona-renderer.com/bugs/view.php?id=898
A warning is now shown when rendering with DR without a camera as it can cause problems
Fixed error causing a DR render slave randomly behaving like master
https://corona-renderer.com/bugs/view.php?id=1265
.
This means that new build REQUIRES DR SERVER UPDATE, otherwise DR will not work!
The new DR server is backwards compatible, so old Corona build will work with it, but new one will not work without it.
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2015-10-05, 21:33:13
Reply #61
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Misc:
Added include/exclude options to Corona Round Edges
Render selected: made Object ID mod work, improved UI
Displacement is now cancelable
UHD cache no longer unnecessarily limits number of records created when precomputing animation in multiple frames
Corona Bitmap with missing texture is no longer displayed red - we have the error reporting system for indicating this problem now
Fixed light leaks when using bump + reflective surfaces
Fixed some jagged artifacts on edges of badly-tesselated objects
Improved Error log window:
Low memory warning message pops up only when currently rendering with Corona
Better naming of buttons
Added copy to clipboard
Added warning message category
Added “Learn more” button that redirects you to a webpage that tells you more about the error or warning (webpage is WIP)
Added possibility to ignore warnings
Added reporting of missing files (textures, IES, …)
Error such as missing texmaps are now forwarded from DR slaves to master
- requires DR server update
Some error messages now have clickable actions attached to them, that will for example select the problematic node in the scene
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How to get minidumps for crashed/frozen 3ds Max
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2015-10-06, 18:33:18
Reply #62
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Fixed Incorrect bitmap screen mapping when using crop render mode
Removed mental ray rollout from Corona materials/maps (only when Mental Ray/Iray is not set as production/material/active shade renderer)
Corona DR now works when launched with Backburner or other net rendering, such as Deadline
«
Last Edit: 2015-10-22, 15:11:03 by Ondra
»
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2015-10-07, 19:57:01
Reply #63
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Fixed extremely long render times when some non-standard maps were plugged in the opacity slot
Pressing Ctrl+Shift+Escape to start Task Manager will no longer cancel Corona rendering if VFB is focused.
Licensing errors from slaves are now forwarded to master, same as internal errors, running out of memory, and errors when loading/saving UHD cache
DR server now has links to the 3dsmax and drserver log
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How to get minidumps for crashed/frozen 3ds Max
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2015-10-09, 00:24:18
Reply #64
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
VFB stats tab is now getting refreshed even when 3dsmax is locked
right-click values in VFB are now more precise (1.0 instead of 0.99994)
The list of ignored messages is now reset when reseting the scene in 3ds Max.
better error reporting in DR - if anyone has problems with DR+crop mode, please try this build and report any problems that pop out
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-10-11, 00:49:15
Reply #65
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Fixed color selector in multi-mtl sometimes randomly jumping left and right with corona materials
https://corona-renderer.com/bugs/view.php?id=1345
Cancelling batch render will no longer save empty frames of the rest of the sequence
https://corona-renderer.com/bugs/view.php?id=861
Corona ray switch/layered materials now allow “show map in viewport” for nested sub-materials
https://corona-renderer.com/bugs/view.php?id=992
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-10-13, 00:31:31
Reply #66
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
New colored opacity handling system: opacity color is now always interpreted as a color. Opacity map is evaluated as mono (unless loading old scene with legacy checkbox on, then it is evaluated as color). This is unfortunately necessary because 3dsmax maps work incorrectly when opacity is evaluated as color.
No blinking of Corona VFB when restarting rendering in interactive rendering
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-10-13, 20:43:44
Reply #67
Ondra
Administrator
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Fixed: The render dialog rollouts doesn't restore position after restart 3dsMax.
https://corona-renderer.com/bugs/view.php?id=914
Fixed: 3dsmax 2016 physical camera "lens shift" perspective controls produce wrong results
https://corona-renderer.com/bugs/view.php?id=1337
Interactive rendering (IR) improvements
IR now respects currently selected aspect ratio
IR VFB can now be maximized
Fixed slight memory leak when rendering with IR
When starting regular render during IR and finishing it, the IR does not immediately start over
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-10-14, 20:17:23
Reply #68
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
AO map UI improved
Changed WireTex defaults:
https://forum.corona-renderer.com/index.php/topic,9255.0.html
Error window UI adjustments:
Colored Error/Warning icons
Renamed ‘Dismiss all’ to ‘Clear log’
Renamed ‘Don’t show again’ to ‘Ignore similar messages’
Improved IES lights sampling
Fixed a bug in CoronaBitmap that could potentially make ‘Reveal location in Explorer’ and ‘Open’ functionalities not working
Fixed: Displacement doesn't work if plugged to any but first slot of CoronaMultiMap in material ID mode.
IR
Fixed IR not working when mtl editor previews were disabled
Added limited region render support. Limitation is that changing the region in viewport during IR does not work, only before render, or in Rendered frame window. In the future we will add the render region functionality to corona frame buffers.
Fixed bug that caused zoomed-in IR sessions without the option to zoom out
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-10-15, 20:55:23
Reply #69
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Fixed crash while loading legacy ‘cbin’ proxy file
After closing Error window it shows up on the same place at the same size upon a new message
Error window autoscrolls if not active (i.e. not focused)
IR
Fixed objects occasionally disappearing in interactive rendering
IR works with blowup (but the region cannot be adjusted during IR)
Massive IR speedup in complex scenes in some situations, such as using slate material editor
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-10-16, 00:43:16
Reply #70
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Hourly IR build:
Fixed some issues with docked VFB starting/stopping
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How to get minidumps for crashed/frozen 3ds Max
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2015-10-16, 11:49:35
Reply #71
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
hourly build:
updated maxscript functions (for backwards compatibility):
https://corona-renderer.com/wiki/maxscript
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-10-17, 18:22:20
Reply #72
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
DR server now reports missing Backburner
Improved the Corona “About” dialog
Start button in Corona VFB is now more consistent with F9 in that it renders only single frame in current time, not the entire animation, if there is one set up
IR
Fixed: animated background not properly refreshing in IR:
https://corona-renderer.com/bugs/view.php?id=1188
Fixed: F9 during interactive rendered whole animation, not single frame:
https://corona-renderer.com/bugs/view.php?id=1132
Fixed a bug causing IR to restart immediately after it is launched for the first time
Fixed a bug causing IR to re-tesselate objects when changing material parameters not related to displacement:
https://corona-renderer.com/bugs/view.php?id=1208
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-10-17, 22:51:18
Reply #73
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Hourly build:
Displacement is now properly updated during interactive rendering, when the displacement texture is modified:
https://corona-renderer.com/bugs/view.php?id=1075
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-10-19, 00:44:18
Reply #74
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Particle flow crash fixes:
https://forum.corona-renderer.com/index.php/topic,9591.0.html
+
https://corona-renderer.com/bugs/view.php?id=1249
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Daily Builds
Post-1.0 Daily builds changelog