Author Topic: Post-1.0 Daily builds changelog  (Read 39567 times)

2015-09-24, 20:21:07
Reply #60

Ondra

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  • Estimated remaining time is now correct when rendering with DR https://corona-renderer.com/bugs/view.php?id=898
  • A warning is now shown when rendering with DR without a camera as it can cause problems
  • Fixed error causing a DR render slave randomly behaving like master https://corona-renderer.com/bugs/view.php?id=1265. This means that new build REQUIRES DR SERVER UPDATE, otherwise DR will not work! The new DR server is backwards compatible, so old Corona build will work with it, but new one will not work without it.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-05, 21:33:13
Reply #61

Ondra

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Misc:
  • Added include/exclude options to Corona Round Edges
  • Render selected: made Object ID mod work, improved UI
  • Displacement is now cancelable
  • UHD cache no longer unnecessarily limits number of records created when precomputing animation in multiple frames
  • Corona Bitmap with missing texture is no longer displayed red - we have the error reporting system for indicating this problem now
  • Fixed light leaks when using bump + reflective surfaces
  • Fixed some jagged artifacts on edges of badly-tesselated objects
Improved Error log window:
  • Low memory warning message pops up only when currently rendering with Corona
  • Better naming of buttons
  • Added copy to clipboard
  • Added warning message category
  • Added “Learn more” button that redirects you to a webpage that tells you more about the error or warning (webpage is WIP)
  • Added possibility to ignore warnings
  • Added reporting of missing files (textures, IES, …)
  • Error such as missing texmaps are now forwarded from DR slaves to master - requires DR server update
  • Some error messages now have clickable actions attached to them, that will for example select the problematic node in the scene
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-06, 18:33:18
Reply #62

Ondra

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  • Fixed Incorrect bitmap screen mapping when using crop render mode
  • Removed mental ray rollout from Corona materials/maps (only when Mental Ray/Iray is not set as production/material/active shade renderer)
  • Corona DR now works when launched with Backburner or other net rendering, such as Deadline
« Last Edit: 2015-10-22, 15:11:03 by Ondra »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-07, 19:57:01
Reply #63

Ondra

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  • Fixed extremely long render times when some non-standard maps were plugged in the opacity slot
  • Pressing Ctrl+Shift+Escape to start Task Manager will no longer cancel Corona rendering if VFB is focused.
  • Licensing errors from slaves are now forwarded to master, same as internal errors, running out of memory, and errors when loading/saving UHD cache
  • DR server now has links to the 3dsmax and drserver log
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-09, 00:24:18
Reply #64

Ondra

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  • VFB stats tab is now getting refreshed even when 3dsmax is locked
  • right-click values in VFB are now more precise (1.0 instead of 0.99994)
  • The list of ignored messages is now reset when reseting the scene in 3ds Max.
  • better error reporting in DR - if anyone has problems with DR+crop mode, please try this build and report any problems that pop out
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-11, 00:49:15
Reply #65

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-13, 00:31:31
Reply #66

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  • New colored opacity handling system: opacity color is now always interpreted as a color. Opacity map is evaluated as mono (unless loading old scene with legacy checkbox on, then it is evaluated as color). This is unfortunately necessary because 3dsmax maps work incorrectly when opacity is evaluated as color.
  • No blinking of Corona VFB when restarting rendering in interactive rendering
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-13, 20:43:44
Reply #67

Ondra

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Interactive rendering (IR) improvements
  • IR now respects currently selected aspect ratio
  • IR VFB can now be maximized
  • Fixed slight memory leak when rendering with IR
  • When starting regular render during IR and finishing it, the IR does not immediately start over
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-14, 20:17:23
Reply #68

Ondra

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  • AO map UI improved
  • Changed WireTex defaults: https://forum.corona-renderer.com/index.php/topic,9255.0.html
  • Error window UI adjustments:
    • Colored Error/Warning icons
    • Renamed ‘Dismiss all’ to ‘Clear log’
    • Renamed ‘Don’t show again’ to ‘Ignore similar messages’
  • Improved IES lights sampling
  • Fixed a bug in CoronaBitmap that could potentially make ‘Reveal location in Explorer’ and ‘Open’ functionalities not working
  • Fixed: Displacement doesn't work if plugged to any but first slot of CoronaMultiMap in material ID mode.
IR
  • Fixed IR not working when mtl editor previews were disabled
  • Added limited region render support. Limitation is that changing the region in viewport during IR does not work, only before render, or in Rendered frame window. In the future we will add the render region functionality to corona frame buffers.
  • Fixed bug that caused zoomed-in IR sessions without the option to zoom out
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-15, 20:55:23
Reply #69

Ondra

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  • Fixed crash while loading legacy ‘cbin’ proxy file
  • After closing Error window it shows up on the same place at the same size upon a new message
  • Error window autoscrolls if not active (i.e. not focused)
IR
  • Fixed objects occasionally disappearing in interactive rendering
  • IR works with blowup (but the region cannot be adjusted during IR)
  • Massive IR speedup in complex scenes in some situations, such as using slate material editor
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-16, 00:43:16
Reply #70

Ondra

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Hourly IR build:

Fixed some issues with docked VFB starting/stopping
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-16, 11:49:35
Reply #71

Ondra

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hourly build:
updated maxscript functions (for backwards compatibility): https://corona-renderer.com/wiki/maxscript
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-17, 18:22:20
Reply #72

Ondra

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  • DR server now reports missing Backburner
  • Improved the Corona “About” dialog
  • Start button in Corona VFB is now more consistent with F9 in that it renders only single frame in current time, not the entire animation, if there is one set up
IR
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-17, 22:51:18
Reply #73

Ondra

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Hourly build:
Displacement is now properly updated during interactive rendering, when the displacement texture is modified: https://corona-renderer.com/bugs/view.php?id=1075
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-19, 00:44:18
Reply #74

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)