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Chaos Corona for 3ds Max
[Max] Daily Builds
Post-1.0 Daily builds changelog
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Topic: Post-1.0 Daily builds changelog (Read 39586 times)
2015-08-31, 01:12:41
Reply #45
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Fixed bug: proxy not loading files when opening older scenes
Improved error reporting
New window
Reporting bitmap paging turned on
Reporting incorrect gamma settings
More to come. And yes, it will be possible to disable it globally. ;)
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| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-09-01, 22:15:24
Reply #46
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Bugfixes daily build:
CoronaBitmap
load dialog now remembers gamma settings
fixed loading of HDR images that used old compression method
fixed bug in CoronaBitmap when used as direct visibility override environment map and seen through thin glass
Proxy
Added creation progress bar
Faster viewport updates when using pointcloud previz
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-09-03, 17:09:25
Reply #47
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Updated licensing and DR servers so the text in log window can now be easily selected without the selection resetting immediately
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-09-03, 18:53:06
Reply #48
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Fixed include/Exclude list in CoronaScatter not properly deleting nodes:
https://corona-renderer.com/bugs/view.php?id=1269
added additional bump option to CoronaNormalTex
Proxy: Duration is also shown in frames in case of an animated proxy
Proxy: Duplicate to mesh fixed as it now creates the snapshot at the current time
Proxy: No create pop-up dialog in case of static (non-animated) objects
DR Server: The text from the log window is now properly selectable
Added some tooltips for new features
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-09-05, 23:28:55
Reply #49
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
DR Server, Licensing server text windows:
Doesn’t lose selection on lost focus
CTRL+A selects the whole text
Double click selects the whole line
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-09-06, 21:01:44
Reply #50
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Displacement render progress message will no longer display if there is no displacement in the scene
Displacement fixed when used on non-manifold geometry (
https://forum.corona-renderer.com/index.php/topic,9326.msg60202/topicseen.html#new
)
Fixed excessive noise when the same map is in scene environment and also enviro overrides
Fixed top/bottom mtl working in reverse
Added many new error messages/warnings: using unsupported maps/materials, or with unsupported settings/in unsupported slots, using unsupported 3dsmax multipass effect, using changing-topology meshes with motion blur, ...
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-09-08, 00:28:18
Reply #51
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
slightly improved geometry pre-processing times
Scatter “avoid collisions” now produces much tighter packing when scattered nodes are rotated
rayswitch, layered mtl now displayed properly in viewport when they have no sub-materials
rayswitch, layered mtls now created with a default CoronaMtl as sub-material
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How to get minidumps for crashed/frozen 3ds Max
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2015-09-09, 12:00:30
Reply #52
hubrobin
Active Users
Posts: 61
Light transport ninja
Re: Post-1.0 Daily builds changelog
CoronaScatter: Fixed a bug in avoid collisions strictness
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2015-09-09, 20:30:15
Reply #53
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
coronabitmap with missing map will now produce red text in the render for better debugging
Fixed incorrect reports about too large scene bounding box
Added Corona warning when memory is running out
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-09-10, 10:12:57
Reply #54
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
quickfix: fixed creating proxy not working
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How to get minidumps for crashed/frozen 3ds Max
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2015-09-10, 22:00:24
Reply #55
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Nodes will not atttempt to contact server with empty login. This previously caused some temporary blocks of IP addresses when licensing was misconfigured.
Proxy supports geometry with changing topology
Proxy bugfixes
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-09-14, 00:42:54
Reply #56
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Made clearing VFB more consistent and fixed several of the use-cases related to it.
Fixed bugs in “render selected” feature. This feature should now be production-ready
Added warning when using layered material with empty base layer
Fixed Corona Scatter working incorrectly when offseting scatter source pivot
https://corona-renderer.com/bugs/view.php?id=1289
Fixed Corona render dlgs appearing multiple times in max 2016 when using lock material editor renderer button
https://corona-renderer.com/bugs/view.php?id=1234
Fixed issue where it was impossible to start docked interactive rendering for second time in Max 2012
https://corona-renderer.com/bugs/view.php?id=1230
Fixed Corona MultiMap not respecting input textures alpha
https://corona-renderer.com/bugs/view.php?id=1137
Fixed light leaking happening when using reflective materials with lights below surface, and black edges happening on reflective objects
https://corona-renderer.com/bugs/view.php?id=1036
https://corona-renderer.com/bugs/view.php?id=1197
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-09-22, 11:40:35
Reply #57
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Fixed defaults for material override and render selected include/exclude list
Fixed CoronaLight wrong intensity in lights explorer
https://corona-renderer.com/bugs/view.php?id=1070
and state sets
https://corona-renderer.com/bugs/view.php?id=1074
Fixed vector displacement producing black pixels with incorrect inputs
Fixed loading of 32bit targa files in CoronaBitmap
https://forum.corona-renderer.com/index.php?topic=9433
https://corona-renderer.com/bugs/view.php?id=1302
Clicking on line between Corona light and its target will select both the line and target. So far working only for non-nitrous viewports.
DR tab in VFB is no longer immediately cleared when rendering stops
https://corona-renderer.com/bugs/view.php?id=1145
When renaming Corona Sun/Light, the target will now get renamed too
https://corona-renderer.com/bugs/view.php?id=1044
Fixed slow rendering when different light types were combined in single scene - see attached
Fixed bug causing fireflies when using rectangle/disk lights inside volumes - see attached image
Fixed self-intersections with extremely thin triangles -
https://corona-renderer.com/bugs/view.php?id=1047
Low memory embree switch is working again
CoronaMultiMap in instance mode no longer changes color when editing scene in interactive mode
Displacement: Better handling of out of frustum geometry (e.g. things that are visible after displacement are properly tessellated)
Displacement: Reports memory allocation failure if there is not enough memory to continue processing instead of crashing. The render is stopped when such condition occurs.
CoronaScatter: Spacing fix
Logged
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2015-09-22, 20:20:44
Reply #58
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Submaps of Corona mtls/maps are now displayed in track view
Only compatible materials are now displayed when picking new materials in mtl editor
Only compatible texmaps are now displayed when picking new texmaps for Corona material slots
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How to get minidumps for crashed/frozen 3ds Max
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2015-09-24, 12:11:45
Reply #59
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Removed/massively reduced flickering when using textured corona lights in animation
Decreased polycounts for displacement scenes with no loss in quality due to improved out of frustum culling
Improved appearance of textured lights with black regions in the texture
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How to get minidumps for crashed/frozen 3ds Max
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Daily Builds
Post-1.0 Daily builds changelog