Author Topic: Post-1.0 Daily builds changelog  (Read 32261 times)

2015-03-01, 21:21:53

Ondra

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New thread for post-1.0 daily builds

Changelog:
  • Changed the VFB sidebar to be on by default
  • Possibly fixed some of the hangups on scene parsing. Testing will be necessary to see if there are still any problems left
Rendering is magic.
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2015-03-01, 22:37:05
Reply #1

Ondra

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Rendering is magic.
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2015-03-04, 19:19:49
Reply #2

Ondra

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Added support for Windows Vista. Embree used some win7-only functions, that I forgot to remove. Again ;)
Rendering is magic.
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2015-03-10, 10:31:02
Reply #3

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Bugfix in DR server, fixes the problem where rendering multiple frames using the frame list (instead of frame range) caused nodes to render only the first frame in the sequence
Rendering is magic.
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2015-03-13, 01:44:04
Reply #4

Ondra

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Fixed some random crashes on 3ds Max startup
Rendering is magic.
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2015-03-15, 01:01:56
Reply #5

Ondra

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  • Sensor Width default changed to 36mm
  • Corona without license will now print warning in material editor previews instead of rendering them black
  • fixed a bug causing CScatter sometimes not to display in viewport upon scene load
  • fixed CScatter sometimes displaying negative polycount in viewport
  • fixed crash when xref-ing a scene with corona sun in daylight assembly
  • fixed VFB spinners when user has incorrectly set up same character for decimal point and thousands separator
Rendering is magic.
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2015-03-17, 00:15:36
Reply #6

Ondra

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1.00.02: https://forum.corona-renderer.com/index.php/topic,7464 - all these are fixes that appeared in daily builds

New daily build has 2 extra fixes:
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2015-03-18, 00:33:56
Reply #7

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  • fixed CoronaFrontback map in lightmtl opacity slot
  • fixed coronasky sometimes rendering differently in interactive and regular rendering when there is a sun turned off in the scene
  • fixed some crashes when an exception occurs during rendering
Rendering is magic.
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2015-03-24, 17:07:23
Reply #8

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  • FIxed interactive rendering not updating when there is a greeble plugin in the scene
  • Updated UHD cache precision tooltip
  • Fixed “Start interactive” button sometimes not re-enabling after finishing rendering
  • Licensing + DR server improvements - better error handling, better error messages
  • Distributed rendering should now work with backburner
Rendering is magic.
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2015-03-25, 23:47:23
Reply #9

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Fixed some crashes when adding/removing render elements during rendering
Rendering is magic.
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2015-03-30, 01:19:01
Reply #10

Ondra

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Licensing changes related to release of API for 1.0 - licserver + build:
  • licensing now displays proper link for offline activation based on what customer selects
  • licensing server update to new protocol - supports applications other than 3ds Max
All in all, the licensing for 3ds max should work as before. Any testing is appreciated.
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2015-04-04, 00:50:10
Reply #11

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  • added more safety measures when doing DR
  • (hopefully) fixed Corona crashes on some specific machines
  • made Corona DR compatible with the next 3dsmax version
Rendering is magic.
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2015-04-09, 00:18:28
Reply #12

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  • added clarification about saas licenses extending
  • fixed freeze when using more than 1 interactive docked window
  • fixed crash when xref-ing CoronaLights
  • fixed more random crashes
Rendering is magic.
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2015-04-16, 00:20:07
Reply #13

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  • Added version info to renderer name in renderer selection dialog
  • 2D rendering of Corona texmaps is now multithreaded in 3ds Max 2015
  • fixed disabled render elements displaying false warnings
  • fixed crashes with render elements when 3dsmax API is incorrectly used by third party plugins
Rendering is magic.
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2015-05-05, 01:00:42
Reply #14

Ondra

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  • fixed tab order in CoronaAO
  • Corona frame buffer, Licensing window made HiDPI-compatible
  • Installer now contains 2016 build (not included with daily builds - wait until RC version)
Rendering is magic.
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2015-05-06, 23:18:26
Reply #15

Ondra

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Specifying licensing server IP is now possible - create CoronaActivation.txt file with single line: LS:1.2.3.4, where 1.2.3.4 is the server IP/hostname
Rendering is magic.
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2015-05-28, 22:16:57
Reply #16

Ondra

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First 1.1 daily build is out! 3 major features

  • Particle Flow re-done - it now uses instancing. This means MUCH faster parsing, MUCH lower memory consumption. True motion blur and particle age map work even with static material operator*
  • Better error reporting - non-obtrusive, non-blocking, can be disabled.
  • CoronaBitmap initial implementation - faster, easier, and better quality bitmap node. Currently supports BMP, GIF, JPG, PNG, EXR, TIFF, TGA formats. There are currently some limitations, we will implement features that are missing for real production based on user feedback.
  • (Minor feature) Corona texmap previews draw in material editor much faster.
This build is specifically marked on dropbox and will work only for customers using DEMO, BOX+SUB, and FairSAAS licenses.

* similar to VrayInstancer, except you dont have to use VrayInstancer, it is always on.
« Last Edit: 2015-05-28, 23:49:48 by Ondra »
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2015-05-30, 20:58:31
Reply #17

Ondra

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Forgot one more important thing in the last build:
  • Glossy reflections no longer darken material on edges
  • legacy checkbox is now unavailable for newly created materials, and cannot be used to arbitrarily switch BRDFs anymore
Rendering is magic.
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2015-06-01, 14:26:01
Reply #18

Ondra

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DR server works with 3dsmax 2016
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2015-06-01, 20:12:29
Reply #19

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New 1.1 bitmap update
  • Fixed CoronaBitmap in bump slot
  • Added "Output" rollout
  • Made spherical mapping 1:1 with 3ds max bitmap
  • Added button "Open in windows explorer"
  • Added option of entirely disabling filtering
  • Bitmap loading/precomputation is now multithreaded
  • Added real world scale option
  • Added "Rotate W" option
  • Scale and offset now works 1:1  with 3ds Max bitmap
Rendering is magic.
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2015-06-03, 23:56:23
Reply #20

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1) Corona bitmap update
  • Fixed environment EXR maps (incorrect mapping/crashes)
  • Filename is now an editable text field
  • Better matching of Corona vs. 3dsmax transforms
  • Better preview in viewport (with matching transforms)
  • Fixed crash when using CoronaBitmap in displacement slot
  • File open dialog now works with slate editor.
2) Stability fixes
  • Massively improved stability when parsing complex scenes with less frequent modifiers, motion blur, constraints, ... - please test your problematic scenes to make sure there are no more crashes
Rendering is magic.
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2015-06-08, 22:43:53
Reply #21

Ondra

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CoronaBitmap progress...
  • Fixed crash on drag & drop
  • Fixed "open file" dialog issues (hopefully ;))
  • Added support for HDR Image Format
  • File open dialog now opens where file is stored
  • Fixed unexpected results if too high rotation value was specified
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-09, 21:59:07
Reply #22

Ondra

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CoronaBitmap
  • Material editor preview is now working
  • HDR format loader bugfixes
  • general bugfixes
Rendering is magic.
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2015-06-10, 18:40:32
Reply #23

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  • Fixed extremely slow ForestPack parsing
  • Fixed blurred corona bitmap preview in material editor
  • Added Load button right click context menu
  • Fixed issue with output not being initialized properly after loading a scene with corona bitmap
  • Added Drag & Drop support from Windows Explorer
  • Added Mono Channel Output switcher
  • Added RGB Channel Output switcher
Rendering is magic.
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2015-06-11, 20:56:49
Reply #24

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  • Fixed shadow catchers with corona bitmap
  • Added Crop/Placement in corona bitmap
  • Fixed Interactive viewport preview when changing parameter like rotation in corona bitmap
Rendering is magic.
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2015-06-12, 18:58:59
Reply #25

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General bugfixes
  • "Save bitmap" should work more reliably (with HDR TIFF/48bit PNG) - testing needed
CoronaBitmap - almost done
  • Environment-mapped bitmaps respect filtering blur
  • Fixed HDR format filtering
  • Fixed Real-World scale preview in viewport
  • Filename shown in bitmap slot instead of "CoronaBitmap"
  • Corona bitmap dialog polished
  • Filename without path is printed into Corona bitmap status window
  • Corona bitmap Real-World scale now respects units settings in 3ds Max
  • Gamma specified during bitmap loading is now respected
Rendering is magic.
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2015-06-15, 00:04:23
Reply #26

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General bugfixes:
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2015-06-15, 19:46:58
Reply #27

Ondra

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1.1 RC1:
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2015-06-17, 12:04:50
Reply #28

Ondra

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Version 1.1 released here, it contains all features/bugfixes mentioned above
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2015-06-22, 15:49:34
Reply #29

Ondra

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1.1 hotfix 1 release
  •     Fixed crashes on startup with some AMD CPUs
  •     Fixed crash when ID render pass + global volume mtl is used
  •     Fixed screen projection issues when camera offset from origin is too large
  •     Changed version numbering to something hopefully less confusing
  •     Updated installer - 2015 daily build is now properly removed from 3ds max 2016 during install
  •     Updated Corona Convertor to version 1.13
Rendering is magic.
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2015-07-16, 18:15:28
Reply #30

Ondra

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a small daily build :D This is more or less finished version 1.2. We are releasing daily build only now because we had to refresh anti-piracy checks first

Bugfixes
  • Fixed problems with instancing sometimes being parsed incorrectly when using WSM
  • Fixed crashes caused by interactive + displacement texmaps
  • Installer/uninstaller now reports running dr server/licensing server in addition to running 3dsmax
  • Fixed crash when using empty RaySwitchMtl in global volume mtl slot
  • Fixed linked object being wrongly included in masks of their parents
  • Fixed saving VFB as monochromatic PNG
  • Fixed freeze when using subdivide mod + geometry motion blur
UI changes
  • Max UHD cache precision changed to 20
  • CoronaScatter now has “enable” checkbox
  • New button “Duplicate to mesh” in Corona proxy
  • Added “Remove selected” and “Clear” options to material override UI via right-click menu
  • Implemented checkbox “Override EV” for CameraMod
  • ColorMap is now the default selected tab in VFB. It is also shown first in the list
  • When dragging, VFB spinners now reset to the last value before dragging started when right-clicking (not to the parameter reset value).
  • Changed defaults motion blur segments to 6/3
  • Distributed rendering slaves now use all available CPU cores by default, even if number of threads is changed on the master PC. This behavior can be changed via a string option: https://corona-renderer.com/wiki/string_options
  • Only active MultiMap submaps are now displayed in slate (based on number of submaps)
  • “Show VFB” action will now always bring Corona VFB to the foreground, even if it is already displayed under some other window
Tweaks
  • “Area to Render: Selected” is now supported
  • Added support for 3dsmax atmospheric effects
  • Added maxscript get-only property for CoronaNormal gamma warning
  • textures in CScatter now supports vertex color as well as other extra mapping channels
  • Submaps/Submaterials in various Corona plugins are now properly displayed in track views Removed because it caused long saving times bug. Will be reintroduced later using a different method
  • MultiMap now has 100 maximum slots (some of them are accessible only via maxscript)
  • Added seed spinner to MultiMap
  • New standalone corona sun - targeted
  • Fixed unexpected results when assigning geometry-based Corona texmap into environment slot or CTexmap render element
  • Added “override enviro distance” option to z-depth render element
Shading changes
  • Opacity is now evaluated as mono by default. Old scenes load and evaluate as before by default (there is legacy checkbox). This will make it easier to use single texture as both diffuse and opacity mask (e.g. leaf textures)
  • Bump is now 4 times less strong by default (value 1.0). Old scenes are loaded with 4 times higher bump amount to compensate
  • Removed obscure/unexpected behavior from Light Mtl (reflections getting brighter when “emit light” is off). Old scenes load and evaluate as before by default (there is legacy checkbox)
CoronaBitmap bugfixes/features
  • Compressed TGA supported
  • Faster sampling of opacity maps
  • Fixed incorrect blurring of stretched textures
  • Fixed CoronaBitmap working incorrectly with CoronaScatter
  • Cropping visually with a popout window is now possible
New displacement
  • Added Corona Displacement modifier
  • Displacement now keeps edges together
  • Added support for texture filtering
  • Added adaptivity
  • New algorithm that creates nicer meshes hopefully with less artifacts

the build will be uploaded later today.
« Last Edit: 2015-07-28, 11:14:30 by Ondra »
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2015-07-21, 19:58:37
Reply #31

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  • Removed unnecessary parameters from displacement UI
  • Removed memory usage spike when using displacement
  • Fixed bug with displacement modifier + interactive causing crashes via memory exhaustion
  • Improvements in 3dsmax fog effect support
  • 2016 build with Physical Camera support (initial implementation)
Rendering is magic.
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2015-07-22, 22:13:15
Reply #32

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  • fixed bug with CoronaBitmap sometimes not working with CoronaScatter
  • CoronaMultiMap Slate slots are now always numbered the same as in the texmap UI
  • new Sun now correctly loads old scenes with animated sun rotation/elevation
  • updated corona converter script to v1.15 (will be included in the installer)
  • DR server now sends its version to nodes (should help with DR debugging)
  • added some logging to license activation process (should help with licensing debugging)
Rendering is magic.
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2015-07-23, 20:03:44
Reply #33

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  • fixed bug causing crashes when loading particular EXR images
  • re-introduced smooth normals in the displacement
  • (will be included in installer) New proxy exporter. Does not crash on undo, preserves object properties, better performance, automatically removes quad menu option when uninstalled
  • fixed portals working incorrectly with CoronaBitmap
  • atmospherics no longer crash when deleted in interactive rendering, and partially interactively respond to changes (unfortunately 3dsmax API is pretty bad here)
  • censored password when printing CoronaActivation.txt contents into the licensing log
Rendering is magic.
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2015-07-27, 13:17:12
Reply #34

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1.2 RC1
  • fixed legacy scenes sometimes not loading 1:1 in new build
  • fixed camera mod vs. physical camera priority (camera mod now always overrides physical camera)
  • fixed bug with physical camera settings remaining active after re-rendering from different view
  • fixed bug with physical camera DOF sometimes rendering different than expected.
Any testing is appreciated. Thanks
Rendering is magic.
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2015-07-27, 18:04:33
Reply #35

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1.2 RC2
  • UI tab order fixed in few dialogs
  • Gave proper credit to deadclown for the new proxy exporter
  • Fixed photographic exposure when using physical camera
  • Fixed material loading of some older scenes
  • Fixed crashes when using CoronaMultiMap in displacement slot
Rendering is magic.
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2015-07-28, 13:43:15
Reply #36

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RC3
  • FIxed long saving times in some scenes
  • physical camera DOF scale fixed
Rendering is magic.
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2015-08-04, 11:52:02
Reply #37

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  • Fixed some rare NaNs
  • Made sun optionally targetted
  • Fixed crashes when opening scenes containing Corona sun made in older builds - please test


--> released as 1.2 hotfix 1 release
« Last Edit: 2015-08-06, 19:14:59 by Ondra »
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2015-08-06, 19:17:45
Reply #38

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starting 1.3 with some features. Bugfixes will follow later
  • fixed Self-illumination sometimes giving incorrect reflected intensity. Now it should always give same results regardless of PT/AA samples, and when rendering in unbiased mode, it should give same results (although noisier) as light emission.
  • Fixed CoronaBitmap changes sometimes taking too long (and blocking UI)
  • Added object-space/uvw-space anisotropy
  • Getting rid of visible transition between displacement tessellation levels
  • Added “strictness” to the collision avoiding mode of Corona Scatter. It relaxes the self-intersection constraint a bit, making it possible to fill an area with almost non-intersecting instances
  • Added Corona Layered Mtl
« Last Edit: 2015-08-06, 19:27:20 by Ondra »
Rendering is magic.
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2015-08-07, 00:14:28
Reply #39

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  • Removed "with AA" checkbox next to "render elements only". Replaced with working per-element antialiasing checkbox ("Enable filtering")
  • Increased antialiasing quality of the first pass
Rendering is magic.
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2015-08-17, 17:39:44
Reply #40

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Rendering is magic.
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2015-08-27, 18:37:19
Reply #41

Ondra

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Updated licensing server is out. It will not try to send requests with empty username/password to our server (which could cause temp bans when too many unsuccessful attempts occur)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-08-27, 21:31:28
Reply #42

Ondra

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New daily... highly experimental. If you save scene in it, and then go back to stable/old daily, you will lose rounded corners settings in CoronaMtl

  • Fixed rare crash when opening old scenes with invalid CoronaLight
  • Missing CoronaBitmap will render red with warning, instead of black
  • IOR value < 1 will now render as 1/value, so you can use LDR maps without using output manipulation
  • Rounded corners moved to separate map. More improvements like include/exclude coming soon
  • Fixed google chrome freezing up when rendering with Corona
  • Hopefully fixed freezing of interactive rendering when editing materials in mtl editor
  • Fixed some NaNs caused by fauilty texmap plugins
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-08-28, 01:16:10
Reply #43

Ondra

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added advanced “render selected” - render mask by Include/exclude list. Behaves differently with "clear VFB" option on/off. Very experimental, will need some tweaking, but you can already have some fun with it.
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-08-28, 20:48:14
Reply #44

Ondra

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Added animated proxy
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-08-31, 01:12:41
Reply #45

Ondra

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  • Fixed bug: proxy not loading files when opening older scenes
  • Improved error reporting
    • New window
    • Reporting bitmap paging turned on
    • Reporting incorrect gamma settings
    • More to come. And yes, it will be possible to disable it globally. ;)

Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-01, 22:15:24
Reply #46

Ondra

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Bugfixes daily build:

CoronaBitmap
  • load dialog now remembers gamma settings
  • fixed loading of HDR images that used old compression method
  • fixed bug in CoronaBitmap when used as direct visibility override environment map and seen through thin glass
Proxy
  • Added creation progress bar
  • Faster viewport updates when using pointcloud previz
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-03, 17:09:25
Reply #47

Ondra

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Updated licensing and DR servers so the text in log window can now be easily selected without the selection resetting immediately
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-03, 18:53:06
Reply #48

Ondra

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  • Fixed include/Exclude list in CoronaScatter not properly deleting nodes: https://corona-renderer.com/bugs/view.php?id=1269
  • added additional bump option to CoronaNormalTex
  • Proxy: Duration is also shown in frames in case of an animated proxy
  • Proxy: Duplicate to mesh fixed as it now creates the snapshot at the current time
  • Proxy: No create pop-up dialog in case of static (non-animated) objects
  • DR Server: The text from the log window is now properly selectable
  • Added some tooltips for new features
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-05, 23:28:55
Reply #49

Ondra

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DR Server, Licensing server text windows:

  • Doesn’t lose selection on lost focus
  • CTRL+A selects the whole text
  • Double click selects the whole line
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-06, 21:01:44
Reply #50

Ondra

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  • Displacement render progress message will no longer display if there is no displacement in the scene
  • Displacement fixed when used on non-manifold geometry (https://forum.corona-renderer.com/index.php/topic,9326.msg60202/topicseen.html#new)
  • Fixed excessive noise when the same map is in scene environment and also enviro overrides
  • Fixed top/bottom mtl working in reverse
  • Added many new error messages/warnings: using unsupported maps/materials, or with unsupported settings/in unsupported slots,  using unsupported 3dsmax multipass effect, using changing-topology meshes with motion blur, ...
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-08, 00:28:18
Reply #51

Ondra

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  • slightly improved geometry pre-processing times
  • Scatter “avoid collisions” now produces much tighter packing when scattered nodes are rotated
  • rayswitch, layered mtl now displayed properly in viewport when they have no sub-materials
  • rayswitch, layered mtls now created with a default CoronaMtl as sub-material
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-09, 12:00:30
Reply #52

hubrobin

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  • CoronaScatter: Fixed a bug in avoid collisions strictness

2015-09-09, 20:30:15
Reply #53

Ondra

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  • coronabitmap with missing map will now produce red text in the render for better debugging
  • Fixed incorrect reports about too large scene bounding box
  • Added Corona warning when memory is running out
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-10, 10:12:57
Reply #54

Ondra

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quickfix: fixed creating proxy not working
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-10, 22:00:24
Reply #55

Ondra

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  • Nodes will not atttempt to contact server with empty login. This previously caused some temporary blocks of IP addresses when licensing was misconfigured.
  • Proxy supports geometry with changing topology
  • Proxy bugfixes
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-14, 00:42:54
Reply #56

Ondra

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Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-22, 11:40:35
Reply #57

Ondra

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Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-22, 20:20:44
Reply #58

Ondra

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  • Submaps of Corona mtls/maps are now displayed in track view
  • Only compatible materials are now displayed when picking new materials in mtl editor
  • Only compatible texmaps are now displayed when picking new texmaps for Corona material slots
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-24, 12:11:45
Reply #59

Ondra

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  • Removed/massively reduced flickering when using textured corona lights in animation
  • Decreased polycounts for displacement scenes with no loss in quality due to improved out of frustum culling
  • Improved appearance of textured lights with black regions in the texture
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-24, 20:21:07
Reply #60

Ondra

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  • Estimated remaining time is now correct when rendering with DR https://corona-renderer.com/bugs/view.php?id=898
  • A warning is now shown when rendering with DR without a camera as it can cause problems
  • Fixed error causing a DR render slave randomly behaving like master https://corona-renderer.com/bugs/view.php?id=1265. This means that new build REQUIRES DR SERVER UPDATE, otherwise DR will not work! The new DR server is backwards compatible, so old Corona build will work with it, but new one will not work without it.
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-05, 21:33:13
Reply #61

Ondra

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Misc:
  • Added include/exclude options to Corona Round Edges
  • Render selected: made Object ID mod work, improved UI
  • Displacement is now cancelable
  • UHD cache no longer unnecessarily limits number of records created when precomputing animation in multiple frames
  • Corona Bitmap with missing texture is no longer displayed red - we have the error reporting system for indicating this problem now
  • Fixed light leaks when using bump + reflective surfaces
  • Fixed some jagged artifacts on edges of badly-tesselated objects
Improved Error log window:
  • Low memory warning message pops up only when currently rendering with Corona
  • Better naming of buttons
  • Added copy to clipboard
  • Added warning message category
  • Added “Learn more” button that redirects you to a webpage that tells you more about the error or warning (webpage is WIP)
  • Added possibility to ignore warnings
  • Added reporting of missing files (textures, IES, …)
  • Error such as missing texmaps are now forwarded from DR slaves to master - requires DR server update
  • Some error messages now have clickable actions attached to them, that will for example select the problematic node in the scene
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-06, 18:33:18
Reply #62

Ondra

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  • Fixed Incorrect bitmap screen mapping when using crop render mode
  • Removed mental ray rollout from Corona materials/maps (only when Mental Ray/Iray is not set as production/material/active shade renderer)
  • Corona DR now works when launched with Backburner or other net rendering, such as Deadline
« Last Edit: 2015-10-22, 15:11:03 by Ondra »
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-07, 19:57:01
Reply #63

Ondra

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  • Fixed extremely long render times when some non-standard maps were plugged in the opacity slot
  • Pressing Ctrl+Shift+Escape to start Task Manager will no longer cancel Corona rendering if VFB is focused.
  • Licensing errors from slaves are now forwarded to master, same as internal errors, running out of memory, and errors when loading/saving UHD cache
  • DR server now has links to the 3dsmax and drserver log
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-09, 00:24:18
Reply #64

Ondra

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  • VFB stats tab is now getting refreshed even when 3dsmax is locked
  • right-click values in VFB are now more precise (1.0 instead of 0.99994)
  • The list of ignored messages is now reset when reseting the scene in 3ds Max.
  • better error reporting in DR - if anyone has problems with DR+crop mode, please try this build and report any problems that pop out
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-11, 00:49:15
Reply #65

Ondra

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Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-13, 00:31:31
Reply #66

Ondra

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  • New colored opacity handling system: opacity color is now always interpreted as a color. Opacity map is evaluated as mono (unless loading old scene with legacy checkbox on, then it is evaluated as color). This is unfortunately necessary because 3dsmax maps work incorrectly when opacity is evaluated as color.
  • No blinking of Corona VFB when restarting rendering in interactive rendering
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-13, 20:43:44
Reply #67

Ondra

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Interactive rendering (IR) improvements
  • IR now respects currently selected aspect ratio
  • IR VFB can now be maximized
  • Fixed slight memory leak when rendering with IR
  • When starting regular render during IR and finishing it, the IR does not immediately start over
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-14, 20:17:23
Reply #68

Ondra

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  • AO map UI improved
  • Changed WireTex defaults: https://forum.corona-renderer.com/index.php/topic,9255.0.html
  • Error window UI adjustments:
    • Colored Error/Warning icons
    • Renamed ‘Dismiss all’ to ‘Clear log’
    • Renamed ‘Don’t show again’ to ‘Ignore similar messages’
  • Improved IES lights sampling
  • Fixed a bug in CoronaBitmap that could potentially make ‘Reveal location in Explorer’ and ‘Open’ functionalities not working
  • Fixed: Displacement doesn't work if plugged to any but first slot of CoronaMultiMap in material ID mode.
IR
  • Fixed IR not working when mtl editor previews were disabled
  • Added limited region render support. Limitation is that changing the region in viewport during IR does not work, only before render, or in Rendered frame window. In the future we will add the render region functionality to corona frame buffers.
  • Fixed bug that caused zoomed-in IR sessions without the option to zoom out
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-15, 20:55:23
Reply #69

Ondra

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  • Fixed crash while loading legacy ‘cbin’ proxy file
  • After closing Error window it shows up on the same place at the same size upon a new message
  • Error window autoscrolls if not active (i.e. not focused)
IR
  • Fixed objects occasionally disappearing in interactive rendering
  • IR works with blowup (but the region cannot be adjusted during IR)
  • Massive IR speedup in complex scenes in some situations, such as using slate material editor
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-16, 00:43:16
Reply #70

Ondra

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Hourly IR build:

Fixed some issues with docked VFB starting/stopping
Rendering is magic.
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2015-10-16, 11:49:35
Reply #71

Ondra

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hourly build:
updated maxscript functions (for backwards compatibility): https://corona-renderer.com/wiki/maxscript
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-17, 18:22:20
Reply #72

Ondra

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  • DR server now reports missing Backburner
  • Improved the Corona “About” dialog
  • Start button in Corona VFB is now more consistent with F9 in that it renders only single frame in current time, not the entire animation, if there is one set up
IR
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-17, 22:51:18
Reply #73

Ondra

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Hourly build:
Displacement is now properly updated during interactive rendering, when the displacement texture is modified: https://corona-renderer.com/bugs/view.php?id=1075
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-19, 00:44:18
Reply #74

Ondra

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2015-10-19, 20:39:19
Reply #75

Ondra

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Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-20, 20:47:52
Reply #76

Ondra

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Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-21, 20:58:34
Reply #77

Ondra

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Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-22, 23:56:54
Reply #78

Ondra

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  • Fixed all 3dsmax log messages being classified as a warning https://corona-renderer.com/bugs/view.php?id=1379
  • Fixed creating animated Corona proxy from animated VRay proxy https://corona-renderer.com/bugs/view.php?id=1368
  • Improved docked interactive VFB idle screen
  • Fixed FBX export crashes by putting mental ray connection tab back into corona materials
  • “Keep old map as submap” in Round Edges Tex now keeps the old map in additional bump slot, instead of radius slot
  • DR now shows error message on master when slave machine uses different Corona version from server
  • DR now shows error message on master when slave machine is missing an XRef asset
  • Improved error messages concerning nodes from XRef scenes
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-24, 22:34:38
Reply #79

Ondra

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1.3 RC1
  • Added button for opening configuration/temp directory in experimental rollout
  • Added detection and warning about windows fault tolerant heap slowdown: https://coronarenderer.freshdesk.com/support/solutions/articles/5000678431
  • future-proofed the daily build - there should be less problems when reverting from future daily builds/stable versions to todays and other future dailies
  • This message is now written in the 3dsmax log upon startup - useful for debugging DR problems - 24.10.2015 20:56:53;  CORONA: Corona is up and running. Corona version: 1.3 DailyBuild Oct 24 2015, netrender mode: on, slave mode: on, quiet mode: on, Max gamma (display/input/output): 2.2/2.2/2.2
  • Fixed assert window popping up on slave machines when rendering with Corona DR
This is a version that will be released as 1.3, unless any more problems are found in it during a period of testing. Any testing will be appreciated, and rewarded (free licenses for found bugs - more info later). It comes with an installer. Download it here:

https://www.dropbox.com/sh/ujxuhszmr7pleea/AAAALlXp02CuNI2mmSMlh4Exa?dl=0
« Last Edit: 2015-10-25, 20:10:21 by Ondra »
Rendering is magic.
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2015-10-26, 18:39:39
Reply #80

Ondra

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RC2 is out - updated mtl converter to 1.18
Rendering is magic.
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2015-10-27, 13:40:38
Reply #81

Ondra

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1.3 RC3:
  • Fix of disappearing objects with displacement in interactive sessions
  • Error window UI improvements - dropdown instead of checkboxes for filtering message types
  • Error window no longer disappears after dismissing last item or clearing the log
Rendering is magic.
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2015-10-27, 18:24:44
Reply #82

Ondra

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1.3 RC4 - some GUI changes
  • Installer - better buttons
  • Activation dialog GUI improvements
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-28, 19:11:02
Reply #83

Ondra

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1.3 RC5
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-30, 15:30:15
Reply #84

Ondra

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1.3 RC6
  • Switched “multitexture/substance map not working with interactive” errors to warnings.
  • DR server is now selected to be installed by default
Rendering is magic.
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2015-11-02, 18:34:02
Reply #85

Ondra

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1.3 RC7
  • Fixed crash when using physical camera with out-of-range ISO values
  • Corona now agains sets low thread priority when net-rendering
  • corona proxy now always correctly displays polycount in viewport
  • updated proxy exporter/mtl converter to versions 0.04/1.20 respectively
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-11-03, 15:36:21
Reply #86

Ondra

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1.3
  • Fixed network rendering failing when too long message was written in the log
--> Corona 1.3 released with all changes up to this point
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-11-12, 14:38:52
Reply #87

Ondra

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Just few bug fixes to start 1.4
  • Upgraded the spinning VFB smiley to improve compatibility with Backburner rendering
  • Fixed loading of mapping coordinates when legacy cbin proxy format is used
  • Fixed incorrect normal loading in Corona Proxy that sometimes happened when using legacy cmesh format
  • mtl editor previews no longer get stretched with non-unit pixel aspect ratio in global render settings
Rendering is magic.
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2015-12-17, 20:57:01
Reply #88

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First daily build after a massive internal rewrite. We are using new compiler, better tests, ... The rewrite is still ongoing. Here are only user-relevant changes. There is much more going under the hood to allow us faster and bug-free development in the future:

  • Fixed HDR bitmaps as some of them were not loading correctly.
  • Fixed bump mapping when used in combination with real-world scale.
  • Fixed crash when exporting empty mesh as Corona Proxy.
  • Fixed visible banding when using 16bit TIFFs in Corona bitmap
  • Significantly lower memory footprint when using .HDR bitmaps and single channel bitmaps
  • Global speedup: 5-10% faster rendering in all scenes
  • First prototype of Spherical VR in Corona Camera mod (still needs a lot of work, but maybe it will work for simple tests with oculus/cardboard)
  • DR server is now 32bit application - for easier deployment
It is distributed as installer - we need to test deployment of the new binaries as well. So please go ahead and give it a shot. But be warned - this build has a potential to be unstable.
« Last Edit: 2015-12-19, 12:04:48 by Ondra »
Rendering is magic.
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2015-12-18, 15:13:43
Reply #89

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Installer fixes:
  • Installer now unpacks both legacy and full versions in “just unpack” mode
  • “Just unpack” now properly copies msvc redistributables
  • Fixed installer UAC admin privileges handling
Rendering is magic.
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2015-12-19, 00:17:06
Reply #90

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  • Improved VR camera - added eye convergence
  • Made VR camera poles handling more smooth
Rendering is magic.
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2016-01-10, 23:52:10
Reply #91

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  • removed HD cache
  • .conf files now have human-readable properties for GI solvers, render engines, …
  • added network rendering debug render element
  • added MultiMap batch load button
Rendering is magic.
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2016-01-12, 11:28:19
Reply #92

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  • decreased logging frequency of messages in network rendering to solve some problems with deadline
  • merged multiple "zero scale object ignored" error messages into one, and reclassified it as warning
  • Fixed: Problems with displacement subdivision in orthographic view
Rendering is magic.
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2016-01-13, 10:40:36
Reply #93

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  • Fixed: Displacement seems to ignore filtering and cropping in IR even though it is displacement-related setting.
  • Fixed: Viewport representation of CoronaBitmap get´s blurred when using crop mode
  • Fixed: Error message when CoronaBitmap couldn’t be loaded due to missing file
  • Fixed: interactive does not automatically react to displacement map changes in some cases
fixed some minor regressions: photon mapping being accidentally exposed, too high samples/s value when precomputing UHD cache, translucency sometimes not working, ...
Rendering is magic.
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2016-01-18, 21:00:06
Reply #94

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VR camera:
  • FIxed incorrect displayed eye separation in case non-millimeter units are used: https://corona-renderer.com/bugs/view.php?id=1540
  • complex bugfixing - separation parameter works again, changed behavior around poles, improved forward offset parameter behavior
Misc
  • Added warning when using VrayHDRI in interactive mode
  • File selection dialogs now prompt when overwriting existing files
Rendering is magic.
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2016-01-26, 00:10:07
Reply #95

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Rendering is magic.
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2016-01-27, 14:02:26
Reply #96

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New daily build with installer:

  • Fixed: When save animated proxy dialog is up, alt-tab back to 3ds Max will focus that dialog. https://corona-renderer.com/bugs/view.php?id=1434
  • DR server no longer requires admin UAC elevation. This previously caused missing textures problems when doing DR with network-mapped drives. If the DR server is now run with UAC elevation, it will pop out error message.
Rendering is magic.
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2016-02-06, 22:35:13
Reply #97

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« Last Edit: 2016-02-06, 22:43:27 by Ondra »
Rendering is magic.
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2016-02-10, 23:49:38
Reply #98

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Texture baking... something. Try it. Maybe it will work :D
Rendering is magic.
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2016-02-16, 11:20:55
Reply #99

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Installer build

  • CoronaMultiMap improvements - wider texmap buttons, uses CoronaBitmap for batch load, properly names submaps after batch load
Standalone/export
  • various fixes/improvements based on user feedback
  • Corona Standalone is now part of the installer. If installed, it will be used automatically with the "Export+Render" button - no need to export to a folder where the standalone is copied
  • Maxscript CoronaFp.exportScene now takes a bool parameter which when true makes the scene render immediately (like the button in devel/debug settings)
  • When running corona standalone without arguments, prompt for selecting a file to render will show instead of error message
Rendering is magic.
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2016-03-02, 00:17:07
Reply #100

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  • UAC elevation detection improved, removed popup in DR server (warning will be still written in the server log)
  • again fixed problems with spinners when decimal and thousands separators were the same characters
  • Fixed sometimes faceted shading when using bake textures option
  • Fixed some IES lights to produce excessive noise https://forum.corona-renderer.com/index.php?topic=10121
  • Fixed crashes when scrolling in element dropdown in corona VFB
Added denoising and image adaptivity options. They are still WIP. Adaptivity is enabled by default, denoising can be enabled in performance rollout.
Rendering is magic.
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2016-03-06, 22:15:02
Reply #101

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  • denoising now reports progress
  • denoising has interactive blend amount parameter in VFB
  • new image filtering - does not lower the noise, but it is more correct
  • fixed anti-aliasing problems with adaptivity
  • fixed background blurring when repeatedly doing “render selected” with clear VFB off
  • fixed NaNs with extreme motion blur https://corona-renderer.com/bugs/view.php?id=1613
  • removed bucket renderer
  • removed internal resolution multiplier (to be replaced with bloom filter)
  • removed portals and total samples/s stat from vfb stats tab, added denoising time there
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-03-08, 19:15:32
Reply #102

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  • Fixed DR not working
  • Fixed render elements missing when doing render selected
  • Corona scatter now has manual updates option (makes it possible to work with huge scatters in viewport)
Rendering is magic.
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2016-03-12, 14:54:38
Reply #103

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  • Added dedicated beauty render element (with separately adjustable denoising amount)
  • Added debugging sample focus RE
  • Added render stamp render element
  • Panning in Corona VFB is now much faster
  • Improved Corona VFB spinners freezing, fixed bug https://corona-renderer.com/bugs/view.php?id=1620
  • Image filter default width increased
  • Moved all 1.4 options (even experimental ones that will be hidden later) to one rollout
  • Added VFB clamp parameter that can help with jagged light edges
Rendering is magic.
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2016-03-25, 00:38:44
Reply #104

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Some internal changes, use todays daily on your own risk ;)

  • Interactive renderer no longer stops when general renderer noise limit is reached
  • Ability to cancel denoising
  • Fixed adaptivity interval resetting
  • Added texture denoising parameter to image filtering
  • UI tweaks - better explanation why denoising is disabled, alignment improvements in error dialog
  • Fixed IES light button not being updated after loading a light
  • CoronaMultiMap + forestpack with animated camera and visibility clipped to camera frustum now does not change color assignment to nodes
  • New embree (5%-ish speedup)
  • 3dsmax native lights are now properly scattered inside volumetric materials
  • Interactive rendering now supports render elements
Rendering is magic.
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2016-03-28, 22:30:30
Reply #105

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Added velocity render element prototype
Rendering is magic.
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2016-04-04, 21:31:44
Reply #106

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  • Some internal rewriting of stop/cancel support. Report any problems, it is experimental: do not deploy on large scale production.
  • Added %pe - render stamp sample error
  • Fixed DR vs. adaptivity issues - adaptivity had to be disabled on render slaves until 1.5
  • Fixed bug in denoising https://corona-renderer.com/bugs/view.php?id=1679
  • Using non-zero contrast no longer destroys HDR images.
  • Fixed chrome freezing while rendering (again)
  • Cancelling the render in 3dsmax dialog now stops denoising
  • Denoising can now be stopped in corona VFB by using “discard” option
  • Cancelled render now does not wait for DR contributions from other computers
  • Fixed crash when enabling/disabling adaptivity during IR session
Rendering is magic.
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2016-04-05, 15:14:23
Reply #107

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  • Fixed blank DR tab in some situations https://corona-renderer.com/bugs/view.php?id=1692
  • Scatter
    • Viewport display is MUCH faster when there is a lot of instances and most of them are hidden. FPS comparison attached
    • Generating instances is now multithreaded. Speedup for typical quad core i7 is about 5 times
    • Added option to use density to control scatter instead of absolute instances count
Rendering is magic.
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2016-04-08, 23:36:41
Reply #108

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  • Resuming render now properly works with denoising
  • Resuming render now also loads old statistics from the file
  • Added misc warnings to texture baking in case scene contains something unsupported
  • Texture baking now disables motion blur and image filtering
  • Added interactive and multiple render region drawing into Corona VFB. Shift draws a new rectangle

« Last Edit: 2016-04-08, 23:50:05 by Ondra »
Rendering is magic.
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2016-04-09, 17:31:15
Reply #109

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Some quick bugfixes
Rendering is magic.
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2016-04-10, 12:36:38
Reply #110

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  • Fixed VFB spinners not working
  • Negative eye distance now works in VR camera
Rendering is magic.
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2016-04-11, 20:52:28
Reply #111

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  • Possibly fixed “DR render ending too soon” with adaptivity errors
  • Fixed scatter generating different distributions on different computers
  • Dramatically fixed displacement quality in certain situations
  • Switched rendering of all Corona Light/proxy/scatter display modes to nitrous. Drawing a lot of Corona objects (proxies/scatter in wire/pointcloud mode or CoronaLight) in a scene should now be faster.
Rendering is magic.
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2016-04-12, 13:21:18
Reply #112

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Rendering is magic.
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2016-04-14, 22:31:02
Reply #113

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  • Fixed slow rendering when moving around the multirender region
  • Fixed: Corona Bitmap loader does not remember the file name of the missing bitmap
  • Fixed: Label of IES button broken in CoronaLight (i.e. only the file name is used as the button label)
  • New wxwidgets - DLL update is required - done automatically in the installer in this build
  • Added VFB history and comparison - still work in progress
  • Fixed denoising not working with VFB clamp
  • Added option --noGui to run DR server without UI
  • DR server can again run under “SYSTEM” user account
  • Fixed display of pointclouds
  • Clicking on line between light and target now selects both the light and target
  • Fixed CoronaLight selection in wireframe mode: https://forum.corona-renderer.com/index.php?topic=11321.new#new
  • Added corona scatter option to show pointclouds in viewport
  • Added hue randomization to corona multimap

Rendering is magic.
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2016-04-18, 20:42:36
Reply #114

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Rendering is magic.
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2016-04-21, 15:54:48
Reply #115

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New build with installer, supports max 2017

Rendering is magic.
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2016-04-23, 12:17:33
Reply #116

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  • CoronaSky can now be displayed in max viewport
  • Misc UI tweaks
  • Cleaner VFB render regions drawing, without handles
  • Better default autosave directory
  • Added button to open the current autosave directory
  • Beauty render element now defaults to 0% denoising
  • Moved all parameters from 1.4 UI group in performance to where they belong
  • Added VR camera tooltips
  • Added 1.4 parameters tooltips
  • VFB smiley rotating direction is now different for IR vs. non-IR mode
  • Noise level is now properly computed for the entire image when using Corona VFB regions
  • VFB renderstamp now again renders with non-antialiased font
  • Added buttons to remove item from render history, to save it to disk, and to resume its rendering
  • Misc bugfixes in render history
Rendering is magic.
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2016-04-24, 00:01:39
Reply #117

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Rendering is magic.
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2016-04-24, 23:16:21
Reply #118

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New daily build in few minutes. Complete installer, because there is an upgrade of DR server

Rendering is magic.
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2016-04-28, 22:43:07
Reply #119

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Rendering is magic.
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2016-05-01, 23:34:09
Reply #120

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Getting very close to 1.4...
  • Made falloff map evaluation much faster
  • Hopefully crashed fixed with multiscatter + interactive
  • The lower bound value of filtering blur in CoronaBitmap has been changed from 0 to 0.01
  • Fixed regression bug in falloff map introduced in last daily build
  • Adaptivity is recomputed at render end, so user sees actual noise level
  • Misc UI tweaks
  • Autosave now saves both tonemapped version and the usual raw version for resuming render
Rendering is magic.
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2016-05-02, 19:54:21
Reply #121

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RC2 is out:
  • Fixed crash when denoising extremely large images
  • Upgraded material converter to v1.26
  • CShading_Beauty denoise amount range changed to 0-1
  • Fixed: noise level getting stuck when using adaptivity with denoising and render selected
  • Fixed: noise level being reported differently for native vs. Corona region
Rendering is magic.
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2016-05-03, 19:32:09
Reply #122

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1.4 RC3

  • Fixed parsing of some scenes with forest pack taking too long
  • Incorrect gamma warning is now displayed also for Normal Bump maps
  • Fixed error popups for incompatible, but disabled baje render elements: https://corona-renderer.com/bugs/view.php?id=1798
  • Fixed: Denoising blurring fireflies in some cases
  • Added New warning that is shown when resuming render done without denoising while having denoising enabled (might cause denoising to work incorrectly)
Rendering is magic.
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2016-05-05, 20:18:11
Reply #123

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1.4 RC4

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2016-05-08, 12:14:51
Reply #124

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1.4 RC5

  • Renderstamp is no longer used in texture baking renders
  • Fixed “System exception” when doing render to texture while interactive rendering is on. The baking still does not work though
  • Bugfix in direct light solver for many lights
  • Fixed random wxwidgets asserts in history tab
  • Fixed default path handling for texture baking
  • Fixed autosave .exrs not converting % placeholder to statistics
  • Added offset and camera mode to velocity pass
Rendering is magic.
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2016-05-12, 16:40:11
Reply #125

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Rendering is magic.
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2016-05-15, 12:57:24
Reply #126

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probably last RC: RC7

VFB history buttons/text now have fixed width
Made displacement slightly faster, up to 30% speedup
Fixed bug in texture baking - missing geometry with flipped texture mapping

--> Released as 1.4
« Last Edit: 2016-05-17, 11:11:07 by Ondra »
Rendering is magic.
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