Author Topic: Post-1.0 Daily builds changelog  (Read 39564 times)

2015-03-01, 21:21:53

Ondra

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New thread for post-1.0 daily builds

Changelog:
  • Changed the VFB sidebar to be on by default
  • Possibly fixed some of the hangups on scene parsing. Testing will be necessary to see if there are still any problems left
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-03-01, 22:37:05
Reply #1

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-03-04, 19:19:49
Reply #2

Ondra

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Added support for Windows Vista. Embree used some win7-only functions, that I forgot to remove. Again ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-03-10, 10:31:02
Reply #3

Ondra

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Bugfix in DR server, fixes the problem where rendering multiple frames using the frame list (instead of frame range) caused nodes to render only the first frame in the sequence
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-03-13, 01:44:04
Reply #4

Ondra

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Fixed some random crashes on 3ds Max startup
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-03-15, 01:01:56
Reply #5

Ondra

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  • Sensor Width default changed to 36mm
  • Corona without license will now print warning in material editor previews instead of rendering them black
  • fixed a bug causing CScatter sometimes not to display in viewport upon scene load
  • fixed CScatter sometimes displaying negative polycount in viewport
  • fixed crash when xref-ing a scene with corona sun in daylight assembly
  • fixed VFB spinners when user has incorrectly set up same character for decimal point and thousands separator
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-03-17, 00:15:36
Reply #6

Ondra

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1.00.02: https://forum.corona-renderer.com/index.php/topic,7464 - all these are fixes that appeared in daily builds

New daily build has 2 extra fixes:
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-03-18, 00:33:56
Reply #7

Ondra

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  • fixed CoronaFrontback map in lightmtl opacity slot
  • fixed coronasky sometimes rendering differently in interactive and regular rendering when there is a sun turned off in the scene
  • fixed some crashes when an exception occurs during rendering
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-03-24, 17:07:23
Reply #8

Ondra

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  • FIxed interactive rendering not updating when there is a greeble plugin in the scene
  • Updated UHD cache precision tooltip
  • Fixed “Start interactive” button sometimes not re-enabling after finishing rendering
  • Licensing + DR server improvements - better error handling, better error messages
  • Distributed rendering should now work with backburner
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-03-25, 23:47:23
Reply #9

Ondra

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Fixed some crashes when adding/removing render elements during rendering
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-03-30, 01:19:01
Reply #10

Ondra

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Licensing changes related to release of API for 1.0 - licserver + build:
  • licensing now displays proper link for offline activation based on what customer selects
  • licensing server update to new protocol - supports applications other than 3ds Max
All in all, the licensing for 3ds max should work as before. Any testing is appreciated.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-04-04, 00:50:10
Reply #11

Ondra

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  • added more safety measures when doing DR
  • (hopefully) fixed Corona crashes on some specific machines
  • made Corona DR compatible with the next 3dsmax version
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-04-09, 00:18:28
Reply #12

Ondra

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  • added clarification about saas licenses extending
  • fixed freeze when using more than 1 interactive docked window
  • fixed crash when xref-ing CoronaLights
  • fixed more random crashes
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-04-16, 00:20:07
Reply #13

Ondra

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  • Added version info to renderer name in renderer selection dialog
  • 2D rendering of Corona texmaps is now multithreaded in 3ds Max 2015
  • fixed disabled render elements displaying false warnings
  • fixed crashes with render elements when 3dsmax API is incorrectly used by third party plugins
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-05-05, 01:00:42
Reply #14

Ondra

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  • fixed tab order in CoronaAO
  • Corona frame buffer, Licensing window made HiDPI-compatible
  • Installer now contains 2016 build (not included with daily builds - wait until RC version)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)