Author Topic: Possible 'noise' Render Element?  (Read 1101 times)

2019-03-11, 17:26:25

Noah45

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Just curious if there is a way to use an RE pass while rendering to determine where I should focus my Region Render areas? It seems the best indicator currently is the beauty pass, thought the Cinfo_SamplingFocus would provide info for that purpose.

On quick renders, I'll use the intel CPU AI Denioser, then region render the noisey areas. I decent work around is to 'Save CXR', see the noisey areas, then 'Resume' and focus the Rengion render on those areas.
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2019-03-11, 17:38:27
Reply #1

TomG

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Sampling Focus is the closest thing that will exist for that. Mostly though, it will be a visual thing determined by the viewer anyway as to when any remaining noise looks "too much" or not. There probably isn't a way to say what is noise, and what is (say) bump map or texture detail - if there was, then it would likely be possible to have denoising that easily focuses just on actual noise vs texture detail ;)
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2019-03-11, 19:47:45
Reply #2

Noah45

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Fair enough, I guess that would solve any denoising problems, if it were distinguishable. lol
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