Author Topic: Anisotropy rotation - remap to 0-1 range  (Read 2474 times)

2016-01-16, 14:45:23

romullus

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Is there a reason why anisotropy rotation is mapped to 0-360 range rather than 0-1? It's pretty inconvenient when one wants to control it by bitmap.
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2016-01-16, 16:18:38
Reply #1

Ondra

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the constant is in degrees, but the map is in 0-1 range, so it should not be a problem
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-01-16, 17:07:39
Reply #2

romullus

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Oh, you're right. Strangely, CoronaColor map is treated in 0-360 range and that fooled me :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-01-16, 22:53:21
Reply #3

Ondra

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will fix
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-05-08, 19:43:41
Reply #4

Ondra

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fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)