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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
[Max] Resolved Feature Requests
Anisotropy rotation - remap to 0-1 range
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Topic: Anisotropy rotation - remap to 0-1 range (Read 2474 times)
2016-01-16, 14:45:23
romullus
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Posts: 8847
Let's move this topic, shall we?
Anisotropy rotation - remap to 0-1 range
Is there a reason why anisotropy rotation is mapped to 0-360 range rather than 0-1? It's pretty inconvenient when one wants to control it by bitmap.
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2016-01-16, 16:18:38
Reply #1
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Anisotropy rotation - remap to 0-1 range
the constant is in degrees, but the map is in 0-1 range, so it should not be a problem
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2016-01-16, 17:07:39
Reply #2
romullus
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Posts: 8847
Let's move this topic, shall we?
Re: Anisotropy rotation - remap to 0-1 range
Oh, you're right. Strangely, CoronaColor map is treated in 0-360 range and that fooled me :]
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2016-01-16, 22:53:21
Reply #3
Ondra
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Turning coffee to features since 2009
Re: Anisotropy rotation - remap to 0-1 range
will fix
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How to get minidumps for crashed/frozen 3ds Max
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2016-05-08, 19:43:41
Reply #4
Ondra
Administrator
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Posts: 9048
Turning coffee to features since 2009
Re: Anisotropy rotation - remap to 0-1 range
fixed
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
[Max] Resolved Feature Requests
Anisotropy rotation - remap to 0-1 range