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[Max] Resolved Bugs / Re: Rough refraction in reflection acts strangely at values other than zero
« on: Yesterday at 16:46:32 »
There just isn't the peoplepower to convert them, it would take much manual intervention and thus delay work on other things, so the solution is just to move them onto Cosmos as they are. After all, we wouldn't be revisiting them in the CML to convert them to Physical either, even if not moving to Cosmos. Any time developing materials would be better spent making new ones, anyway :)
PS - the CML will still be there, initially like today as part of the install, but in the future as a separate manual download and install if you really want it.
PS - the CML will still be there, initially like today as part of the install, but in the future as a separate manual download and install if you really want it.