Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Noah45

Pages: 1 [2] 3 4 ... 30
16
[Max] General Discussion / Re: Sini Scatter
« on: 2019-10-26, 01:46:55 »
Licensing issues with some users. Why would you not want your software to be widely distributed? W/o issues. 

17
Gallery / Re: MOSCOW METRO concept
« on: 2019-10-22, 17:32:33 »
Super artwork and renderings. I also MB peoples, seems the first renderings stairway could use a few 'slower ' peeps?

18
The results I'm getting for a 4-5min/frame animation is fantastic. End result of the 3min animation surprises my VRay friends. Deliverable is a 1080p smooth animation w/o noticeable noise. NDA's, of course for this international retail client prevents me from posting.

Intel denoiser/ some materials need modification (test them individually)/ all else set to 'default'

By contrast, the same images as stills are 4K/~40min (Noise level 5)

The turnarounds in retail are demanding so a <5min frame for animation was critical.

Edit: Intel 5960x/64GB

19
Gallery / Re: Lake House
« on: 2019-08-19, 16:11:56 »
Nice! Lighting complements Architecture

20
[Max] I need help! / Corona Bitmap not loading animation
« on: 2019-07-29, 18:31:55 »
Was not able to load any animated format. Standard bitmap works, so NBD.

Corona version: 4 (Release Candidate 4)
Max 2019

21
[Max] Feature Requests / Re: Multiple Exposure Element
« on: 2019-06-27, 17:38:12 »
Could you then use an (HDR?) program that combines all exposures?

22
Thanks Frood, operator error; although don't remember turning it off.

23
This reminds me of my traditional rendering days (flowmaster and marker) it was a lethal combo (literally), and this technique looks equally painful.

24
In the video; after selecting new object in scene, [material editor] scene material does not (auto)update.

25
Ongoing since update. Compact Material editor:

-Select obj. for material extract
-material editor, click: select from scene
-go to material browser, look @ scene material (filtered)
-(it is not current material)
-Needs a double click (on Scene material header ) to update.

Corona Version: 4 DB Apr 5 max2019


26
[Max] Daily Builds / Re: Caustics playground!
« on: 2019-04-24, 01:59:59 »
I have absolutely no need for this in my workflow, but damn if don't think this is cool. Have fun

27
Corona to Unreal (seamlessly, IDK) Would love a Corona Interface for Unreals weird interface

28
Work in Progress/Tests / Re: R.G.B wip
« on: 2019-04-12, 20:20:38 »
You TRI-ed and succeeded to primarily  achieve art.

29
Had to re check my denoiser activation, to be sure it was on w/o Hi-quaity filtering. Hi-quality filtering makes a noticeably significant difference in most situations.

critical, not obvious edit: 'Hi-quality filtering'

30
Gallery / Re: House for architects and artists
« on: 2019-04-05, 23:07:37 »
Maxfield Parrish color in #3/4 fun stuff. No fireflies filter though?

Pages: 1 [2] 3 4 ... 30