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Messages - Alessandro

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76
[Max] Resolved Bugs / Corona Bitmap
« on: 2015-06-03, 17:58:16 »
Tested Corona Bitmap in last build - 2015-06-01
1. using real world scale, scale value is wrong. You also don't see the measurement unit you're working with in textbox.
2. preview in viewport doesn't work. Actually, you can see the bitmap with uncorrect scale (fitted if not real world scale)
3. changing between real world scale and not-real world scale in Corona bitmpa parameter causes an offset in mapping
4. using mirrored instead of repeated tiling works wrong as max bitmap: it use half size scale; can Corona work better than max in this? ;)

regards

77
General CG Discussion / Re: [Useful Scripts\Tools]
« on: 2015-06-03, 16:21:44 »
like this, most of all for architectural:
http://www.raffaeleschiavullo.com/scripts/scripts.html

78
[Max] Daily Builds / Re: Daily Builds
« on: 2015-06-03, 16:18:26 »
Tested Corona Bitmap in last build - 2015-06-01
1. using real world scale, scale value is wrong. You also don't see the measurement unit you're working with in textbox.
2. preview in viewport doesn't work. Actually, you can see the bitmap with uncorrect scale (fitted if not real world scale)
3. changing between real world scale and not-real world scale in Corona bitmpa parameter causes an offset in mapping
4. using mirrored instead of repeated tiling works wrong as max bitmap: it use half size scale; can Corona work better than max in this? ;)

regards

79
[Max] Daily Builds / Re: Daily Builds
« on: 2015-05-29, 15:27:49 »
I know it's very too early to tell something, but these are my first impressions about corona bitmap:
-absolutely faster than max bitmap, as diffuse/bump map and as environment map, good work!;
-need preview in viewport....
-need (as fast as you can ;) ) Real-world scale
-used as env, it is horizontal flipped respect max map, it's not practical...
-need rotation on axis, most of all Z
-if map path name is too long, you can't read map name
-I often use right mouse click on bitmap preview in mat editor to edit it with photoshop, but maybe I'm the only one...
-have I already said that we need real world scale? ;P

regards

hi, can you create a thread in feature request section for this?

edit: romulus: same thing, please create a separate thread for each problem/suggestion

Done: https://forum.corona-renderer.com/index.php/topic,8242.0.html

80
I start here a list of feature required for Corona Bitmap
Everybody help me to complete this list, appending, thx!

- preview in viewport
- Real-world scale
- used as env, it is horizontal flipped respect max map, it's not practical... (ref. rel 2015-05-28)
- rotation on axis, most of all Z
- if map path name is too long, you can't read map name
- I often use right mouse click on bitmap preview in mat editor to edit it with photoshop, maybe I'm not the only one


81
[Max] Resolved Bugs / Re: Bump map and smooth surface
« on: 2015-05-29, 12:51:17 »
No, also with 200 subdivisions it does not smooth the shadow, it just move the place of the light limit.
I attach the scene if you want to play ;)

82
[Max] Resolved Bugs / Re: Bump map and smooth surface
« on: 2015-05-29, 12:41:52 »


Btw, any solution? Otherwise I'll public in Mantis...
thx

83
[Max] Resolved Bugs / Bump map and smooth surface
« on: 2015-05-29, 12:24:17 »
I find this problem, also with new corona map, using last build (2015/05/28), don't know with previous.
The scene is too simple, middle gray background and corona sun.
Is it me or it's a bug?

84
[Max] Daily Builds / Re: Daily Builds
« on: 2015-05-29, 12:15:23 »
I know it's very too early to tell something, but these are my first impressions about corona bitmap:
-absolutely faster than max bitmap, as diffuse/bump map and as environment map, good work!;
-need preview in viewport....
-need (as fast as you can ;) ) Real-world scale
-used as env, it is horizontal flipped respect max map, it's not practical...
-need rotation on axis, most of all Z
-if map path name is too long, you can't read map name
-I often use right mouse click on bitmap preview in mat editor to edit it with photoshop, but maybe I'm the only one...
-have I already said that we need real world scale? ;P

regards

85
[Max] Daily Builds / Re: Daily Builds
« on: 2015-05-28, 15:02:57 »
Ok, I guess I'll ask... so what's going around here?!  Been completely dead here lately and no build updates in nearly a month now.

read here:
https://forum.corona-renderer.com/index.php/topic,7137.105.html

86
Gallery / Really nothing to do...
« on: 2015-05-22, 17:29:41 »
...so I play with Corona ;)

87
I really suggest you to convert to editable mesh, so you can control what will append during render. Use Body object / Body utility primitive to set the value you need for mesh quality.

88
Gallery / Re: Rugs studio
« on: 2015-05-14, 10:11:48 »
Once upon a time, far far away, there was a Carpet Master. His name were Nekrobul! ;)

89
Done, thank you.
Very curious to see what you've prepared, as soon as I'll have some free time I'll give you my feedback.
Take care,
Alessandro

90
So, it seems to be a good one, waiting for news! ;)

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