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[Max] Resolved Bugs / Re: geometry motion blur causes crash
« on: 2015-11-08, 01:11:25 »
I am experiencing a "Crash" using Corona 1.3 and MotionBlur right now.
I have a scene with a lot of objects coming from 0% scale to 100% in 1 or 2 frames (Poping on scene). And when i turn on interactive render and motionblur it renders ok, when use Interactive Render it goes ok, while scrubbing timeline it refreshes the render...
But when i do Production render with a range, it just renders the first frame, and get the smile face turning on a infinite loop on the second frame, it never finishes it... I am setting the rendertime to 5 min/frame... (Is this a problem) ? It´s just a prevew render...
When i turn MotionBlur off it renders ok.
I have a scene with a lot of objects coming from 0% scale to 100% in 1 or 2 frames (Poping on scene). And when i turn on interactive render and motionblur it renders ok, when use Interactive Render it goes ok, while scrubbing timeline it refreshes the render...
But when i do Production render with a range, it just renders the first frame, and get the smile face turning on a infinite loop on the second frame, it never finishes it... I am setting the rendertime to 5 min/frame... (Is this a problem) ? It´s just a prevew render...
When i turn MotionBlur off it renders ok.