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Messages - kumodot

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46
[Max] Resolved Bugs / Re: geometry motion blur causes crash
« on: 2015-11-08, 01:11:25 »
I am experiencing a "Crash" using Corona 1.3 and MotionBlur right now.

    I have a scene with a lot of objects coming from 0% scale to 100% in 1 or 2 frames (Poping on scene). And when i turn on interactive render and motionblur it renders ok, when use Interactive Render it goes ok, while scrubbing timeline it refreshes the render...
    But when i do Production render with a range, it just renders the first frame, and get the smile face turning on a infinite loop on the second frame, it never finishes it... I am setting the rendertime to 5 min/frame... (Is this a problem) ? It´s just a prevew render...
    When i turn MotionBlur off it renders ok.

47
[Max] Daily Builds / Re: Daily Builds
« on: 2015-10-25, 17:10:55 »
   
   When using IR, Max selection "quad" is not apearing...

      Took an screenshot to show (i don´t know the name of this doted selection quad...

When using IR it just disapear. :(

This is not from 1.3RC1 it seems legacy "bug", but i am sure it´s something with 3dsmax refresh...
   
   

48
[Max] Resolved Bugs / Re: Corona shading/smoothing problem
« on: 2015-10-07, 05:04:57 »
    Uops. Sure i can ! I will report it.


Is there an official Thread to Discuss this Ondra ?

    This problem is old (Since alpha4) and never gets fixed... :(

      The strange thing is that Corona 1.2.1 is not respecting the smoothing groups if we are using different values for turbosmooth for Viewport and Render. Corona just ignore render values, the render still rendering with "low settings" even if i put higher values on Render Iters...
     So, the solution is to work with HiPolyCount on viewport. That´s not a good solution. :(

that is an entirely different bug, can you create a separate bug report and post the scene?

49
[Max] Resolved Bugs / Re: Normal map error with normals
« on: 2015-09-06, 00:21:45 »


   Corona 1.2.1 and Max 2016, corona is just ignoring any "Render Iters" on Turbosmooth modifier. It only render correctly if i put Viewport Iters High.(But this is heavy to work this way. :(
     

50
[Max] Resolved Bugs / Re: Corona shading/smoothing problem
« on: 2015-09-06, 00:20:04 »
Is there an official Thread to Discuss this Ondra ?

    This problem is old (Since alpha4) and never gets fixed... :(

      The strange thing is that Corona 1.2.1 is not respecting the smoothing groups if we are using different values for turbosmooth for Viewport and Render. Corona just ignore render values, the render still rendering with "low settings" even if i put higher values on Render Iters...
     So, the solution is to work with HiPolyCount on viewport. That´s not a good solution. :(

51
Work in Progress/Tests / Rhodotus Palmatus - Wip
« on: 2015-08-17, 17:53:57 »
   A scene i've just started other night. ;)

     Still needs a LOT of updates/upgrades. :) I am planning to finish along this month.

52
Gallery / Re: Cartoon animation for Tv - Toddyinho
« on: 2015-08-17, 17:50:02 »
   Only the Main character was in Corona. :)

This is awesome! Are all CG elements done in Corona or only the main character?

53
[Max] Corona Goodies - User Contributions / Re: Car Paint
« on: 2015-04-30, 01:42:35 »
Any News for a better Layered Shader/MultiLayered shader for Corona ? I miss it so much. ;(

54
[Max] I need help! / Re: render abort maxscript problem
« on: 2015-04-26, 05:05:34 »
So. I am doing a batch render script here using corona as main render, and i am experiencing similar problem... So, there´s not solution ?
   
      I need a cancel function, cause if i send like 15 cameras to render, an something went wrong i need to cancel it...

55
Gallery / Cartoon animation for Tv - Toddyinho
« on: 2015-04-14, 17:37:56 »
     Here at the Studio (O2filmes.com) we are doing a lot of stuff using Corona. Even the Maya guys are rendering in Max, to use Corona. Everybody loved it workflow and setup time X quality was a strong selling point here. ;)
 
      We are working hybrid here, Maya + Max + Houdini and mixing stuff from 3 softwares. That work was rendering using Corona for the Character. It was animated in Maya, exported using Alembic to Max and rendered in Corona. :)
       I didn't worked on this one (cause i am another longer project). But it's my fault to inject Corona on our workflow. :)

       I hope you enjoy it. :)

Directors: Marcus Alqueres, Paulinho Caruso
Client: Pepsico do Brasil LTDA
Agêncy: Loducca

       
     

56
General CG Discussion / Re: Houdini 14 Released !
« on: 2015-01-16, 20:45:34 »
And Octane is Coming to Houdini...

57
[Max] Resolved Bugs / Re: daily builds doesn't like CAT?
« on: 2015-01-08, 14:23:05 »
Yesterday i was testing something with Corona and CAT, on 2015, and it seams that corona is rendering CAT icon as geometry.... (The triangle icon with an arrow). Tried it on Scanline and it's not rendering that icon. I was using Corona 7.2... Not a big deal, i can just hide the CAT node (But i can turn it non-renderable on properties cause for Max it is not a geometry, i guess).

58
News / Re: Static noise pattern improved
« on: 2014-12-08, 00:01:11 »
I like the old fashion random noise pattern. I was not advised it it´s a bad thing. lol. :) Looks like filmgrain for me, instead of the fixed pattern. :)

59
Hmm. Loosing plugins is manageable in many cases (but it will certainly put a lot of limits for some jobs), and "only bitmaps supported", you mean, nothing procedural goes to stand-alone/linux's version ? So, is this forever or for a while ?

60
[Max] Daily Builds / Re: Daily builds
« on: 2014-12-02, 19:59:39 »
  Lol. Do you wanna talk about Imperial Metric System to relax ? lol


haha ace

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