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Topics - Cyresto

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1
Hey guys,
Sorry for the confusing title, i'll try explain my situation.
I'm playing around with some models from Warframe, working on learning how to rig and skin a bit better in Max. The models come with a bunch of textures, one of which is a map for small lights on the models.
So far, i've been working with these by creating a clone of the model, giving it a slight push modifier, and then applying a Coronalightmtl map to the pushed model, using the supplied map as the opacity;


What I want to know is if there is a way to get both these lights and the diffuse maps, normal maps, etc, on the same texture, so that only 1 model is needed. I've tried playing around with a Coronamix material to achieve this effect, but I don't really know what I'm doing with it.
Asking because when it comes to rigging a character, I'll need to have two characters rigged on the same skeleton using the system i'm using now, and that seems a little clunky.
Cheers!

2
Hey all,
I need some help here. I'm modelling a 3D environment for a project my partner is doing, and I'm onto the final renders/post, but I've hit a snag.
I've got a gate with some ivy on it, and when I render the environment the foliage looks great for the first few passes, but then Corona automatically blurs it BIG TIME and suddenly, like a filter is being applied?
The object in question;

The render;

The issue is especially apparent in the leg on the right- you can see some individual leaves, but then Corona just smashes the rest of them together in this blurred mess.
Is there any way I can tell Corona not to do this? Any fast replies appreciated, our deadline is super close.
Cheers!

3
Hey all,
Completely at a loss here. I'm trying to texture some wood and stone in my environment but the corona material library materials are just not displaying on anything, even when there is a UVW map or unwrap UVW modifier on the object. It's weird because I have a gold texture in use too, which displays fine (probably because it has no normal maps and such). When I use the eyedropper in the material library, it picks up the material just fine, and shows what the material should look like in the preview, but NO MATTER WHAT I do, it doesn't apply to and object?
I've tried to make a separate empty scene, import things in, texture them and render them, but still nothing. Even if I make a new environment with nothing but a sphere and light and try to render a texture on said sphere, it still does nothing.
Please god help me i'm dumbfounded.

This is the floor, the material to the left has been eyedropped directly from the floor, but even with a UVW map it displays nothing in the render;

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