Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Christa Noel on 2015-02-23, 07:58:33
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Keymaster: hijacking the original thread to write down the bug: volumetric scattering ignores light include/Exclude property
Original post:
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i found some strange bugs in corona light. check the attached screenshots and the scene.
- direct visibility: only 3d shape (sphere & cylinder) is visible in 35deg angle view when "visible directly" checked.
- include/exclude: "include" is work well, but "exclude" doesn't make any difference.
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It's not bug. Your lights directionality is higher than 0, so at some values and angles, you won't be able to see light source directly.
https://forum.corona-renderer.com/index.php/topic,2674.0.html
https://forum.corona-renderer.com/index.php/topic,6542.0.html
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ah thanx romullus, I didn't checked for similar thread about corona light visibility with directional value / angles. I should check before post a thread. :)
what about the "include/exclude"? is there some normal behavior I didn't realize?
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Directionality and visibility:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516726
Include/exclude - I believe this is just a temporary window.
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Include/exclude - I believe this is just a temporary window.
temporary window? did you mean that this is just a temporary feature that will be discontinued in the future or just an already known bug?
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A feature that will be improved in the future.
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that's a good news! thanx maru. :)
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ok, I found the problem - volumetric scattering currently ignores light include/exclude. Will fix later
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oh I missed the volumetric part to wrote. that's a great news keymaster! :-D
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Logged on mantis: https://corona-renderer.com/bugs/view.php?id=1056
Archiving thread to resolved section.
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Any change to add this exclude functionality to Corona Render engine?
Would be handy to hide fill lights in a scene.