Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Christa Noel on 2015-02-23, 07:58:33

Title: Volumetric scattering ignores light include/exclude
Post by: Christa Noel on 2015-02-23, 07:58:33
Keymaster: hijacking the original thread to write down the bug: volumetric scattering ignores light include/Exclude property

Original post:
-----------------------------------
i found some strange bugs in corona light. check the attached screenshots and the scene.
- direct visibility: only 3d shape (sphere & cylinder) is visible in 35deg angle view when "visible directly" checked.
- include/exclude: "include" is work well, but "exclude" doesn't make any difference.
Title: Re: corona light bugs
Post by: romullus on 2015-02-23, 08:52:20
It's not bug. Your lights directionality is higher than 0, so at some values and angles, you won't be able to see light source directly.

https://forum.corona-renderer.com/index.php/topic,2674.0.html
https://forum.corona-renderer.com/index.php/topic,6542.0.html
Title: Re: corona light bugs
Post by: Christa Noel on 2015-02-23, 09:09:51
ah thanx romullus, I didn't checked for similar thread about corona light visibility with directional value / angles. I should check before post a thread. :)
what about the "include/exclude"? is there some normal behavior I didn't realize?
Title: Re: corona light bugs
Post by: maru on 2015-02-23, 12:28:21
Directionality and visibility:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516726

Include/exclude - I believe this is just a temporary window.
Title: Re: corona light bugs
Post by: Christa Noel on 2015-02-24, 02:34:24
Include/exclude - I believe this is just a temporary window.
temporary window? did you mean that this is just a temporary feature that will be discontinued in the future or just an already known bug?
Title: Re: corona light bugs
Post by: maru on 2015-02-24, 08:58:27
A feature that will be improved in the future.
Title: Re: corona light bugs
Post by: Christa Noel on 2015-02-25, 02:40:27
that's a good news! thanx maru. :)
Title: Re: Volumetric scattering ignores light include/exclude
Post by: Ondra on 2015-03-01, 19:12:10
ok, I found the problem - volumetric scattering currently ignores light include/exclude. Will fix later
Title: Re: Volumetric scattering ignores light include/exclude
Post by: Christa Noel on 2015-03-02, 02:48:02
oh I missed the volumetric part to wrote. that's a great news keymaster! :-D
Title: Re: Volumetric scattering ignores light include/exclude
Post by: Ludvik Koutny on 2015-06-04, 14:57:15
Logged on mantis: https://corona-renderer.com/bugs/view.php?id=1056

Archiving thread to resolved section.
Title: Re: Volumetric scattering ignores light include/exclude
Post by: stickske on 2017-02-14, 17:31:33
Any change to add this exclude functionality to Corona Render engine?

Would be handy to hide fill lights in a scene.