Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: cecofuli on 2017-07-25, 00:47:13

Title: CScatter: Trasformation textures and Spacing/Jitter UV
Post by: cecofuli on 2017-07-25, 00:47:13
As in the title:

(*) it will be very handy to have a checkbox on the right side of CScatter Transformation textures.

(*) Also, when we are in 1D - On spline mode, we should have two Spacing and Jitter parameter, for U and V (as Multiscatter)


Thanks you =)
Title: Re: CScatter: Trasformation textures and Spacing/Jitter UV
Post by: mike288 on 2019-05-07, 11:22:55
Hi, thanks for the tips. Please, could you better explain your 2nd point?
Title: Re: CScatter: Trasformation textures and Spacing/Jitter UV
Post by: cecofuli on 2019-05-07, 14:46:14
Hello Mike, look at here:

https://docs.rendering.ru/en:multiscatter#properties_of_distribution_by_spline


Properties of distribution by spline


Spline distribution options are available if spline is selected as the object for the distribution over it.

Distribution by spline

Thickness: is the thickness of objects distribution in reference to spline (it is set in system measure units)
Proxy Distance:  is the length and width between the objects with regular distribution. Be careful and attentive! Regular pattern of spline distribution needs Scale Mult option of the Regular Pattern Settings section to be set as 1.
Title: Re: CScatter: Trasformation textures and Spacing/Jitter UV
Post by: mike288 on 2020-01-27, 09:26:31
(Internal ID=349322907)
Title: Re: CScatter: Trasformation textures and Spacing/Jitter UV
Post by: SnifferCZ on 2020-01-28, 12:23:03
1D scatter will not place object on spline with thickness and distance parameters like Multiscatter. But this is good function, we add into todo list.

Title: Re: CScatter: Trasformation textures and Spacing/Jitter UV
Post by: Ondra on 2022-01-14, 21:19:07
done (I think ;))