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[Max] I need help! / Any better ways to use a single HDRI sphericals map both as env and lightning?
« on: 2025-05-16, 10:43:29 »
Just to clarify,
I'm looking into whether there have been any improvements in using an HDRI as both the background and lighting source—without needing to create a separate exposure-adjusted instance for the visibility override.
Ideally, I'd like to use a single HDRI map that I can tweak and control for both the environment lighting and the background. But when I try to do that, I run into this issue:

In the past, I’ve relied on LightMix and multiple environment setups to manage this, but I’m wondering if there’s now a more efficient or streamlined method.
I'm actually fine with how the environment looks—I just want both the environment and the mesh to be lit consistently using the same map.
Right now, the workaround I use is to create a second instance of the HDRI: one for direct visibility (the background), and one for environment lighting. I boost the background version by +2 and reduce the environment version to -5.5 to get this result:

But I really wish there were a better solution for this in 2025.
I'm looking into whether there have been any improvements in using an HDRI as both the background and lighting source—without needing to create a separate exposure-adjusted instance for the visibility override.
Ideally, I'd like to use a single HDRI map that I can tweak and control for both the environment lighting and the background. But when I try to do that, I run into this issue:

In the past, I’ve relied on LightMix and multiple environment setups to manage this, but I’m wondering if there’s now a more efficient or streamlined method.
I'm actually fine with how the environment looks—I just want both the environment and the mesh to be lit consistently using the same map.
Right now, the workaround I use is to create a second instance of the HDRI: one for direct visibility (the background), and one for environment lighting. I boost the background version by +2 and reduce the environment version to -5.5 to get this result:

But I really wish there were a better solution for this in 2025.